Board Thread:General Discussion/@comment-25814498-20170501170235/@comment-25814498-20180809104401

@Godson: Simple and effective. I don't see any significant problems with this ability, but given the fact that the user is a specialist, I don't think they would be very effective in combat if this were their only Hatsu, since they only have 40% mastery over enhancement.

@Gambit: At first I expected the ability to be tacky, overpowered and unbalanced, but it's actually quite the contrary. It's about as balanced of a healing hatsu that I can think of, so well done. But as for the second limitation, rather than overpowered, it just seems completely redudent, since most of the characters in the show don't seem to have a perception of pain to begin with. If characters like Machi and Hisoka can have limbs ripped of and holes ripped into their abdomens without so much of a flinch, what's the point of having a Hatsu that completely prevents you from using any other abilities and only gives you a benifit which you already had to begin with?

@260: Again, both interesting and original, even more so due to the fact that the ability is non-combative. I'd love to see what sub-hatsu's you could develop once the user has the cards in their possession.