Board Thread:Fun and Games/@comment-30627324-20190117094126/@comment-30627324-20190807060920

Mand21 wrote: Oh, hey, dude, it's interesting to see the first one because I have thought out something for that recently. But let's work backwards...

Mute Specialist — They can speak, and whatever they say shall happen. It is essentially a nigh-omnipotent ability, but to use it they must distort the fact that they cannot speak. In doing so, they always lose a chunk of their "soul", along with every part of themselves, proportionally to the greatness of the deed. Personality, sanity, memories, part of the body, blood, aura... a large chunk of it all will be taken. They can kill people by deciding that a great attack will manifest against them and lose only a small portion, but if they decide to say "You shall now die", then no matter how obscenely powerful the enemy is, it will die, but their lives too will be taken.

Heart Defect Conjurer — Easy, really easy. A weapon, whatever it may be (maybe a sword, a gun...), which will become more powerful in its offensive capability the more nervous, stressed or whatever the conjurer is. The more risk they put themselves into, the stronger they get. Since they have this defect, any emotion will increase their power exponentially.

Weelchaired Manipulator — They have suffered a fracture to one of their last vertebrae and cannot move their legs... unless they use their hatsu on themselves. However, using the hatsu on themselves is dangerous: they will lose the sensation of pain and of being tired, as well as the subconscious limitations the brain imposes on the body and their limits of AOP. By just "putting everything they have into a kick", they could destroy their muscle fibers and tendons along with releasing all of their aura and die ignorant of why. Self-inflicted damage would be a constant when deactivating this ability.

Blind Emitter — Echolocation. Duh. Basically a form of extremely high-range En.

Deaf Transmuter — If you can only take care of what you can see, you gotta protect your back. Aura spikes all over their body, which can be fired if so desired or shaped into weapons.

Now I'm taking my enhancer-transmuter hatsu to the Hatsu Concepts thread. For the emittier i was already thinking some form of echolocation

For the conjurer the power being based off their emotions and mental state intrigution the ability reminds me of pumpkin danger amp in akame ga kill

For the transmuter i like the idea of aura spikes protecting the user blind spots

The manipulator ability sounds like a more risky version of shalnark autopilot

The specialist ability reminds me of jesse custer ability from Preacher

Also if u want to see the actual characters here they are

https://www.reddit.com/r/HatsuVault/comments/bfvbu2/the_inadiblied/