Board Thread:General Discussion/@comment-25814498-20190719190634/@comment-31463848-20190814023754

Name: Ammunition

Nen Type:  Emission (100% Mastery)

Description: A simple emission concept, the Hatsu allows for nen bullets to be created, with a contract of 100 bullets per day. With the Hunter having 3 set weapons, hand crafted with inscribings of nen (much like Wing's promise rope, but with the empowered nen like Ging did with the tape player) into these weapons. Each weapon having its own special bullets and subsequent abilities. The nen bullets can act as In and so cannot be seen without using Gyo. There is no way to tell how many bullets remain, and will have to personally count, meaning in tough situations, the hunter will have to remain calm and keep track at all times. With such conditions on condition and nen inscribings, these nen bullets are undoubtfully powerful, (Rivalling the power of Uvogin’s Big Bang Impact or Gon’s Fully Powered Jajaken) With long ranged weapons being the main source of power, up close battles require strong skill with the gun and application of Shu, meaning the Hunter must be skilled with his weapons both up close and far away.

The Musket: The Primary weapon, a basic musket with a bayonet attachment, allowing for Shu technique for close range, being able to fire strengthened nen bullets from the contract playing into the 80% mastery of Enhancement, with the nen inscribings also boosting the amount of aura in each bullet. The bullets shot from this gun are the only ones that inflict damage but are extremely fast and powerful

The Sawed Off: A support weapon which shoots nen bullets and when the person hit with said bullet gets a boost of aura (much like Knuckle’s loan). The user can even shoot themselves since the nen inscribing help boost the amount of aura in the bullets. It also can rapidly heal wounds, more bullets required depending on the severity. (1 Bullet can heal around a stab wound) Each trait of bullet requires its own, you cannot shoot 1 bullet that both heals and boosts aura

The USP-S: This bullet nullifies aura, i.e. it is a counter nen bullet, not to say one bullet will break a whole aura, it has a small area of effect, around 10mm radius and will barely weaken nen attacks without a mass number of bullets.

Sub Hatsu:

Name: Assistance

Nen Type:  Emission (100%) Manipulation (80%)

Description: Much like Razor’s dodgeball team, these are manipulated aura that has been separated from the Hunter, each weapon having its own unique assistance, essentially beings are created to use the weapons when the Hunter doesn’t wish to use it themselves, it is not a requirement that they are summoned when the Hunter isn’t using said weapon though. There accuracy skills are directly related to the Hunter’s mental state. The Assistance using the Musket is named Tango, it is slow but the most accurate, being able to shoot from over 5km away. The Assistance using the Sawed Off Is named Gamma, he is the fastest of the 3 and has the highest defence, he cannot perform any offensive moves, but his healing factor for the bullets is doubled. Lastly the Assistance equipping the USP-S in called Ingrid, it is average all around and is capable of using In on itself, concealing it.

Name: Bullet Time

Nen Type:  Emission (100%) Enhancement (80%) Conjuration (40%)

Description: The trump card of this hatsu, a stopwatch is conjured, and the Hunter decides a time between 1 and 60 seconds. During this time the 100 bullet condition is lifted, without sacrificing the strengthen aura, in fact making it even more stronger of the Hunter and the nen bullets, but with the added condition that for every second spent in bullet time equates to an hours debt forced into zetsu afterwards, on top of the already 24 hour debt, meaning 1 minute for unlimited shots means 84 hours defenceless immediately afterwards. A major limitation being this ability can be activated when 50 bullets remain, having any other amount of bullet won’t allow for this ability to work. This means that the Hunter will have to have fully assessed the extent of their opponent’s strength and will have to make a snapshot decision whether they can win in the remaining 50 bullets, or if its sustainable to use said amount when later fights might occur

Limitations: A condition with a condition which makes the nen bullets all the more powerful being only having 100 bullets every 24 hours, resetting back to 100 at 24 hours since the last bullet shot. If all 100 bullets are shot, the Hunter will be forced into a state of zetsu, rendering them unable to use nen for 24 hours from the last bullet. This does not apply if the user shoots 99 or less. Meaning drawn out fights or multiple fights within 24 are undesirable and force situations where every bullet is precious, meaning as little as possible to be shot per fight. These nen bullets can only be shot with the guns mentioned. This means the Hunter will have to choose their fights carefully and would struggle with multiple string opponents, but also would struggle with large numbers since each bullet is valuable.

For Assistance: Each Assistance costs 10 bullets to summon, and every bullet they shoot is deducted from the Hunter’s 100 bullets. They can not use zetsu since they are separated aura, apart from the exception of Ingrid which is capable of In. Gamma can not attack who the Hunter deems hostile. Each Assistance has its own range from the Hunter, Tango can go up to 5km away, Gamma 50m and Ingrid 100m, otherwise they will disappear and the aura wont return to the hunter until they are within that range.

Assistance can not be used during bullet time, and all Assistants will be returned to the Hunter upon activation, leaving the weapon behind.