Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-27459426-20151224023804

I think I'll get in on this lol I need some feedback about the Enhancer and Emitter abilities I decided on :P

Name:  Impetus

Nen Type: Enhancer

Description: Uses En, Ken, and Ko along with the user's body to absorb kinetic energy and steal motion from objects and living beings and stores the energy as joules in the users body. This energy can be used to amplify physical attacks by the user or redirected into another living being's body or inanimate objects/ the ground.

Limitations: The max number of joules that can be stored depends on the user's max nen. If the number is exceeded the vibrations from the stored kinetic energy will rip the body of the host apart from the inside out if the host doesnt expell the energy within 30 seconds of over-capping. The cap can be increased through torturous training and meditation.

Name: Shadow Games

Nen Type: Emitter

Description: Creates a field in which all nen users can interact with the field and all players are bound by the rules of the games.

Game #1 - Shadow Boxing

Shadows of nen users interact with one another. Stepping on a person's shadow imobilizes them. When punching, normal hits affect the recipeint normally & when one shadow "punches" another shadow the effect is felt by the recipient as an enhanced nen strike.

Game #2 - Hide & Seek

The host of Shadow Games can open a portal using any shadow in range of the area of effect. Nen users can pass through these shadow gates in an attempt to catch the host or avoid getting caught. If the host is not caught within 30 minutes then all players are forced into zetsu for an hour per player ( 2 = 2 hrs, 3 = 3 hrs, 4 = 4 hrs, etc.), and cannot use nen until the time limit is up.

Limitations: The area of effect is determined by the host's En range

The rules of the games can work against the host (ie. Host's shadow gets stepped on and gets imobilized during Shadow Boxing, and if the host isn't careful about the positioning of his shadow in regards to the other player's shadows and the positioning of light sources (the sun, the moon, lamps, etc.).

Hide & Seek's penalty applies to the host if another player touches the host and says "you're it!"

The rules, limitations and penalties for each game have to be told to all players involved inthe Shadow Games, before the game being explained can officially start.

Only the shadow punching action can be used outside of the explanations.