Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26871105-20160916141521

Mand21 wrote: On the technique I intend to combo Target Lock with:

Name: Deadly Power of Friendship — Devil's Crew Gun

Nen Type: Enhancement, Transmutation, Conjuration, Manipulation, Emission

Description: A Conjurer focuses a large amount of aura in creating a cannon. A Transmuter works its aura into a VERY piercing and resilient bullet with a two inches diameter. An Enhancer makes a large amount of Aura flow through it, coming backwards on the outer side of the cannon and forward on the internal side, much like convection currents in boiling water. This is so the protective energy in the gun will not prevent the bullet from being properly accelerated, but rather make it easier. A Manipulator then adds energy to the bullet and every part of the cannon. An Emitter emits a large amount of aura to propel the bullet at full power towards a target. The Manipulator controls it on the air to make sure the shot hits.

Limitations: Even if an user has Scarlet Eyes and a huge aura pool, this technique MUST be done with a group of at least five friends. The closer the friends, of course greater the effectiveness. The shot takes a reasonable amount of time to charge. Even after the gun has been made, it takes around ten seconds before it's fired.

(Oh, on a note, the Conjurer can be something else. This technique doesn't need to have the exact aura types. It might as well be a Specialist or Emitter, as long as they can fulfill their role of creating the cannon.) There is no need to intentionally include the amount of Nen categories needed more than than what is necessary to be functional. It's completely unwanted and does nothing other than creating unnecessary burden on the user's part with no real reason or benefit; unless for some reason it is specified to be a part of the restriction of the ability or something.

It's hard enough to learn and master one's own Nen type already, you don't want to learn and train new Nen types and whatnot just to do something that's neither new nor needed in particular. Applying multiple Hatsu types is hard, and depends heavily on one's hard work, dedication and talent to really excel at it. It's not something that could just be done in HxH hence why even though there are a lot of Nen users who could use multiple Nen types; only a few have actually noticeable mastery over the types other than their own and could combine them into their Hatsu, even less of them are actually good with their multi-Nen-type Hatsu, and lastly none of the characters so far uses all 5 non-Specialisation type within a single Hatsu ability.

This ability can actually be realised entirely by using Conjuration and some Manipulation, since this is essentially just an air cannon with guided projectiles of some description if you boil it down to be basics, though potentially vastly more powerful. I am not sure why you include all 5 types and each of them are only assigned to do a few minor and some even trivial things that ultimately contributes very little if at all to this ability at large and can be easily replaceable by Conjuration applications.

You do not need Transmutation to mimic and replicate cannonballs when you can create it with Conjuration (cannonball is usually considered to be a part of the cannon, hence creating cannonballs doesn't go against the limit that each Conjurers can only master creating 1 kind of object unless restrictions are in-place). Not to mention if one does use Transmutation to achieve that, they would also need Emission to sustain the cannonballs' existence after they leave the user's body, which is extra hard work, and seems like a waste if all just to create a cannonball.

You do not need Enhancement to improve the quality of the shaft to give it less friction, when Conjuration can already be used to give created objects unreal qualities, with its unreal-ness approaching absolute corresponding to the harshness of the restrictions and vows. All you need is some rules once the cannon is conjured.

You also do not need Emission to propel the cannonball when it can be done with Conjuration to include some kind of firing feature into a part of its design. You could say the cannon takes the aura you feed into it and translate that given energy into kinetic energy, you could also say that the cannon only fires under a specific condition being fulfilled, or whatever, it doesn't have to involve Emission.

Lastly, you do not need to pour aura into conjured objects. Just like all of the points above, while you certainly can, but you generally don't have to because the whatever created from Conjuration very strong on their own already; if one is good with Conjuration and have played around with the vows. Also, pouring aura into an object does not belong exclusive to the Manipulation Nen, it's just a common Nen application called Shu; the only thing exclusive to the Manipulation in this case is that Manipulation is stated to allow more Nen to be held within an object.

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A common misstep when creating Conjuration Hatsu is that some can get too caught up about how it all works out mechanically in terms of physics as Conjuration supposely creates real items. But that's not entirely true. Yes, conjured objects are tangible, but that doesn't mean they also have to be real that functions on real mechanics.

Conjuration can create objects with unreal or marginally augmented qualities than they would otherwise have, with no regard to how they actually function and whether or not it's even correct in or possible to explain with physics, so long these qualities are confined by a restriction and vow of some description. Despite creating products that would be considered "real", their inter-working and mechanics is entirely not so: Kite can create a talking clown mascot that could morph into different weapons where one of them is a scythe that can fell almost everything in a very large radius vastly over-extends the reach of the actual blade by merely swinging it around his body with not much force behind the swinging. Shizuku can create a limitless vaccum cleaner that can suck up every and anything regardless of size and quantity with the exception of living organisms. Basho can even create physical realities so long his poems are good (though his ability sounds like a Specialist one, it's actually a Conjuration ability, because unlike say Alluka's wish-granting that could even alter world events and propabilities, Basho could only alter immediate physical states).

Nen is an abstract idea that is ultimately, a product of fiction. As such, one should put less emphasis on real-world physics when designing Nen abilities, or just supernatural abilities in general, and focuses more on the literal aspect of things. Hence one really shouldn't be too concerned about how it all works out on a foundamental level, "it just does" is more or less a good enough justification as long as you put some mind into balancing the pros and cons of the abilities (according to the standard of whatever source material's universal rules if there's any).

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The restrictions and vows seem alright.

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This ability reminds me of this guy Golem, whose abilities shown so far all involve him conjure complex and rather unreal firearms that can only fire Nen bullets despite being real objects. Golem is a joint-Nen-user, much like this Hatsu, whose abilities can not really be used by themselves (as all of his weapons need an Emission user to operate, and being a Conjurer whose Nen type sits in complete opposite direction to Emission, it is nearly if not impossible for him to use his own created firearms), but because using his creations seem to all be some group effort his weapons are all crazily powerful.

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'''The idea on this ability itself is certainly fine, don't get me wrong. All I'm saying is that it doesn't need 5 Nen categories to realise. The rest is just very long-winded elaborations on why that's the case (at least from what I know from HxH).'''