Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-25814498-20170422233527

My first new hatsu concept in a while. There was an excess of the word "screw" in this one, so I replaced any usage of the term "Screwhead" with husk after it's first appearance, in order to make it all flow better.

Name: Screwhead (Hellraiser)

Nen Type: Manipulation, Conjuration, Emission

Description:  In short, the user is able to reanimate and manipulate corpses, living or dead, using Nen Conjured screws, and strengthen their physical properties, as well as heal any damage done to the Husks in the process. Now, to go into more detail:

First, the user conjures a six-inch black screw with their aura, and stabs it into their preferred victim's head. Once this takes place, the user must inject their aura through the screw and into the victim's body, causing the screw to screw itself further into the victim's head, how far it does so depending on how much aura the user chooses to expend. After the user does so, the corpse will reanimate as a Screwhead, and will follow any commands given to it by the user. These Husks are stronger, faster and more durable than regular humans, the level of which depending on how far the screw is burrowed into their brains, and hence how much aura is stored in their bodies, and every time they receive damage to their bodies, the aura stored within them will repair it and cause them to return to the exact state they were in before being penetrated by the screw.

However, doing so does not come without a cost. Everytime the husk heals, the screw in its head will begin to unscrew, how much depending on the damage done to the body and hence how much they need to be healed (e.g., if it only received a small cut the screw may rotate less than a degree, whilst losing an arm may result in one or more full rotations). As the user's control and the strength of the Husk is relative to how deep the screw is embedded into the Husk's head, said power and control will begin to deplete should to the Husk take continued damage and require too much healing. If it fully unscrews from the Husks head as a result of excess healing, the user will lose control of the Husk and it will simply revert back into a regular corpse.

And two more thing of note; as I have said, the screws can penetrate both living and dead corpses, and the amount of aura dictates how strong the Husk is and how much it can heal, so using this hatsu on a Nen user with an extremely high Aura Capacity can create a particularly monstrous Screwhead, as the aura stored can be that of the victims also, not just that of the user; and also, whilst the screws are able to be forcibly removed by an opponent, for instance, doing so would be the equivalent of dealing so much damage to the Screwhead that it fell out naturally, so doing so would take an immense amount of strength.

Limitations:

1) The user can not re-screw the screw after the Husk has been created, even if they attempt to inject more aura into the husk. Therefore the amount of aura it has at its creation is the most it will ever have, and will only deplete over time.

2) The screw must be able to unscrew in order for the Husk to heal; if it is unable to do so for any reason, such as an opponent holding onto it (very tightly, I might add), the husk would be unable to heal, also.

3) Screwheads made from Nen Users are not able to use the Hatsu's of their previous forms, only physical attacks.

4) Screwheads are able to use the aura in their bodies for things other than healing, such as Ren, Ten, and more advanced forms of Nen, but as doing so expends aura in the process, such an action would also cause the screw to unscrew, and as simply moving the Husks requires aura, the screw will constantly be unscrewing at almost all times (unless the husks are doing literally nothing), if not at an incredibly slow rate.