Gon Freecss

"I can't stand being on the losing end forever!!"

- Gon Freecss

Gon Freecss (ゴン=フリークス, Gon Furīkusu) is the primary protagonist of Hunter × Hunter. He is the son of the famous Hunter, Ging Freecss. He is on a quest to find his father.

Appearance
Gon is a twelve years old boy who has long spiky black hair with green tips and large, light brown eyes. His usual outfit is composed of a green jacket with reddish edges covering a black tank top underneath, green shorts, and green laced boots.

Personality
Gon is an athletic, rustic, and friendly boy. Having spent a lot of time in the woods as a child, he is very good with animals. Gon is an Enhancer, who are known for being simple-minded and determined. This determination and talent leads to both potential allies and potential enemies trusting in him and taking his side. He has inhuman senses; Gon has a heightened sense of smell and sight, as well as very keen taste. Gon wants to become a Hunter because he wishes to find out the depths of an occupation that would cause a father to choose the profession over being with his own son.



Simultaneously, his flaws lie in his temper and impulsive nature. Gon sometimes fails to think things through and such actions lead to him suffering. His will is stronger than most and he can be very level-headed, but this clear mind can also make him very cold at times. Though possessing talent far beyond the norm for his age, anytime his abilities are challenged his feels as if he has to prove his antagonist wrong. He continually strives to obtain greater power, often becoming exceptionally stronger in his anger. But Gon's anger also leads to extremely reckless tendencies. When his emotions are ignited, Gon becomes irrational and completely oblivious to anything else.

Gon is extremely confident in his abilities. Sometimes, he does not realize when the opponent is far stronger or even after he knows the opponent is stronger than him; regardless, he will continue to fight. He refuses to accept himself as inferior to any opponent that he disagrees with, including those clearly stronger than him. Togashi initially portrays this as naïveté. Aside from becoming a Hunter and finding his father, Gon desires strength above all else. Gon's greatest insecurity lies in his own weakness and not being able to protect those close to him.

Background
At the age of twenty, Ging Freecss returned home to Whale Island for the first time in eight years carrying his infant son, Gon. When questioned about the child's mother, Ging simply mentions that the pair had separated. While Ging tries to leave Gon in his grandmother's care for a little while, Ging's cousin Mito is infuriated at Ging's parenting and gets custody through the courts. Ging leaves Whale Island, never to return.

Since his early youth, due to his father's absence and Mito's dislike of Ging, Gon had been told that his parents died in an accident when he was a baby. But at the age of nine, Gon is rescued from an angry mother foxbear by a man named Kite — a professional Hunter and a student of Gon's long lost father. After hitting Gon in the face, Kite attempts to killa the foxbear's cub but Gon protects it. Kite is looking for Ging as a final test before his master will consider him to be a true Hunter. Kite's admiration of Ging awakens in Gon a lifetime goal of meeting his father. In order to find and meet Ging, Gon is driven from that moment to obtain a Hunter's License. He sights a desire to know what would cause Ging to choose his profession as a Hunter over being a parent as his motivation for becoming a Hunter.

Hunter Exam arc
Gon is first seen fishing on a Whale Island bog for The Master Of The Swamp — a fish so enormous that five grown fishermen pulling together could not land it and succeeds in catching it after a week of work. Gon made a wager with his Aunt Mito that if he could catch the fish, she would allow him to take part in the Hunter Examination. After getting Mito's consent on his application to the Hunter Exam, Gon proceeds to say a bittersweet farewell to Kon a foxbear cub raised by the boy following his first encounter with Kite. Gon tells Kon that he is going to become a Hunter and that he will do things that the animals of the forest will not like. Since Kon is the king of the forest, he can not talk to Gon anymore. Kon walks away from Gon to a gathering of other animals.

Gon returns home and speaks to Mito. She asks if Gon always knew his Father's trade, and also tells him his father left Gon with her when he was still a baby; Gon replies that being a Hunter must be an important job that family comes second and that it is time for him to meet his father.



He is then seen preparing to board a ship heading for the Hunter exam. Everyone in the town comes to say goodbye and wish him luck. Aunt Mito comes and tells him that his father did not abandon him; she made him give up Gon through the courts. Gon says he knew because she never looks at him when she is lying. He gets on the boat and yells back to her that he will return as a great Hunter.

Preliminary Phase
The first night on the boat, there is a huge storm that tosses about most of the would-be Hunters. After the storm, the ship's drunkard of a captain walks around to see only three candidates still able to move (one of them, Gon, is running back and forth trying to take care of the sea-sick). Later on, Gon is standing on the front of the boat where he predicts they will be hit by another storm, but this time it will be three times the size as the previous night. The captain knows he is correct and not guessing; he sees Ging in Gon. He asks who Gon's father is, and finds he is correct. The captain shows Gon how to steer the boat and announces that the next storm was coming and that anyone who wants off should leave right now.



All but Gon, Kurapika, and Leorio leave. The captain then asks why they all want to be Hunters. Gon answers immediately while the other two do not. Leorio asks why they should tell him when he just steers the ship. The captain replies that he screens applicants and that it is up to him whether or not they pass. The remaining two tell him. While explaining, Kurapika annoys Leorio to the point where they go out into the storm to fight. When a crew member jumps in to stop them and falls overboard, Gon jumps after him, narrowly missing falling into the ocean thanks to Kurapika and Leorio grabbing his ankles in time to pull them both back on board.

When they reach land, the captain gives them a hint to head to a lone cedar tree outside of the city to find their navigators. Gon decides to go, and Kurapika decides to tag along. Leorio stays until he finds that there was another trick to weed out the weak. He then runs off to join the other two.



Later they reach a village that seems to be deserted but Gon says that he can hear them and so can Kurapika. Then the whole population of the village comes out to start The Mind-Boggling Two Choice Quiz. The leader of the village asks two questions and all they can say is 1 or 2. The man who heard the clue walks in and says he will go first. She asks him, "Men have taken your mother and your true love captive. Who do you save?" He chooses 1, the mother, thinking that is what the old lady wants him to say. She says he may go. Leorio starts yelling because of the preposterous question. Kurapika tells him to be quiet; he and Gon have figured out the riddle. She asks another impossible question and after the time limit is up, with none of them having said an answer, Leorio tries to attack her. Kurapika blocks it stating they passed, since silence was the real answer. He adds that he heard the other man scream, meaning he was killed, but no one knows how.

After a short walk, the trio reaches a house and finds the navigator couple being attacked by a magical beast called a Kiriko. The beast takes off with the lady followed by Gon and Kurapika, with Leorio staying behind to take care of the man. While chasing after the creature Gon pulls ahead of Kurapika, closes in on the Kiriko, and bashes him in the head. The Kiriko drops the wife, who is caught by Kurapika. The creature still manages to get away from Gon, who continues chasing it. Soon he comes to clearing where the creature attacks him. Gon merely greets it and asks where the one he hit went to. It is revealed that both the Kiriko and the couple are a family and the ones who would take the three to the Hunter Exam.

The next day, they arrive at a small restaurant. The disguised magical beast orders a specific meal, then the cook sits them in a room and delivers the meal. The room is actually an elevator that starts to drop. As they make their way down, Kurapika and Leorio try to find out whether Gon is taking the test for the wealth or for the adventure. He does not answer.



Gon's Hunter Exam begins with him getting targeted by Rookie Killer Tonpa. Tonpa first introduces himself as a friend trying to help Gon. Tonpa then introduces some of the other regulars, Such as Bourbon the snake charmer, Todo the wrestler, The Amori Brothers, Cherry, and Geretta the huntsman. While doing the introductions they hear a bloodcurdling scream, and they look to see a man missing his arms courtesy of Hisoka the magician who maimed him only because he bumped into him.

Tonpa then offers Gon and the other two some juice. Gon, being the first to taste it, spits it back out saying it tastes funny, leading Kurapika and Leorio to dump theirs on the ground. Afterwards, Tonpa makes a hasty apology.

First Phase
Satotz, the examiner of the First Phase, begins the 287th Hunter Exam with a multi-marathon run through a tunnel underneath Zaban City. A boy on a skateboard notices Gon and introduces himself as Killua; the pair spend the majority of the First Phase getting to know each other. Gon notices Leorio faltering around the 60 km mark. He stops and silently waits until Leorio gets his second wind, the man dropping his briefcase in the process. Gon uses his fishing pole to grab Leorio's attaché and carries it. After running for 80 km they come to a set of stairs and start climbing, while Satotz starts to pick up the pace. Gon discusses his reasons for wanting to become a professional Hunter with Killua until the pair reach the exit of the tunnel in first place.

The First Phase continues outside, with the examinees being required to follow Satotz through the mysterious Numere Wetlands in a thick fog. Gon is warned by Killua to stay close to Satotz, as he can sense that Hisoka will use the cover of the mist to satiate his bloodlust. The boys continue ahead but Gon turns around after he hearing Leorio scream. Gon then saves Leorio from Hisoka, whom had been murdering applicants in an attempt to "play proctor." Gon pursues Hisoka to no avail, silently attacking until he has caught and choked. However, the man takes an interest in the boy and spares the lives of Gon and his friends.



While Hisoka carries Leorio to the destination of the Second Phase, Gon and Kurapika follow behind him at a distance. Gon mentions that he was afraid of Hisoka and wanted to run away; but he could not; and simultaneously excited at the same time. Having the experience of mortal fear for the first time in his entire life, Gon cannot control his growing curiosity.

Second Phase
The Second Phase of the Hunter Exam takes place in the Visca Forest Reserve, where the examinees meet Gourmet Hunters (and proctors) Menchi and Buhara--whom have split the Phase into two tests. Buhara's test is to find the world's most dangerous pig and to roast it. Gon, Kurapika, and Leorio comb through the forest reserve and find a drift of Great Stamp. Amidst his battle with one of the boar, Gon again takes notice of how situations that threaten his life also give him a rush. However, he also realizes that he needs bigger thrills. Gon and his friends complete the task easily along with seventy other applicants.

Menchi's test ends up baffling nearly all of the applicants after she tells them to make sushi for her test. Due to being a traditional dish of Jappon, only Hanzo ends up knowing what it is. Gon is clueless to a solution until it is revealed to all of the examinees, but to no avail. Menchi overreacts to the applicants' dismissive comments about Gourmet Hunters and fails the entire group as a result - forcing Netero, chairman over the Hunters Association, to intervene. The test is taken to Mt. Split-in-Half, where examinees hunt for Spider Eagle eggs. forty two applicants pass the Second Phase.

A Game at Midnight
The forty two remaining examinees board the Selection Committee's airship at the end of the day, where Beans explains that the next phase of the exam will begin at 8:00 A.M in the morning. As everyone rests up for tomorrow, Gon and Killua spend their time getting to know each other. Killua tells Gon about how he has run away from home in order to escape his overbearing family of assassins until being interrupted by Netero, whom offers to immediately issue the boys Hunter Licenses if they can grab a ball from him. The two give it their best efforts individually with no progress made until they attack Netero together; though they come seemingly close to succeeding, Netero shatters their hopes by proving the game impossible to win after revealing that he has not used two of his limbs at all. Killua gets frustrated, quits, and then murders two applicants after the game out of frustration. Gon, however, continues to play until he forces Netero to use his right hand through a near-suicide tactic. When he succeeds in doing so, Gon passes out in exhaustion.

Third Phase
The next morning, the Hunters Association's airship arrives at the top of Trick Tower, a prison filled with traps in order to prevent its inmates from escaping. Beans informs the 40 remaining applicants that the objective of the Third Phase is to reach the bottom of the tower alive within 72 hours. Gon and Killua survey the area and discover there to be trapdoors embedded within the floor. They report their findings to Kurapika and Leorio and each go through a trapdoor, coincidentally all landing in the same room. The four learn that they have inadvertently selected the Path of Majority Rules; Lippo, one of three proctors over the Third Phase, explains that the group is required to proceed through the tower based upon the decision belonging to the majority. However, the group is forced to team up with Tonpa after he slips through the ceiling.



After a couple hours of walking, the group comes to an arena over a seemingly bottomless pit. Their first challenge is to win 3 out of 5 competitive matches, using any type of method, against convicts sentenced to life imprisonment. Tonpa purposefully fails the first match and proves to be untrustworthy. Gon faces the next prisoner, a serial bomber by the name of Sedokan, in a match to see whose candle can burn the longest. Sedokan presents Gon the choice of one of candles, one short and one long, in a disparate choice. Gon selects the long candle, but it is later revealed that Sedokan had rigged the game for the boy to fail. Using his wits, Gon wins his match and is the first to attain victory on his team.



Kurapika manages to win his trial as well, facing off against a Phantom Troupe imposter in a deathmatch. Leorio, pitted against a prisoner in a gambling match, loses both the round and fifty hours of their time as well. Although Killua is victorious in the fifth round, the team is forced to wait for fifty hours inside of a room due to Leorio's loss. With only nine hours remaining in the Trick Tower, the team works together until they reach a crossroad that happens to be their final test on the Path of Majority Rules. After some bickering, Gon comes up with a clever solution that allows all five to successfully pass the Third Phase of the Hunter Exam.

Fourth Phase
The fourth phase is a manhunt on Zevil Island, wherein the 25 remaining competitors being required to target and acquire their prey's number badge. Gon draws Hisoka and is thrilled by the hunt. Upon arrival, Gon struggles to come up with a way to acquire Hisoka's badge until he observes a hunt for the first time (as Pokkle does so in front of him). Thus, Gon spends an entire day and his next morning learning how to hunt through attempting to reel in live prey using his fishing rod. Gon realizes that hunting requires waiting to strike as your prey attacks his own target; he chooses this method to attempt to steal Hisoka's badge. With his training completed, Gon thereafter utilizes Hemotropic Butterflies (a type of butterfly attracted to the scent of blood) to stalk Hisoka. Gon finds the man, naturally silences his presence by slowing his heart rate and stopping his breathing, and lies in wait.

Gon waits until Gozu, another applicant, accosts Hisoka for a fight in front of him. He sees it as his chance to put his new skills into practice, but Hisoka refuses to fight the suicidal warrior. Gittarackur suddenly intervenes and kills Gozu, his target. Gon watches as Hisoka and Gittarackur have a conversation as if they were friends, the new party giving the magician a badge he took from another applicant.



Night falls and Hisoka resumes stalking for prey, eventually spotting Kurapika and Leorio from a distance; he chooses to pursue them. Gon follows behind Hisoka and realizes that his two new friends are being targeted. Conflicted, Gon initially decides to stick with his plan until he realizes that it would also mean sacrificing his friends, thereafter resolving to help them if the situation took a turn for the worst. The duo manages to negotiate their way out of any danger from Hisoka and Gon continues to watch him. Hisoka's bloodlust flares overnight and shoots a terrible fear through Gon. It is the first time he ever feels such an ominous aura.

The next day, Gon manages to get Hisoka's numbered plate and is temporarily paralyzed when shot by Geretta with a blow dart coated in a muscle relaxant. Hisoka then kills Geretta, but gives Gon back his plate and then his own. Gon manages to stand to his feet and refuses Hisoka's charity, insisting the magician take back his plate. The former refuses, punching the later and declairing that he will not take his badge back until he can retaliate. Gon spends the night quietly seething over the violation to his pride.



During the Fourth Phase's final day, Gon finds Leorio and Kurapika and chooses to help Leorio to acquire his target's badge from Ponzu. He is confronted by Kurapika after the phase ends. Gon confesses what happened to him and expresses the humiliation and frustration he feels from losing, shedding tears. Kurapika lifts his spirits as the two head towards the Hunter Exam's Final Phase.

Final Phase
The final phase was a tournament with each of the participants. After being selected by the judges as being the most exceptional applicants, Hanzo and Gon face off first. Gon is outmatched when it comes to combat, but his unwillingness to submit causes Hanzo to forfeit the battle — making Gon the first applicant to pass the 287th Hunter Exam. At first Gon refuses to accept the win, insisting that the two of them (he and Hanzo) can figure out a way to have a proper match. Hanzo, annoyed, knocks Gon out and the boy does not awake until the Exam has ended. Satotz fills in the details and explains to Gon that only two people did not pass the exam —Bodoro and Killua. It is revealed that Gittarackur is actually an alias for Killua's older brother, Illumi. Killua was manipulated into murdering another contestant and subsequently failed the exam. Gon, enraged, confronts Illumi, breaking the assassin's wrist in the process, and gets Killua's address. Gon, Kurapika, and Leorio all then depart to Killua's home on Kukuroo Mountain.

Zoldyck Family arc
Along with Kurapika and Leorio, Gon heads to Killua's house on Kukuroo Mountain in order to bring him back. After reaching the Zoldyck estate, the trio is blocked by the a gate requiring 4 tons of force to open. Gon attempts to reason with a Zoldyck butler named Gotoh but reaches an impasse, the latter adamantly opposed to his entry. Gon then tries to break into the estate on an impulse until he is calmed down by Zebro, the gatekeeper. Zebro introduces the trio to Mike--the trained Zoldyck attack dog--putting a great fear into Gon.

Zebro takes the trio back to his quarters near Kukuroo Mountain and allows them to weight train under him for two weeks, in order to gain the strength to open the Testing Gate themselves. They then proceed toward the mountain and are again blocked--this time, by a butler's apprentice named Canary. Ordered never to let anyone pass, she expels intruders through force. Gon spends the day walking toward her and, consequently, getting walloped by her. His tenacity touches Canary, who wavers and leads the trio to the butlers' quarters in order to meet with Killua.

While the trio waits for Killua to arrive, Gotoh, infuriated by the audacity of Gon to try and remove Killua from his family, threatens the lives of the trio and Canary under the guise of a game. Thanks to some quick thinking and sharp eyesight, Gon is victorious and earns Gotoh's approval. Killua arrives and the reunited four depart from Padokea.



As the four head to the nearest airport, the four discuss their plans now that the Hunter Exam has ended. Gon, still angry about his humiliation in the Fourth Phase, wishes to find Hisoka, punch him in the face, and return the badge he was given. Kurapika plans to go to Yorknew City on September 1st for the Southernpiece Auction due to a tip he received from Hisoka regarding the Phantom Troupe. Leorio informs the group of his immediate plans to study for his medical school exams. The four vow to reunite in Yorknew City in September and the elder two depart.

With Killua as his sole companion, Gon is at a loss as to how to accomplish his immediate goal. Killua suggests training their combat skills and earning money at Heavens Arena.

Heavens Arena arc
Gon and Killua reach Heavens Arena. Although Gon has never really fought before, he discovers that his strength has increased considerably after training at Kukuroo Mountain. As the pair quietly battles their way up toward the 200th floor of Heavens Arena, Gon silently relishes in his power.

Gon and Killua meet a boy named Zushi, the young student of Shingen-Ryu kung fu and the disciple of Wing. Killua feels ominous vibrations from the child, intuitively recognizing that Zushi has learned the same skill as Illumi. As such, the pair seeks out Wing to learn the same skill. Wing teaches them of "Nen," initially lying to the pair about the technique.

The duo reaches the 200th floor of Heavens Arena and encounter Hisoka, who forms an invisible wall and refuses to let the pair advance until they hAve learned Nen. Wing finally decides to train the pair in Shingen-Ryu and teaches them of the true Nen--a skill utilizing the technician's life energy for combat. Gon and Killua immediately are recognized to have immense talent in learning it and are able to pass through Hisoka's wall. The magician is impressed and agrees to duel Gon if he can win a match on the 200th floor.

Gon fights against Gido the day after learning Nen. It is revealed that Gon naturally learned Zetsu--one of the Four Major Principles--during the Fourth Phase of the Hunter Exam. He utilizes it without ever intending to actually win the match, nearly losing his life as a result; the boy is solely consumed with a lust for battle. After understanding this, Wing cannot help but fear that he has made a terrible mistake.



Gon and Killua spend several months mastering the Four Major Principles of Nen. After winning multiple matches on the 200th floor of Heavens Arena, Gon eventually fights Hisoka and returns his badge. Gon loses in the end by TKO and Hisoka says that the next time the two fight, their match will be to the death. Gon and Killua leave Heavens Arena after the match and head home for Whale Island.

Yorknew City arc
After going in Heavens Arena, Gon invited Killua to go home with him in Whale Island. There, they discovered from Mito that Gon's father Ging left a recorde message. Along with the message, Ging has also left a ring and memory card, and the pair discovers that Ging had created a game called Greed Island. Gon and Killua decide to head to Yorknew City in late August for the Southernpiece Auction in order to win Greed Island.

Gon and Killua meet with Leorio in Yorknew City. They try different methods to make enough money to buy Greed Island, a video game that could help Gon find his father. While searching for the game, Gon and Killua encounter the Phantom Troupe, who are responsible for killing Kurapika's clan.

Both of them found out that Phantom Troupe members are worth millions of money when caught, so they set out to capture them. Gon, Killua and Leorio found Nobunaga and Machi, who are currently posing as a couple to lure out the "Chain User". The two Spiders ended up catching Gon and Killua instead, with the aid of Phinks and Pakunoda.



They are brought back to their hideout, where they find Hisoka. Nobunaga challenges Gon in an arm-wrestling match, after he learned that Shizuku lost to Gon. He defeated Nobunaga, and Nobunaga finally decides to make them part of the Troupe. Gon and Killua are locked in a room, with Nobunaga guarding the only entrance. They finally made it out using the things they learned from Wing.

After aiding Kurapika with the Troupe members, Gon and Killua finally gain access to Greed Island, the seemingly-magical video game that sucks players within. The goal of the game is to collect a number of set cards, although almost everything in the game, from food to money, can be turned into cards.

Greed Island arc
Gon and Killua successfully enter Ging's famous game —Greed Island. After learning of a serial bomber murdering players within Greed Island, Gon and Killua are approached by a players' alliance attempting to clear the game using a systematic approach. Gon deems it unfair and declines immediately, choosing to play the game his way. At a clear disadvantage, the duo becomes a prime target for players with much more experience than them. But to their fortune, Gon and Killua find an incredible trainer in Biscuit Krueger--a master of Shingen-Ryu kung fu.

Grinding the progress of their game to a screeching halt, Biscuit Krueger teaches the boys advanced techniques in Nen for their own use, finally allowing them to play as competitors instead of as victims. Gon and Killua begin to develop their Hatsu--the final and most important of the Four Major Principles of Nen. After learning the origins of the game "rock-paper-scissors," Gon bases his Hatsu around it. As the boys' training concludes, they begin their quest to complete the game. The duo now becomes a trio; their group advances through Greed Island with incredible efficiency.

On the hunt to obtain a rare card within the game, Gon faces an incredible challenge in overcoming Razor--a master of the game and Ging's friend. The boy is fascinated by the strength Razor displays and driven to prove his own strength against the man. For the first time, Gon's inner monologue consciously acknowledges a desire for more power. Through the adversity of their match, Gon discovers how to utilize his strength and displays the immense power of his Nen ability.

Gon also challenged the Bomb Devils. Genthru faced Gon, Sub versus Killua and Bara versus Biscuit. With Biscuit's strength and Killua's witty experiments, they easily defeated their opponents. Beforehand, Gon trained with Bisky to counter Genthru's Little Flower. Gon was able to receive minumum damage from Genthru's nen ability by using Gyo on his hands. However, Gon has some difficulty in facing Genthru. During their fight, Gon's left hand was blown off, while his right was severely injured. This was due to him saying "the plan will have to wait," in typical Gon fashion.

He feels that he needs to mentally defeat Genthru as well, and sacrifices both his hands in order to land a devastating, nen-suplimented kick on his enemy's chin. Due to shock, Genthru tripped and managed to dodge Gon's Jajanken: Rock. Instead of using using force, he fooled Gon by saying that he gives up. Genthru manages to land a hit on Gon's throat and damage his windpipe. This made Gon mad and soaked Genthru with gasoline to prevent Little Flower from being used. Genthru finally decides to use Countdown to end Gon's life. When the requirements have been met, Gon finally carried out the plan. He hit the ground with his Jajanken: Rock and revealed that underneath them was a pitfall. Gon used a card that turned into a giant rock to trap Genthru inside the pit and used his Jajanken: Rock to land a final blow on Genthru. After meeting up with Killua and Bisky, Gon's injuries are healed with the use of Angel's Breath, a GI card.

Gon ended up being the first person to clear the game and, as part of his reward, is allowed to take three cards to be used in the real world. Using the card 'Accompany', Gon and Killua travel to a player under the user name 'Nigg', who they believe to be Ging. They invite Biscuit to join them, but she refuses as she starts to feel like a mother to them. They parted ways and Gon and Killua made their way to Ging. During the flight, Kurapika is shown to be in the Nostrade's mansion, Leorio can be seen studying hard for his exams, and Aunt Mito is hanging some clothes back in Whale Island. Finally, the card takes them to Kakin and they meet Kite once again.

Chimera Ant arc
Alongside Kite, Gon and Killua briefly work as biological researchers in the country of Kakin. As they investigate a giant insect limb found on the country's shores, the group discover it came from a man-sized Chimera Ant Queen — an insect that devours other insects and animals, and then gives birth to progeny that inherit the characteristics of the different species it has eaten. The queen chimera ant washes up onto an autonomous nation called Neo-Green Life inhabited by a neo-luddite culture. The queen quickly develops a taste for humans and builds a colony in order to conceive both an army of offspring and a Chimera Ant King, Meruem. The chimera ants proceed to wipe out most of the population out before Gon, Killua, and Kite reach the nest. They are quickly thwarted by Neferpitou, the one of the King's Royal Guard whom forces Gon and Killua to retreat out of the country.



The queen dies during labor, and the chimera ant king and his Chimera Ants flee the N.G.L., secretly overthrowing the government of the nearby Republic of East Gorteau soon thereafter. Under the guise of the former king of the Republic, the chimera ant king initiates the process of forcibly awakening Nen in the civilians of East Gorteau in order to form his own personal army to conquer the world — resulting in the deaths of millions unable to awaken Nen. As ants formerly under the queen's rule rejoin the king, the Hunter Association mobilizes quickly to stop the oncoming genocide by sending in an extermination team of Hunters to East Gorteau. Distraught over the murder of Kite at the hands of the Royal Guards, Gon and Killua join the extermination team in order to take revenge for their friend. After some encounters with Youpi and Pouf, even seeing the King from the distance who was to be fighting Netero himself, he finally meets Pitou, and at the end, seeing that all Pitou was doing was deceiving him from not being able to save his friend Kite, he unleashes all the anger and sorrow he was keeping within him, turning into an older version of himself and using all his potential in one instant to kill his enemy. In the aftermath, he was to lose something important (perhaps just all the years he lost) and was unconscious by releasing such tremendous power. Killua then took him to the rest of his friends. Gon currently resides in a Hospital with the rest of the hunters that were part of the Chimera Ant extermination team. The Doctor tells Knov and Knuckle that Gon is in an extremely dangerous state, and requires life support. The Doctor thinks to himself saying he has never seen something this gruesome happen to a 12 year old boy in a single night.

13th Hunter Chairman Election arc
During the events of the Hunter chairman election, Gon is lying in a hospital and is severely injured. Killua goes back home at Kukuroo Mountain to seek help from his younger sibling Alluka. He leaves with her accompanied by some of the Zoldyck family Butlers, en route to the hospital he faces his older brother Illumi who teams up with Hisoka to stop them. After overcoming this Killua and Alluka finally arrive at Gon's room and the latter proceeds to heal Gon. As Alluka is healing Gon she emits a large energy wave, the wave is so powerful that eveyone in the vicinity can feel it even Mizaistom, Cheadle and Pariston who are at the Hunter Association Building, Cheadle states that she has never felt anything like it before.

As Pariston is giving his final speech to the public Morel opens the back doors screaming at Leorio and Gon walks through fully healed. As everyone is happy to see that Gon is fine, he notices Dwun and List and in between Ging, he goes and walks towards Ging and they finally meet for the first time since Mito took custody of Gon. Gon then starts crying about what happened to Kite but Ging tells Gon it is not his fault.

Abilities & Powers
At the start of the series he had a fishing rod that he could swing with baffling accuracy, even managing to catch Hisoka's tag from afar while the latter was moving at high speed. The fishing rod can also be used as an offensive weapon should the situation ask for it. During the Hunter Exam, Gon was often praised for his powers of observation and agility. In battle, he is quick to think of alternative solutions and strategies. As an enhancer, he should be fairly balanced between offense and defense, but he prefers to go on the offensive, as his stubborness tends to come out during combat. Because of it, he sometimes charges in recklessly, but at the same time doesn't give up until he can't move anymore. He is quite proficient in close combat, although he doesn't fight resorting to any conventional martial art. Rage greatly bolsters his skills, particularly by boosting his already remarkable aura. His most remarkable feature, however, is the uncanny, bottomless potential he is gifted with. Many powerful characters such as Hisoka, Wing, Biscuit and Razor were left astounded when they grasped the full extent of Gon's talent, which is often described as being limitless. This allows him to learn extremely quickly, and that is true especially in the field of Nen, with an aptitude like his being very rare. Even before learning it he managed to use Zetsu on one occasion.

Enhanced Senses: Gon possesses very acute senses especially smell and hearing. Gon has a very advanced sense of smell, which caused him to be compared to a dog. Another distinctive animal trait is his evolved instinct.

Enhanced Strength: Gon has great strength as he could open the first door of the testing gate which was 2 tons in weight before learning Nen. He can also shatter rock and incapacitate skilled warriors by sending them flying with just a push of his hand. It is unknown how much he can press after learning Nen. However, he managed to defeat Nobunaga in arm wrestling. When he transformed, he was able to throw Neferpitou so high in the air that he was almost invisible from the ground.

Enhanced Speed and Reflexes: Gon has shown to possess great speed on par with Killua's (when not using Nen) and has shown great reflexes reacting to the slightest amount of danger swiftly. With his speed and agility he can create multiple afterimages of himself and disappear out of sight.

Enhanced Agility: Gon is very agile, as he can attack from every position. His swiftness is mainly employed to dodge the enemy's attacks and react immediately after being hit.

Enhanced Stamina: Gon is indefatigable. He can withstand wearing battles, training sessions and runs.

High pain resistance: Gon has shown to be somewhat impervious to pain. This is mostly due to his obstinacy and determination more than to a physical predisposition. He could take having his arms being blown off by the Bomber and severed by Neferpitou, continuing to fight and winning nonetheless.

Excellent Strategist: Gon can often tell what an opponent is thinking and how he will react at his moves. He can plan whole battles beforehand and prepare strategies right after the get-go and create alternative solutions. Incredible instinct and phenomenal intuitions help him.

Expert Tracker: He managed to follow Hisoka for several days without being detected. Furthermore, he chased Nobunaga and Machi around a town with the two of them failing to spot him (although they clearly sensed his presence).

Nen
Gon is an Enhancer, which gives him his great strength and recuperative abilities. His Hatsu is called Jajanken (ジャジャン拳 (ジャジャンけん) ) a play on the Japanese word for Rock-paper-scissors, "Janken," the word "Jajan" (a Japanese interjection akin to the word "Ta-dah"), and "Jaken (邪拳)." Gon first gets the idea after learning the dangerous roots of the game within martial arts.

Jajanken consists of three parts. Gon's main attack is "Rock", a simple but devastating Enhanced attack concentrating all his aura into his fist using Ko. His long-ranged attack is "Paper," an emitted attack that fires a ball of aura from his palm; at the moment, this is his weakest attack, the ball being somewhat slow, not that powerful and easy to block or change course. His mid-ranged attack is "Scissors", a transmuted blade of aura attached to his index and middle fingers, capable of slicing through a Chimera Ant. Gon prefaces each attack with the chant "Show me Rock!".

After the siege on the palace of East Gorteau, through a contract and limitations, Gon sacrifices all of his inborn talent and age in order to gain immense power. It has yet to be confirmed if this mean than Gon will ever be able to use his Nen abilities again.

Other abilities
Skilled fisherman: At the start of the series, Gon managed to catch the Swamp King, a fish that nobody had been able to hook for years.

Quotes

 * (To Nobunaga) Being able to cry for his companion. I was thinking you couldn't cry, nor did you have a heart. But in that case why... even a little... don't you share that feeling... With all the people you kill!!!
 * (To Chrollo Lucilfer) May I ask you something? How do you... kill people with no connection with you?"
 * (To Tsezguerra) I can't do this without Killua."
 * ''(To Killua) I swear...I'll take on that bastard myself.

Trivia

 * Gon ranked 3rd in all three character popularity polls that have been conducted so far by Weekly Shounen Jump, below both Killua and Kurapika.
 * He finds solving mathematical problems difficult.
 * Gon was 11 at the beginning of the series and roughly twenty months have passed since then, so at the moment his chronological age is 12.
 * Gon typically speaks in an informal manner, tending to call his father his "old man" (and then by his first name, "Ging") in the manga and 2011 series. The 1999 anime adaptation opts for a more formal approach, with Gon referring to Ging as his "father."
 * The unusual name of his Hatsu was created when Gon stuttered the word "janken" when informing the Hunter Knuckle Bine the name of his ability.
 * Junko Takeuchi also voices Naruto Uzumaki from the series Naruto. However, she does not reprise her role as Gon Freecss for the 2011 series of the anime.
 * In Malay, Gon Freecss is called Gon Si Pelik (The Weird Gon). Gon_and_Yusukue_Transformation.png
 * Gon shares the same birthday with One Piece's Main Protagonist Monkey D. Luffy.
 * Gon has some similarities with the main character of YuYu Hakusho's Yusuke Urameshi.
 * Both ranked 3rd on their respective series in a Character Popularity Poll.
 * Both transformed in their respective series. Gon transformed into an unknown form, while Yusuke transformed into a Mazoku, their hair growing long.
 * Both were raised during their childhood by a woman, Gon's aunt and Yusuke's mother, and both of their fathers were missing during their childhood days (though Gon met his father as the series progressed).

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