Board Thread:General Discussion/@comment-25814498-20190719190634/@comment-130.212.94.82-20200217073154

Okay first one lets how this goes...

NAME: Hackerman

NEN TYPE: Manipulation

DESCRIPTION: The user creates a large brown laptop that is physically and mentally connected to the user. The user can connect the laptop to any one target, inanimate (I.e. rocks, cars, houses, leaves, etc.) or not, through ports that he can conjuer. Animate objects are a bit trickier and are set in a few places that sometimes need to be found, though bipedal targets have ports that can usually be found at the base of their necks. Connected targets are rendered unconscious and immobile.

When connected, Hackerman interprets their entire being, (Memories, skills, skeletal structure, likes, dislikes, history, physical makeup, new amount) into a coding language that can be interpreted and manipulated by the user. The more the user knows about the target, the more he can interpret, access and thus manipulate. For example, if the user knew a connected building blueprints, the user could theoreticaly move rooms around, create new rooms, make the building taller or even make the entire building made of iron. The more time the user is connected to the target, the more the user can interpret and manipulate. With enough time, the user can change intimate and drastic changes such the amount of Nen a person can produce to create new Nen abilities to even deciding the age in which someone will live to by lengthening it or cutting it drastically short. With enough time, who knows what can be changed?

LIMITATIONS:

1. User is in a state of Zetsu while Hackerman is connected to target. User also needs to disconnect Hackerman from him/herself to connect with target.

2. The ports are extremely hard to put in so you can't just "Bungee Gum" the cords into ports.

3. Hackerman is extremely bulky as well as heavy. Inhibits the user and not great for throwing fisticuffs.

4. Hackerman can be destroyed. it's bulkiness gives it some protection from dropping it accidentally or being thrown around, but a good hit with a hammer and its kablooey. Hackerman takes 6 months to recreate.

5. User can be as far as 1 Kilometer away from Hackerman. any farther and Hackerman is destroyed.

6.if somehow the user connected to dead Neferpitou, she/he would become immobile even due to her new condition. However, Nen objects created by the target beforehandstill can do stuff, but the target cannot do anything about.

7.Hackerman can be stolen or interrupted. The person who steals hackerman can use it and becomes the new user, however if it get destroyed, the original user has to recreate it.

8.manipulated code that doesn't make any sense or doesn't "compile" within the targets coding language gets reverted to its original code. for example, int deathAge = %Apple; doesn't make any sense and reverts back to its original value.

9.If the user connects to a random stranger off the street or a car that he/she has no previous knowledge about, Hackerman shows the equivalent of the number screen from the Matrix movies. that being said, previous knowledge is required and if that is not available, then Hackerman needs to be connected to the target for a vary long time, even longer if the target is something that the user is not remotely familiar with, like something from the dark continent.

10.The base time frame for a (relatively) normal, unfamiliar human target is about:

~12 hours: able to manipulate size in small increments (gon size to hisoka size), hair color, teeth color, small stuff.

~1 Day: Skin color, voice changes, gender...

~1 week: Skeletal structure, bone density, species,

~1 month: memories, feelings, base likes and dislikes, (I classify this kind of stuff as like the core systems, the kind of stuff that change a person)

~1 Year+: Nen amount, Nen abilities, ???

11. Previous knowledge about the target can speed up the process mentioned in limitation 10. This can range from small stuff like name, birthday, blood type to bigger stuff like elemental makeup, skeletal structure, nen ability, previous history. Basically, the more detailed and intimate, the better.

12. Disconnecting and reconnecting with different users is possible, you still retain the knowledge of the code, but the user only learns the code while Hackerman is connected to target. you can't connect, download everything and manipulate somewhere else.

13. While the stuff I'm describing sound somewhat automatic, the whole process is basically like learning a coding language. That means you still have to LEARN it, which is semi-automatic because of Hackermans passive learning curve, but studying the code and the targets attributes do make the process go faster.

13. You cannot manipulate yourself.

This is my first concept and I somewhat based it off the Kung Fury joke of "Hackerman". But still think its sound and I think it's the next step in the manipulation line of nen abilities. I wanted to give the ability where you can do LITERALLY ANYTHING with the target and this seemed like the best thing. The main strategy for this is to basically playing the waiting game, scoping out your target to learn as much as you can so you can go in and possibly steal memories "Inception" style. or if you were, say, stuck on a big whale ship going to the dark continent that lasted for months on end, then you could do some good work manipulating the ship for when you want to take over.

I think this is a very fun concept, but if you have any ideas in which to build on please help.