Board Thread:General Discussion/@comment-25814498-20190719190634/@comment-44839999-20200119003937

Nen Type: Specialist

Name: Shogi of Life

Description: The user and the target are both transported into a small tatami mat room, which is located inside an artificial Nen-space. Inside the room are two cushions on opposite sides of a small table with a shogi board set up on it. Use of Nen and/or violence is prohibited while in this room; the target being forced into a state of Zetsu, and experiencing immense pain when attempting to do either of these. The only way to leave the room is for an outcome to be decided by playing a game of shogi. Each player’s lifeforce is represented by their pieces on the board. The amount of lifeforce each piece stands for is determined by the ranking of the piece. For example, the “King” would have the most by far and the “Pawn” would have the least. When a piece is captured and removed from the board, the owner of that piece loses the lifeforce that piece represented. The player will experience immense pain from this, and the amount of pain is scaled by how much lifeforce the piece had. Any use of Illegal moves or otherwise cheating will result in a warning of intense pain. A second offense results in the player being drained of all their lifeforce. Both players are prevented from dying because of this, merely losing consciousness if they reach their own limit. The player that goes first is decided at random. An outcome is decided when one player’s “King” is captured, or otherwise lose by Shogi rules, or when a player loses consciousness for more than five minutes. Another match must be started if the previous one ends in a draw, and the remaining lifeforce of each player is then distributed once again to their pieces. The winner regains all lost lifeforce and is allowed to leave the room. They may choose whether or not to allow the loser to regain theirs. If they choose not to, the other player can now die from low lifeforce.

Conditions/Restrictions: To activate, the user must look the target in the eye and ask “Are you familiar with Shogi?”. Regardless of the target’s answer, the user must then say “Well, let’s play.” Once transported to the tatami room, the user must fully explain the rules of Shogi and answer any questions the target may have about the rules before starting. The target is allowed the choice of starting a single practice game before starting the main game. The practice game will merely be a regular game of Shogi. Failure to comply with these restrictions forces the immediate end of the Hatsu.

Let me know if anything could be changed for the better, this idea just came to me randomly.