Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26328217-20170501162155

Name: Labyrinth

Category: Conjuration

Description: The user, by touching an opponent, is able to bring them into a large labyrinth of the user's creation. The maze walls are extremely hard and durable, though something like Uvogin's Big Bang Impact will break through them. The user and the opponent are dropped off at opposite ends of the maze, and must reach the center of the maze to escape. The opponent also has the option of finding the user and defeating them to escape. If the opponent manages to escape, both the user and the opponent are ejected from the maze and the user is forced into Zetsu for however long they were inside the maze. If the user escapes first, the exit will close and the opponent will be trapped inside until the user releases them.

Limitations: The user has no idea how to reach the center of the maze to escape; additionally, the user can only bring one enemy into the labyrinth with them. Should the opponent escape, the user will be forced into Zetsu for however long they were inside the maze. Inside the maze, the user is unable to harm the opponent, though the opponent is able to harm the user.

This is mainly a risky Hatsu used for capture; should be good for Hunters trying to catch elusive targets.