Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-25814498-20170425192701

Alright, here we go(please God, don't let it all get deleted):

Aura Guardian: This seems to me like a template for a more fleshed out Hatsu concept, and one which seems to be quite appealing. It seems reminicent of the Quirk Dark Shadow from My Hero Academia, so perhaps you should look to that for more ideas as to how to develop it; off the top of my head, it seems like it could be classified as either emission, transmutation or manipulation. Stating that this "Guardian" is an emitted Nen Beast seems like the most appropriate way to go with this hatsu. For one idea, you could state that the creature is reminicent of Zeno's dragon in terms of shape, but with two differen heads on either end of the Nen beast(i.e one is a tiger, dragon, eagle etc and the other is something else, such as a wolf or bear; something associated with protection), or the same head but different colours, such as blue and red. Once summoned, it floats in close proximity in circles around the user, around 2-5 metres, and if someone goes to attack the user in anyway(or perhaps just enters the zone of the nen beast), one head focuses on soley defending the user, blocking attacks and pushing away the attacked, whilst the other focuses soley on attack and relentlessly pursues the opponent until it is a certain distance away. That's one idea that your free to develop, or you may choose to think of something else entirely.

Frostburn: I love the name, though the hatsu itself might not be classified as manipulation, as it is associated with control over objects and living creatures, not necessarily temperature. I could be wrong, but it seems like it would be more suitable as either transmutation (the users aura taking the properties as heat or an endothermic reaction) or just specialisation.

Haunted House: Most definitely my favourite out of the new four, I very much like this Hatsu. It seems completely functional, and not in much need of improvement, but I do have a few questions. How powerful are these supposed enemy's, and is their power/are their numbers independent or dependent on the users own power? In other words, if the user becomes stronger over time, with the monster's strength/numbers increase also? How large is the house? And finally, is the user trapped in the house also or are they able to leave/cancel the hatsu at any time? Oh, and is the exit particularly obvious?

Wolfpack: No, I most certainly would not. Very simple, and completely functional. Not much to say, really, though perhaps the Wolves could merge in order to form larger ones, akin to Razors Devils. It's just a though, feel free to pay it no mind. Another way to improve it, however, may be to include a larger, more powerful wolf that stands out amongst the rest, that could be akin to the alpha/pack leader. The pack leader could increase it's own power and ferocity and that of the wolves around it the longer it survives, and as another limitation/addition to the hatsu, you could state that the pack leader doesn't have a maximum range that it can travel away from the user, and that the wolves won't dematerialise so long as they stay within 100 metres of either the pack leader or the user. This would make it a priority target for any opponent, as allowing it too survive for too long would turn what would be normal, harmless(to a nen user at least) wolves into verocious super predators and a significant threat. As a limitation, you could state that should the pack leader die the strength of the other wolves will reset, or disappear entirely if they are 100 yards from the user, and that the user will have to conjure a new pack leader in order to gain its advantages again.

But, again, it's just a thought. Feel free to ignore it, if you so choose. I do think it would make the hatsu more interesting, however.