Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26871105-20161129165927

Hxhrod12 wrote: Hey guys I got a couple ideas for nen abilities tell what you think

Name:magic notebook

Type:conjuraration

Description:user conjures up a notebook along with a pen. the book than turn a page where the user proceeds to draw 2 things on the page that will come to life after being drawn. the drawing will then follow the command given by the user. U can increase the runtime of the drawings by giving the command combine

Limitations 1.knowledge=user must have knowledge on drawing for example shield=materials used to make animal=species 2.limit=2 at a time Method to making more -time(30 mins) expire -dismissed by user -destroyed

This is a Conjuration+Manipulation ability, seems alright.

Hxhrod12 wrote: Name:Hard&soft,deadly threads

Type:Transmutation

1st description :the user aura takes on the form of cement and the user can make it as soft as clay in order to make clay puppets,etc. Or the user can harden it to make it a sturdy as concrete to create barriers like wall,etc. the user can also alters the land around them like making mountain as soft as mud

Limits 1.nen amount:the degree of change is dependent on the amount of aura the user has ex:softening cement requires small amount while hardening requires large amounts

2nd description:the user nen takes on the properties of strings that has the durability of fiber wire combined with the bagworm moth strings

Limits Nen amount:the strings strength is dependent of the strength of the user's aura

This ability is a bit tricky. While sure, altering the properties of aura and giving making it soft or hard is indeed Transmutation, but making transmuted-clay puppets and softening the ground are not; they need either Manipulation and/or Emission to work depending on how you're going to use them.

And this ability shouldn't need a second description, as it's effectively a completely different ability. Just as a side note, Transmuters generally don't develop Hatsu that would make their aura to have different properties in different abilities they'd developed, as they generally pick 1 specific property and use it as the base for all of their derived Hatsu. But if we assume that the second description is an individual ability on a different user, then it's okay, though it seems like it overlaps with Machi's; and its limitation isn't a limitation, it's just common sense/rule that stronger aura makes stronger Nen-created products and real limitations would typically introduce a downside, condition or some form of hard scaling.

Hxhrod12 wrote: Name:perfect plan

Type:Specialist

Description:user is able to come wuth an ability to counter their opponent or come with a strategy for any situation

Limits User must either be hit by the ability or see the form of the opponents nen

This ability's name overlaps with Meleoron's ability of the same name.

This ability is also a bit vague, does it mean that the user after being hit by an ability or have seen the form of the opponent's Nen, they could create and execute any Hatsu on the spot that directly counters the subject's in question?

IMO it's a bit too strong and needs some form of heavier punishment. One thought is that: The derived counter-Hatsu is only usable for a couple minutes and the user has to be continuously in contact with opponent's Hatsu every couple minutes in order to renew the counter-Hatsu's "license" otherwise it expires and the "account" becomes frozen for a set amount of time before being open to renew again. But the user could own multiple "license" at any given moment and only the countdown is only on the one currently in-use. Or something like that idk. Just that this ability as it is now, is probably a bit too strong.