Board Thread:Fun and Games/@comment-5780397-20160308002935/@comment-25814498-20160410003455

Fuck it! We're saying to hell with Alphabetical order and going straight to an interesting topic. This time it's Deep Sea Hunters. Why?! Because I fucking said so, that's why!

Name: Mist of Dreams (Fog of Nightmares)

Nen Type: Specialization, Conjuration

Description: A hatsu for a Deep Sea Hunter looking for fortune where there is none to be found. If they and their crew have been sailing for weeks, months even to no avail, then this hatsu can be activated as a last ditch effort for a chance of riches and reward. It requires several limitations to be activated but we shall address those further on.

After the user has reached an agreement to all those with him, in which they all give them express permission to activate the hatsu, a thin mist will appear around them, spanning miles upon miles of ocean. Should they brave through this Mist of Dreams, as soon as they escape, they will find themselves in a place where fortune is assured (I.e a world shattering discovery or a plain old trunk of gold coins), and they may return home full of glee, the mist now dispersed and nothing more than a distant memory. However, this is no easy task. While in the mist, the senses will dull and co-ordination will be next to impossible.

The longer they stay in the mist, the worse it will become. Paranoia will set in, and hallucinations will be seen in the mist; gigantic sea creatures, ghostly figures and all manor of nightmarish apparitions. The Mist of Dreams begins to thicken and transform into a Fog of Nightmares. Should they stay in the fog too long, as days turn to weeks, these Hallucinations may manifest into physical beings, at which point their threat is far from imaginary. If they are to succumb to these newly conjured creatures and die a burial at sea, the fog will not lift, and will remain as a curse of the stretch of sea on which it was conjured, only fading when a new crew enters its jaws and escapes as champions.

Limitations:

1) The fog can only be conjured at sea.

2) The fog will only disapate after those who agreed to conjure it escape. Note that this will only happen if all those who conjured it escape, unless they are killed by the apparitions or otherwise. If they don't, those that escape will still be awarded their fortune but the fog will not lift.

3) If someone wonders into the fog by accident and was not one of the ones who conjured it, they will still have to escape like the rest of them(and they will receive the same reward if they do), but the fog will not lift should this happen.