Board Thread:General Discussion/@comment-25814498-20170501170235/@comment-72.12.104.171-20171212230934

Name: Oracle Children ( Orphanage of the Third Eye )

Nen Type: (Emission) Manipulation

Description:   An emission based ability that revolves around creating parasitic nen beats that grow attached to living beings. Once I make contact with a physical being it triggers [Contract (Burden Seed)], and a small blank goblin-like being appears around them. They follow the victim and slowly ingest their aura at a steady rate. If the host uses aura actively during this time, it triggers [Turbulent Growth] Thus they grow faster, consuming an amount equal to the aura expended. This means hosts are recommended to be quite careful with how they spend aura as it increases the cost by 100%.

Using this stored energy the goblins grow and develop unique traits based on the individual characteristics of the host. These traits are represented physically but also via the aura of the beast itself, which has become a weird blend of mine and the hosts creating it. For example, if used on an Enhancer, the beast would likely display some brute strength and sturdy qualities. If used on a transmuter such as Hisoka, it would give the beast a glue-like aura equal to bungee gum.

'''Once they have absorbed an amount equal to at least 50 % of the host's total aura they have matured. '''They split from the host and return to me. When they do I have to give them a name, and they join with me, fighting for me. The host may also give it a name, thus binding it to himself. I can try to rename the beast but if it prefers the other name it will stay with the host, under their control.

TLDR

A collecting based Hatsu where you release nen goblins in biological hosts and then name/adopt them and emit them out to fight! They have unique host based attributes and can also be given to the host, provided you tell them to name it, or they figure it out. They're autonomous and take a while to create but I would want something cute! Essentially a combo splitter, using different children to combat different experiences.

Limitations: 

1) I must have physical contact with the host to plant nen child.

2) The Children must be named immediately upon splitting or they will run wild.  (I like the idea of it because it means while they then pose a threat to me they can also just be set as ticking time bombs)

3) Either the host or I can name them.( Traditionally I imagine this ability could also be used with allies, to grant them extra manpower, or generally someone who would be willing to aid me. Most likely a  rare thing lol)

4) If left unnamed for a period longer than 30 minutes, they disappear.

5) If not bound to me, contracts expire after exactly 1 year.

6) I can only call up to 3 Children at any time to fight with me, but my collection limit is so far... unknown?