Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26328217-20161201012842

And two more, since I'm bored:

Name: Gambler

Nen Type: Enhancement

Description: The user mentally rolls a die, with no control over the outcome. Whatever number comes up is the multiplier for how much force is behind the user's next attack, whether it connects or not.

Limitations (if you have any): the user cannot influence the roll in any way, and has no idea what number will come up. Additionally, their next attack will contain the multiplied amount of force whether they want it to or not.

Here's the second one:

Name: Transfer

Nen Type: Specialist

Description: The user is able to trade places with any thing they have touched in the last five minutes, allowing them to swap places with people or objects right before getting attacked (which may end with the attacker hitting an ally). It could also allow the user an escape method by throwing a rock or some other object and swapping places with it once it gets far enough away.

Limitations (if you have any): The user must have touched whatever they are swapping with within the last five minutes; once the time limit is up, that object/person/creature must be touched again if the user is to use this power on them. Additionally, there is a size limit on what the user can swap with: they cannot swap places with something more than twice the user's size. If attempted, the user will be unable to swap places with something for the next five minutes.