Board Thread:General Discussion/@comment-25814498-20170501170235/@comment-209.169.87.254-20190430005519

Name: I don't have one, but you're free to give some suggestions.

Types: [Transmutation], Enhancement, En(I know it's not a type, but it's imperitive for one of my techniques.)

Description: My ability is essentially that of an exceptionally hard rock, combined with enhancement to make it a really tough rock that is hard to break, bend and even hard to burn. Though it seems simple, this ability has some insanely powerful applications, much like bungee gum and Machi's string.

Abilities

Rock Leap: I use my Hatsu on the aura at my feet, giving me a platform to jump from anywhere in space. This ability can also be used on my hands to create a free handhold in space to climb with, but is strictly oriented towards movement.

Rock Body: I use my Hatsu just as I would when using Ryu to defend myself against an attack, essentially meaning that I use my Hatsu on my body and give it more aura to work with, strengthening it for a block or an attack.

Sharp Edges: I use my Hatsu on my hands, elbows etc. and make my aura incredibly thin to give it the quality of a spear or arrowhead used by African Aboriginals.

Bludgeon: I use my Hatsu in a spherical shape on my hands and beat my opponents into submission.

Falling Bullet: While in the air, I use my Hatsu all over my body with a tip at my head or feet (whichever is pointed down) giving me extra durability for a landing and giving anyone or anything beneath me an incredibly rude wake up call.

Rocky Room: I use En and then my Hatsu on the edges, making a room of rocks that I can jump on and strike my opponent with. My opponent is not trapped though, and can still leave through the holes inbetween the rocks, which also deactivates my Hatsu, my opponent can also use the rocks as well, but they can't remove them from the edge.

Limitations: My limitation are incredibly simple in nature, just being tied into the fact that my Hatsu is a rock, so bear with me since they're not Nen limitations, but things that just apply to my Hatsu because of what I chose. The first two are Nen limitations though.

This limitation applies to my Rock Leap ability and is just a limitation on range. If I am not in direct contact, meaning skin contact not Nen contact from Ten, it will disappear and I can't create it with the same center (within a circle about the size of the palm or ball of the foot closest to the Rock created.)

If anyone makes it through my Rocky Room, it is immediately deactivated and I can't use En for the next five minutes and can't use Rocky Room for the next thirty.

These are just limitations created through the nature of the rocks I'm copying.

The rocks are heavy, limiting my motion while using it and if I encase my hands in rocks I can't pick anything up until deactivation and I bend my fingers after encasing them in rocks either( so my Bludgeon ability.)

This isn't a limitation, but it's worth noting

My rock Hatsu is an insulator of both thermal and electrical energy so attacks based on those will not work on me. However, my Hatsu is weak against cold and sufficient force, since both can break rocks.