Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-25814498-20170312223702

Hey, look over there! Quick, I need to leave a hatsu concept whilst they're distracted:

Name: Clap (Aura Ovation)

Nen Type: Manipulation, conjuration

Description: The user is able to conjure a 2D symbol on the palm of their hands, similar to Hisoka's Bungee Gum, coinciding with anyone of the four basic Nen Principles, which the user is able to apply to a person by touching them with their hands. After this point, whenever the user claps their hands together whilst the mark is still present, anyone bearing the mark will be forced into that particular state for the split second that the clap is happening, be it Zetsu, Ren, Ten or Hatsu. This is useful for a number of reasons.

For one, it would allow to user to nullify any Nen Based attacks going towards them by applying the Zetsu mark to said Nen User and striking their hands together at the last moment. It would also be useful in preventing pre-marked adversaries from stalking the user whilst using Zetsu, as the user could apply the Ren symbol and clap in order to reveal the opponent's position. Such a thing would prevent something like what happened in Hisoka and Chrollo's fight from happening, as Chrollo would be unable to hide from the user so long as the Ren symbol were still equipped to them.

The Hatsu symbol would also mean that the user could force their opponent to waste incredibly large amount of aura in a short amount of time by forcing them to activate their hatsu's at inopportune times.

Limitations: 

1) Whenever the user claps whilst the hatsu is active, everyone bearing the mark is forced into the corresponding Basic Principle, including the user themselves. If the opponent has a Zetsu mark, then so does to user, and both will be incredibly vulnerable as soon as the user activates their hatsu.

2) After the user has clapped once, the mark will disappear from their opponent and they will have to reapply it.

3) The Hatsu mark will only activate if all of the Limitations required for the opponent's Hatsu have been fulfilled; if not the users Hatsu will not activate but the mark will not disappear.

4) If the opponent has multiple Hatsus and the Hatsu mark is activated, a random Hatsu will activate.