User blog comment:Kevo411/Best Nen Ability for Heaven's Arena?/@comment-5780397-20141209113032

An interesting but difficult question. Basically, in the Heaven's Arena you don't need to knock out your opponent, just to make points by striking the enemy, so it doesn't really matter how strong they are. Teleporting your blows seems a good option to catch the opponent unawares, but it does not work in close quarters combat. If we assume that in terms of physical speed there is no significant gap, I think the best abilities would be:

1- Hyakushiki Kannon: It covers a large area and is extremely fast. Sure, strong foes might get close enough to become a threat, but not before being eliminated due to the number of hits received.

2- Kanmuru: not just because it is a very cool technique used by a very cool character. Employing it with a hit-and.run strategy is sure to earn you points without being hit or your attacks being blocked.

3- Youpi's Metamorphic abilities: By sprouting long tendrils/hands, it is possible to get reach without sacrificing defense. Plus, you could also revert back to your previous form should the situation require it.