Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26871105-20160908163457

Mand21 wrote:

It really seems interesting. Seems like I cannot use Manipulation for average telekinesis, then. You can make telekinesis type Manipulation Hatsu, just that seeing almost if not all Manipulators shown so far only controls 1 type of subject in their craft. Hence it could probably be assumed that for the majority of Manipulators, they most likely could only ever control 1 type of medium, either because the potential presence of a foundamental limit, or because of the time or vows needed to master multiple types of subjects making it simply not worth the effort.

Also, another thing to note is that the harshness of your design and placement of limitations/restrictions is directly linked to your ability's flexibility and controlling precision over your subjects.

For example: Shoot can control the weapon set he conjures that consist of 3 floating hands and a cage. Morel can control the smoke that is made from the pipe he carries. Kalluto can control the paper shards and pieces that are either real or conjured. And if you look at their abilities, one could observe that Shoot and Morel's abilities are much more loaded with restrictions and other rules as well as potential disadvantages (Shoot could only use his ability to do harm if there is not a shadow of a doubt that he must hurt the target, and Morel may very well lose his Hatsu entirely if he is seperated from his pipe), while Kalluto's abilities are not. And that makes it a big difference in flexibility.

Kalluto's abilities are shown to be very 1 dimensional to say the least. His first ability is used for eavesdroping with no other utility, the second ability has a very static using pattern (keep ramping up the paper shards' power until it kills the target). Meanwhile, Morel could control every aspect of his smoke down to the microscopic scale, making his list of creations very diverse and durable (though not possessing much brute strength); and Shoot's ability could be used both offensively, defensively as well as a few utility measures with ease and could have beaten down countless Chimera Ants if not for the fact he was pitted against well...... Youpi.

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Therefore, it's very possible to make telekinesis type Manipulation Hatsu, you just need to fix yourself to only control 1 type of things (such as water, rock, wind, machines etc), and you need rules to make it versatile and dynamic ( such as range, conditions or even rituals/routines. The harsher the more options, more precision you'd have over your subjects). It's certainly not impossible, just that it seems to be quite an unpopular choice among the Manipulators in the HxH (Morel, Shoot and Kalluto's abilities are all telekinesis oriented, but that's kinda it).

A good example of another telekinesis Hatsu define-able by HxH's system without simply going Specialist would be say: Having 10 steel balls where you strengthen them with Shu and Emission Nen, then have them fly around punching the enemies silly with Manipulation. So it's definitely do-able, just not the general idea of telekinesis where you can stop the bullets mid air, pluck the tree of the ground and lifting multiple buildings all within 1 package.