User:Martialmaniac

Hello everyone. I'm [Now procrastinating...]

Just one thing: I love Hunter X Hunter and I do what I can to improve this wiki, but irrational as it is, I can't shake off the unpleasant feeling that Togashi is mocking his readers. Due to this, and the conviction that he will be branded as a "persona non grata" by Shonen Jump, meaning the manga will either end either with the next volume or anyway catastrophically, I might decide to stop editing all of a sudden. You may read on, the rant is finished.

Pages I want to fix
Chapter 349 ( Summary )

Chapter 347 ( Summary )

Episode 78 (Summary)

Zodiacs (Plot)

Zoldyck Family (Plot)

Gaki (Abilities & Powers )

Shura (Abilities & Powers )

Jed (Abilities & Powers )

Zodiac Nen types
Something I will post on a related thread as soon as it comes out.

1. Ging - Quite troublesome, we used to say. We were wrong. We have known that Ging is an Emitter since before his physical appearance in the series. Aside from the attacks he used in the latest chapters, he left his aura in a tape for ten years, holy sheez. I also think Togashi often writes short dialogues to let us understand the type of personality - and, consequently, Nen category - of some characters. In his case, he had an illuminating argument with Pariston who mentioned how volatile he was, and this is an aspect typical of Emitters. Not to mention his tendency to disappear and letting other people handle things.

2. Pariston - Is it me, or he is the most complicated to understand? Specialization, Transmutation or Manipulation, with a little of Enhancement in him too? He's whimsical, a cheater and a weirdo. But he's also known to have a distinctive pace; plus, he's charismatic. Anyway, I think he belongs in the Specialization category: Since he laments being weak, but then denies it, it makes me think of a very versatile ability that, despite not being battle-oriented, can turn out to be lethal. But on a second thought, I get the feeling he is a Transmuter, keeping ito account how much he resembles Hisoka... Although Specialization makes more sense, Transmutation seems a good alternative. BUT, since Leorio, the second boar, is the same type as his predecessor, Pariston might be a Conjurer, the one category I felt like barring out... though this also encompasses Specialization, which is Kurapika's second category.

3. Cheadle - Don't you think she could be a Conjurer? Indeed, she is not high-strung, unless Pariston or Ging are involved, but she is cautious, analytical and has a tendency to overthink. Also, for a collected character like her, a complicated, tricky ability revolving around an object seems the most suitable.

4. Mizaistom - In terms of personality, he seems a Conjurer, but thanks to the last poll I became convinced that he is a Manipulator: after all, he really is one for argumanets, very logical, and when he lashed out at Pariston it was because of the disappearance of fellow Hunters. Plus his ability could really fall in this category.

5. Kanzai - Could he be an Emitter? He is impulsive, quick-tempered, and definitely NOT detail-oriented, and calmed down short after flying off the handle.

6. Cluck - Ok, she is a Manipulator. Although in terms of personality, I see her more as an Emitter.

7. Piyon - She is calm and definitely laid-back. I can't shake of the feeling she is a Manipulator. Yes, the fact that she is always surrounded with electronical devices attracted my attention to this type. But in reality, if I had to bet, I'd go with Transmutation.

8. Geru - I don't know if she can be called "high-strung", but she did not hesitate to show her ability in front of the others when Pariston suggested they skip the election. And, as we've seen later on, she can reason calmly. This seems to indicate she is a Conjurer. As a second choice, I'd pick Transmutation.

9. Saiyu - He seems to love fights and acts quite impulsively. Moreover, he is cocky and occasionally uncouth. Although his personality is not very useful to determine his category, I'd say he is a Conjurer. Forgetting the staff, his monkeys could be like Kastro's double, combining Conjuration and Manipulation.

10. Ginta - Now we are stepping into the realm of pure speculation. Enhancement, maybe?

11. Saccho - No idea. The way he said he'd keep supporting the organization from the shadows led me to think of him as a Transmuter. With swords. However, Enhancement and Manipulation look attractive, too.

12. Botobai - Even worse. Specialization? Although Enhancement is somewhat appealing, considering that there would be three specialists otherwise, and this should be the rarest category. His personality is not shown that much, but we could consider his straight-forward since he agreed to share his abilities with the rest of the Zodiacs since the beginning. On the other hand, this would divide the original Zodiacs evenly among the six types, and this looks kind of weird to me...

"Abilities & Powers"
Most of my edits concern this section, so I came up with some sort of "standard format" that I will strictly adhere to. It is the one currently in use.

Basically, for physical abilities (senses, strength, speed, tolerance to pain), there are three classes: Adequate (in some cases Moderate), Enhanced, Immense.

For intelligence: Adequate Intelligence, Keen Intellect, High Intelligence, and Genius-Level Intellect.

For unarmed combat: Adequate Hand to Hand Combatant, Proficient Hand to Hand Combatant, and Master Hand to Hand Combatant. Note that the physical attributes of a character do not influence this part: for example, while Uvogin is a beast at close-quarters combat, most of it is due to his strength and durability, while his skills at hand to hand combat are pretty low.

For weapons: Weapon Specialist, Proficient Weapon Specialist and Master Weapon Specialist. Swordsmanship does not fall in this category, but has the same ranks as unarmed combat (Adequate, Proficient, Master).

Now, as for the order:
 * 1) senses
 * 2) strength
 * 3) speed and/or reflexes
 * 4) agility
 * 5) stamina
 * 6) durability
 * 7) tolerance to pain
 * 8) minor physical characteristics (coordination, muscle control)
 * 9) perception
 * 10) strategy
 * 11) intelligence
 * 12) hand to hand combat
 * 13) weapons
 * 14) minor battle skills (stealth, traps)
 * 15) other skills (haggling, tailing)

Killua's Abilities & Powers
Enhanced Strength: Killua has displayed his strength on several occasions. Before he learned Nen, he is able to open a 16-ton gate and after he learned it, he opened almost around 64 tons. He can also lift up boulders several times his own size and cleave through massive trees with a single strike with ease.

Immense Speed and Reflexes: Even without resorting to Nen, Killua is tremendously fast. He can move so fast that his opponents may lose sight of him, and kill a target without them realizing until the fathal blow has been dealt. When he retried the Hunter Exam, he knocked out more than one hundred of applicants in a matter of minutes. His speed was on par with Gon's when he was introduced, but following the removal of Illumi's needle, Killua became able to control his movements more efficiently, thus growing dramatically faster. A perfect comparison between his previous and current speed is given in his fights against Rammot: while in their first confrontation the Chimera Ant managed to overpower both him and Gon through sheer strength and speed, in the second Killua ripped his head off before Rammot even realized that his opponent had moved at all. His reactions are also first-class: Killua can react to the slightest amount of danger instantly, allegedly even gunshots fired at near point-blank range.

Immense Agility: Killua's astonishing mobility allows him to attack from every position, move in the enemy's blind spot, and fight on any kind of terrain. In terms of defense, Killua takes full advantage of his agility to fall back quickly, dodge the enemy's attacks and react immediately after being hit. He has an excellent sense of balance, as seen when he was shown standing with nonchalance on the back of a horse, and amazing coordination. He managed to dispatch a small squadron of Chimera Ants that had drawn him in the treetops and surrounded him in a few seconds, not only avoiding their attacks, but also turning them against his assailants.

Enhanced Stamina: Killua is indefatigable, both physically and mentally. He can withstand wearing battles, training sessions and runs. Not even thirty hours of continuous travelling NGL by foot and battling the armed forces could wear him down significantly.

Enhanced Tolerance to Pain: Killua can bear very intense physical pain without his physical or mental abilities being impaired. He fell asleep (or pretended to) while his brother Milluki was whipping him, and did not even wince when the latter burned him with a cigar. He can also dislodge his joints without seeming to suffer any drawback. A better example is given during his confrontation with the Ortho siblings, in which he had his body punctured by several darts and still managed to make calculations and prepare a strategy, even coming up with an idea for a new ability.

Resistance to Electricity: As a child, Killua was trained to endure large amounts of electricity. His older brother Milluki often electrocuted him for training and punishment. Killua once stated that even though he has strong resistance against electricity, he is still able to feel the pain. Due to this, Killua was able to develop electricity-oriented Hatsu techniques. It is unknown how many volts of electricity it takes for him to pass out.

Immunity to Poison: As member of the Zoldyck family, Killua was trained and became resistant to almost all kinds of poisons. He once displayed this ability when he asked Tonpa during the Hunter Exam for more juice, which contains poisons. During Chimera Ant Arc, when he was attacked by Mosquito using her poisonous sting, he managed to kill her without experiencing any side effects from poison.

Strong Muscle and Joint Control: Killua can dislodge his joints at will and in the blink of an eye, an ability that enables him to escape from most ties. An instance is given when he dislodged his shoulders, elbows, wrists and fingers to free himself from Machi's strings.
 * Claws: One of the several assassination arts passed down to Killua through his family consists in adjusting the anatomy of his hand- His fingernail turn into claws that are sharper than knives, with which Killua can sever a limb, a head or even rip out an heart with frightening ease.

Healing Factor: Killua can recover from injury much faster than normal, as demonstrated by the fact that the multiple wounds inflicted to him by the Ortho siblings completely healed in just a few days.

Enhanced Perception: Killua managed to detect Meleoron's presence in spite of the latter specializing in erasing it.

Excellent Strategist: Killua is capable of devising complex tactics, run accurate simulations and evaluate the success rate of each of them, even in the middle of a fight. Biscuit, Morel, Knuckle, all accepted his strategies as the best. He can not only predict the general going of an operation, but also the actions of the single individuals, even if he has never met them.

Genius-Level Intellect: Killua’s intelligence surpasses that of a normal boy his age by far. He is knowledgeable about a wide variety of topics, endowed with prodigious intuition and analytical skills. His abilities in deductive reasoning are second to those of few other characters, all of which are regarded as among the smartest in the Hunter x Hunter world. He can bear severe mental strain and still think clearly. It was often shown that even Hunters with much more experience than him rely on his predictions before making a move, and he can come up with hypotheses and conclusions that are well beyond ordinary thinking. To match all of this already impressive intellectual capacities, Killua is also an extremely quick thinker, who is capable of instantly adapting to completely unpredicted, seemingly absurd scenarios.

Master Hand to Hand Combatant: Despite his age, Killua is one of the best melee fighters in the Hunter x Hunter series. He is capable of fighting  on even ground with foes that are physically stronger than him or have better control over their aura. His fighting style, extremely versatile, aims at dealing the maximum amount of damage in the shortest time possible, striking critical points and making ample use of lightning-fast submission holds to incapacitate or kill the opponent swiftly. Killua is particularly skilled at finding patterns in the fighting style of his adversary and at figuring out their weak spots, and at using them to exploit or create an opening with which end the confrontation. It is very rare for him to resort to combos, both because his training has led him to favor sneak attacks and careful planning and because one strike from him very often results in the death of his target. When employing his assassination techniques, Killua switches to what is called “Assassin Mode”, which is nothing more than a state of mind that helps him channel his strength and concentration for the sole purpose of slaying the opponent. Due to the Zoldyck philosophy of never putting their lives at risk while fighting, he was also taught a wide array of defensive and  escape tactics, a trait that was exasperated while Illumi was conditioning him. Following the removal of his brother’s needle he began to take more risks when fighting, which, far from weakening him, had th effect of making his overall movements more secure and, thus, faster and more precise.
 * The Snake Awakens: Killua whips his arms with incredible fluidity and speed, cleaving anything that comes in contact with them.

Master Weapon Specialist: Although he prefers to fight with only his bare hands and occasionally his custom-made yo-yos, Killua is capable of turning any object into a lethal weapon, even if he has no familiarity with it. He won Bopobo’s challenge by drenching him in liquor and setting it afire, and killed multiple soldier Chimera Ants with the arms they wielded. Killua is also adept at using projectile-like weapons, however he has never done so in combat.
 * Yo-yos: During the Greed Island story arc, Killua begins using two yo-yos made of a special metal alloy in combat. The yo-yos are extremely durable and heavy, each weighing 50 kilograms. He can use them as long-ranged weapons, to ensnare the target, grab distant objects, as a grapple, or swing them around himself to counter oncoming attacks. He has also used one as a mirror to look behind a corner. The yo-yos can be used in conjunction with Killua's Hatsu as well. His dexterity at wielding both of them as weapons at the same time astounded a pro Hunter like Shoot. Killua is reluctant to use the yo-yos in combat, thus using only his raw physical abilities in order for his opponent to know as little about his combat abilities as possible. 

Master of Stealth: Killua is very proficient in hiding, spying and infiltration. Melody, a Hunter renowned for her hearing, commented that she could hardly hear Killua's footsteps even when he was running alongside her.
 * Shadow Step: Due to his training, Killua has learned to walk and run without making a sound.Rhythm Echo.gif
 * Rhythm Echo: An assassination art, the Rhythm Echo is a motion that creates an afterimage of the body through a varying cadence of steps. There is a total absence of noise during the movement, and multiple phantoms appear. It utilizes the Shadow Step technique; In the Nippon Animation adaptation of the anime, the Rhythm Echo is changed into an ability that allows Killua to disappear into the darkness. According to Netero, it is the advanced version of the "Silent Gaits" technique.

Expert in Tailing: Killua chased Nobunaga and Machi around a town with the two of them failing to spot him (although they clearly sensed his presence).

Masterful Skater: Killua is extremely dexterous with his skateboard, performing acrobatic tricks with ease. He has also been shown to use his skateboard to kill a Great Stamp.

Masterful Darts Player: Killua mastered the game when he was six (or seven), with a count of 1440 points. This skill came in handy against the Ortho siblings, when he recognized the rules the brother was playing with.