Board Thread:General Discussion/@comment-25814498-20170501170235/@comment-32739580-20170806232504

Name: Skip/Rebound (Please someone come up with a better name lol)

Type: Emmission/Specialization (whichever category teleportation would fall under) 

This ability definitely takes inspiration from Overwatch's Tracer, although there is no manipulation of time involved. (controlling  time   in the hxh universe would probably require impossibly massive amounts of nen and/or extremely powerful limitations)

Description:  Skip: The user instantly transports to any place located in the users En range.

Rebound: The user tranports back to an anchor point

Limitations (how it works): Skip- The user can only hold 3 charges of Skip at one time. Each Skip take 3 seconds to recharge. Only one Skip can recharge at a time. (To go from 0 skips to fully charged would take 9 seconds)

Rebound-  T he user leaves a small trace of nen (visible with gyo) at the start and end point of a skip. This nen acts as an anchor point that the user can transport back to. The small trace of nen is only present for 3 seconds and will then dissipate completely. Rebound works on a cooldown of 10 seconds independant of skip.

Things to consider- The user never "vanishes" from existance at any time. The Skips are instentanious. This means if there is an explosion that expands the size of the user of this abilities' en, they would have no way of dodging the blast unless they could somehow make it out of the radius of the blast in time. Also this ability completely relies on it's users own combat ability, cooldown management, and nen capacity (range of the skips).