Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-25814498-20151214201220

A very creative ability, so let's say that's one of the two manipulation Hatsu's you've become obliged to come up with. I do owever think that you sould have some sort of cooldown limitation for that sub hatsu, as the way you have worded it makes it possible to spam an opponent that has already been hit once, halving their speed indefinitly.

I've also been thinking of some more sub-hatsu's to go along with my Manipulation Bullet concept, so keep an eye out for that.