Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-25814498-20160312184319

Like I said, it's very creative, just not extremely practicle. Anyway, here's an enhancement Hatsu for you:

Name: Attribute Allocation

Nen Type: Enhancement(main), conjuration

Description: The user conjures a device resembling a flat stop clock, with 5 counters(resembling the face of a tally counter) on the face and two buttons above each one, as well as a sixth one which will appear on the bottom corner of the device. Each counter represents a different aspect of the user's physical abilities, those being Strength, Speed, Agility(and reflexes), Combat and Durability. Each counter will automatically be set to 10, representing the "Neutral State", or the state at which the user is functioning at 100%, all out of a pool of 50 points. Because of this, each point represents 10% of the users total power. The number of points in the pool will be shown by the sixth counter in the bottom of the device.

By removing points from one category by using one button and adding them to another using the second, the user is able to sacrifice their proficiency in one aspect in order to increase their strength in another, allowing them to surpass their base limits in order to better suit them for the opponent/challenge at hand.

For instance, if they were facing an opponent such as Hisoka, their base combat skill of 5 may not be enough to surpass him. However, by reducing all of their other attributes by 2 and allocating the 10 points to Combat, they are able to overcome him due to their newly found prowess. But, if they were up against Feitan for instance, who bolsters impressive speed and combat ability, they may need to sacrifice a substantial number of points in Durability and Strength in order to allocate the points to Speed, Agility and Combat.

It would also be useful for sparring with an opponent significantly less powerful that you, as the user is able to remove points from one aspect without allocating them to another, at which point they will simply stay in the point pool.

Limitations:

1) The user can only increase/decrease their attributes in intervals of 1, meaning there's no increasing strength by 5% or 15%.

2) The point pool cannot surpass 50, meaning that if the user were to become stronger over time, the power which each point represents increases as well. Basically, the percentage that the points represent will stay proportional to the power of the user, so as to not make the hatsu obsolete if the user were to get stronger over time.

3) The number of points allocated to each attribute can be no lower than 1, as that would mean they would be operating at 0% efficiency.