Board Thread:General Discussion/@comment-25814498-20170501170235/@comment-6576725-20171220020112

Pigzillion wrote: I'll copy and paste my latest Enhancement Hatsu, in that case:

Name: Steamroller (Power through Aggression)

Nen Type: Enhancement

Description: Once activated, the user's fists are forced into a state of Zetsu, and they are unable to channel any aura whatsoever into them, the only way to do so by punching their opponents. Once they do so, the amount of Nen in each punch will increase slightly, doing so more and more with each punch the user lands, increasing exponentially until there comes a point where each punch from the user's fist may exceed the power of a fully charged Ko strike. The name emerges from this fact, as if the user is able to stick to the opponent long enough and land enough punches, they may be able to completely steamroll past them without relying on defence in any way whatsoever. This will only happen while the user is striking their opponent, however, and the entire time that they are not punching their foe, the amount of aura in their fists will decrease. If the user is not able to land a hit on their opponent for a long enough span of time, they will once again be forced into a state of Zetsu on their fists, and will have to build up their power all over again.

There is also a sub-hatsu for this ability, which is as follows:

Name: KO(Oblivion Knock Out)

Nen Type: Enhancement, Emission

Description:  A finishing blow used after gaining enough power from Steamroller, the user is able to channel the aura from both their fists into one fist, double it, then strike the enemy with all their might. The user is also able to emit the aura from their fist in order to hit their opponent from afar, though in this case, the power of the attack would be halved, not doubled. The latter method would most likely be used in order to hit an enemy that had evaded the user for too long, so as to not waste the aura they have built up by not being able to hit them with their fists.

Limitations:

1) The amount of aura gained from each punch is proportional to the amount of strength that the user puts into the punch being thrown. For example, if the user were to throw a punch with their full power and weight behind it, their power would increase drastically, whereas a small jab would only net a small amount of aura. This is an important handicap, as it would mean that against a master enhancer such as Uvogin, it would be incredibly difficult to Steamroll him in a short amount of time, as throwing a full-body punch with no protective aura would almost definitely break the user's fist before they could do any damage to their opponent.

2) As stated before, the entire time the user is not punching their opponent, the amount of aura in their fists will decrease until their fists are in a state of Zetsu. As such, if their opponent is able to evade the user for long enough, they may be able to completely nullify their attack power.

3) Once KO is used, the power of the user's fists will immediately be set to zero and will be forced into a state of Zetsu. That is a very awesome one and it reminds of mine that I posted before on here but no one here acknowledged it.

Name: Level Up!

Nen type: Enhancer (Main) and Transmutation

Description: After defeating an opponent numbers made out of aura appear above the user's head like experience points in an RPG video game. Depending on how strong the opponent defeated is the more points the user gains. If the person reaches the required number of points his power increases and the required amount for "leveling up" again increases too.

Limitations: Can only be used on Nen user opponents. And when beating weak Nen users the amount of "EXP" gained is minuscule. If beaten in battle by another Nen user non "EXP" is gained at all even if the user lives. Also if the opponent gives up and is not knocked out or killed then the battle does not count towards Level Up! and the same applies to when allies of the user lose the battle on purpose.

A friend of mine once said that I would be an Enhancer using Hisoka's personality test in mind. So like I thought up this ability in the context of what would my Nen ability be if I had one. Another ability I thought of with it is:

Name: Combo Breaker

Nen type: Enhancer (main), Emission (certain "moves")

Description: The user performs certain movements in a specific order like stepping right, stepping left, up, down, punching, or kicking in quick succession to unleash a powerful move. The combination of movements used does a move the user created to that specific combination.

Limitations: If user is hit or interrupted during a combo or does not perform the movements fast enough he cannot perform any of the moves.