Board Thread:General Discussion/@comment-25814498-20150505201606/@comment-26871105-20160703121633

Pigzillion wrote: Alright, I see what you mean now. However, if Pitou's point of view in the Palace Invasion is anything to go by, En isn't simply a form of motion detection. Everything and everyone in the palace was clearly visible to her even when they weren't moving, meaning it may not be as simple as you made it out to be. I wrote a long and detailed response and my internet had to fk up there, everything is lost, so annoying.

Basically, yes En detects the position and movement of anything within its range. Kinda like a body of water except that it's a part of you so everything within is known to you.

But my ability works by directly taking control over the air around my Nen, while retaining itself as Nen but don't become a part of any attack. So once spread into the air, though I said that it takes the form of a sphere, it actually isn't always the case, especially when the range of deployment is very large. The benefit of this ability is that it works without the need to spread Nen across the region evenly like what we need to do with En and the user could just constantly shift the concentration of the Nen packets in-between interest points within the area, which greatly reduces the tax and allow the range to go much longer in radius, thanks to Emission. And with the usage of Manipulation, this ability could also be used to gather more information than just the position and movement of things within, such as emotions, sound, colours or even reading books, as long as the required concentration of Nen packets are gathered in place anything can be known by the user. The ability could also be a mass crowd control tool by being able to make sounds (the conditions for the walkie-talkie and other mass utility feature are so that the user does not need to keep updating the client's position every single second, which is impossible when there are multiple clients. But if it is used as a noisemaker or other general purposes, it doesn't need that condition since the coordinates are fixed), communication & support and create winds etc. This ability could also be masked by In, which is not do-able by En (you probably could, but it's probably just way too taxing hence why no-one in HxH actually does it, but as I've said, this ability won't be anywhere near as taxing as En as long as the user uses the Nen distribution smartly and not just spread the entire area evenly with it).

Then outside of reading and gathering information, it could be used for many utilities such as silencing/stealth, flying, walking/sliding/jumping on air, or even attacking the enemies with wind current/pressure etc making this a very versatile ability. But it's not all roses I do realise, this ability is actually rather slow to reach full deployment over a wide area since packets lack offensive power to move fast and they move individually too, and it has no offensive and defensive power whatsoever unless emergencies (30 seconds power in trades for 3 day cooldown) or that the battle has been dragged on. And the biggest drawback, it's becomes expentially more useless the less air there is within an area.

That said, I should probably add in the condition that each packets could only do 1 thing at any given time, no packets should multi-task. So if I want to multi-task at any given area, or just in general, I would have to deploy more Nen, or that I would have to cancel out some of the existing Nen's jobs in favour of new ones.