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When Nickes holds a conference in their secret base cave to announce that the alliance has managed to collect 90 different specified slot cards, Genthru makes his own declaration, revealing that he is, in fact, the Bomber and has attached bombs on all of the alliance members. After this shocking revelation Jispa tries to subdue the Genthru but has his face blown off by his [[Nen#Hatsu|Nen ability]], '''Little Flower'''. The Bomber then resumes the explanation of his abilities,<ref name="chap142" /> as well as of how to deactivate '''Countdown'''. Disclosing this information starts the countdown on all the bombs attached to the alliance members. Genthru offers to disarm them in return for all of their specified slot cards. He announces that he will wait at [[Battera's Castle|Battera's castle]] and escapes the base with "[[Leave (G.I card)|Leave]]". He waits by the [[JoyStation Console]]s with Sub and Bara until [[Puhat]] arrives. Genthru demands he hand over the cards, but Puhat reveals that he has come to propose himself as a mediator. Genthru kills him.<ref name="chap143" /> Bara enters the game and shows Puhat's severed head at the alliance members gathered before the [[Greed Island Starting Point|Shiso Tree]], before demanding a "Leave" card and explaining that for the bombs to be deactivated, all three members of the Bomber must perform a ritual together. One of the founding members complies and is punched by Bara for not having obeyed sooner. Bara orders the group to assemble three more "Leave" before exiting the game.<ref name="chap144" />
 
When Nickes holds a conference in their secret base cave to announce that the alliance has managed to collect 90 different specified slot cards, Genthru makes his own declaration, revealing that he is, in fact, the Bomber and has attached bombs on all of the alliance members. After this shocking revelation Jispa tries to subdue the Genthru but has his face blown off by his [[Nen#Hatsu|Nen ability]], '''Little Flower'''. The Bomber then resumes the explanation of his abilities,<ref name="chap142" /> as well as of how to deactivate '''Countdown'''. Disclosing this information starts the countdown on all the bombs attached to the alliance members. Genthru offers to disarm them in return for all of their specified slot cards. He announces that he will wait at [[Battera's Castle|Battera's castle]] and escapes the base with "[[Leave (G.I card)|Leave]]". He waits by the [[JoyStation Console]]s with Sub and Bara until [[Puhat]] arrives. Genthru demands he hand over the cards, but Puhat reveals that he has come to propose himself as a mediator. Genthru kills him.<ref name="chap143" /> Bara enters the game and shows Puhat's severed head at the alliance members gathered before the [[Greed Island Starting Point|Shiso Tree]], before demanding a "Leave" card and explaining that for the bombs to be deactivated, all three members of the Bomber must perform a ritual together. One of the founding members complies and is punched by Bara for not having obeyed sooner. Bara orders the group to assemble three more "Leave" before exiting the game.<ref name="chap144" />
   
A short while later Nickes meets with the trio in Battera's castle, handing them the ring in which all cards are stored. The announcement of Jispa's death leaves Genthru unaffected. Nickes insists that he remove the bombs, but Genthru replies that he must check if all the cards are in the binder and hands the ring over to Sub. The Bombers and Nickes reenter. After verifying that all of the cards are in the binder, the three Bombers press their thumbs together and uttering the command, detonating all of the bombs placed on the alliance members instead of dispelling them. Posthumorously Genthru declares that they never had any intention of letting them live.<ref name="chap144" /> The incident nearly kills all of the members of the alliance minus [[Abengane]]<ref name="chap147">Hunter × Hunter - Volume 15, Chapter 147</ref> and [[Cuzco]].<ref name="chap158">Hunter × Hunter - Volume 16, Chapter 158</ref> As a result of the massacre, several cards previously hoarded by the alliance group are put back into the game's circulation.<ref name="chap147" />
+
A short while later Nickes meets with the trio in Battera's castle, handing them the ring in which all cards are stored. The announcement of Jispa's death leaves Genthru unaffected. Nickes insists that he remove the bombs, but Genthru replies that he must check if all the cards are in the binder and hands the ring over to Sub. The Bombers and Nickes reenter. After verifying that all of the cards are in the binder, the three Bombers press their thumbs together and uttering the command, detonating all of the bombs placed on the alliance members instead of dispelling them. Posthumorously Genthru declares that they never had any intention of letting them live. The incident nearly kills all of the members of the alliance<ref name="chap144" /> minus [[Abengane]]<ref name="chap147">Hunter × Hunter - Volume 15, Chapter 147</ref> and [[Cuzco]].<ref name="chap158">Hunter × Hunter - Volume 16, Chapter 158</ref> As a result of the massacre, several cards previously hoarded by the alliance group are put back into the game's circulation.<ref name="chap147" />
   
The Bombers continue to amass restricted slot cards and establish a monopoly of "[[Angel's Breath (G.I card)|Angel's Breath]]" and "[[Night Jade (G.I card)|Night Jade]]", the former through "[[Clone (G.I card)|Clone]]". They refuse [[Tsezguerra]]'s offer to trade several times due to his progress in the game. One day, they are [[Contact (G.I card)|contacted]] by the [[Hunter Association#1 Star|Single-Star]] [[Hunter Association|Hunter]] Tsezguerra who offers them three cards—"[[Patch of Forest (G.I card)|Patch of Forest]]", "[[Spirited Away Hollow (G.I card)|Spirited Away Hollow]]", and "[[Miniature Dragon (G.I card)|Miniature Dragon]]"—in return for "Night Jade" alone. The Bombers talk it over. Genthru determines the deal is not a trap, but that Tsezguerra is confident he can obtain the cards he is missing before them. To collect the elusive "[[Wild Luck Alexandrite (G.I card)|Wild Luck Alexandrite]]", they capture two players and force one of them to use [[Risky Dice]] and "[[Lottery (G.I card)|Lottery]]". However, their attempts fail and Genthru suggests going back to [[Masadora]] to restock. He is not concerned with the number of cards gathered by [[Gon Freecss|Gon]]'s team and estimates they will get stuck at around 65, claiming the ones they have to watch out for are Tsezguerra's, [[Tokharone]]'s, and [[Hagakushi]]'s teams, the [[Gashta Bellam|Bellam]] [[Zetsk Bellam|brothers]], and the uncommonly belligerent [[Phinks Magcub|Phinks]] and [[Feitan Portor|Feitan]]. At Bara's suggestion, the Bombers devise a plan to steal rare cards from Tsezguerra using a combination of Risky Dice and [[Tax Collector's Gauntlet]]. Sub and Bara both comply with rolling a risky dice despite the risks in favor of the mission, so Genthru to share the same risks, rolls one himself, to follow his belief that they share all risks equally. This perturbs Sub and Bara, but Genthru assures the risk of backfire is 5%. The Bombers are in congruence on the plan and when Tsezguerra contacts them again they accept his offer.<ref name="chap152" />
+
Genthru, Bara and Sub continue to amass restricted slot cards and successfully establish a monopoly of "[[Angel's Breath (G.I card)|Angel's Breath]]" and "[[Night Jade (G.I card)|Night Jade]]", the former through "[[Clone (G.I card)|Clone]]". They refuse [[Tsezguerra]]'s offer to trade several times due to his progress in the game. One day, they are [[Contact (G.I card)|contacted]] by the [[Hunter Association#1 Star|Single-Star]] [[Hunter Association|Hunter]] who offers them three cards—"[[Patch of Forest (G.I card)|Patch of Forest]]", "[[Spirited Away Hollow (G.I card)|Spirited Away Hollow]]", and "[[Miniature Dragon (G.I card)|Miniature Dragon]]"—in return for "Night Jade" alone. The trio talks it over. Genthru does believe the deal not to be a trap, but rather a byproduct of Tsezguerra's confidence in obtaining the cards he is missing before them. To collect the elusive "[[Wild Luck Alexandrite (G.I card)|Wild Luck Alexandrite]]", they capture two players and force one of them to roll a Risky Dice and use "[[Lottery (G.I card)|Lottery]]". However, their attempts fail and Genthru suggests going back to [[Masadora]] to restock. He is not concerned with the number of cards gathered by [[Gon Freecss|Gon]]'s team and estimates that they will get stuck at around 65, claiming the groups they have to watch out for are Tsezguerra's, [[Tokharone]]'s, [[Hagakushi]]'s, the [[Gashta Bellam|Bellam]] [[Zetsk Bellam|brothers]], and the uncommonly belligerent [[Phinks Magcub|Phinks]] and [[Feitan Portor|Feitan]]. At Bara's suggestion, the Bombers devise a plan to steal rare cards from Tsezguerra using a combination of Risky Dice and [[Tax Collector's Gauntlet]] despite the associated danger. Seeing their determination, Genthru rolls the dice himself, reasserting that they share all risks equally. This perturbs Sub and Bara, but Genthru comments that, at only 5%, the risk of backfire is negligible. The Bombers are in congruence on the plan and when Tsezguerra contacts them again they accept his offer.<ref name="chap152" />
   
 
The Bombers [[Mad Scientist's Plastic Surgery (G.I card)|alter the faces]] of their two captives to make them look like Sub and Bara. They precede Tsezguerra and his team of [[Barry]], [[Rodriot]], and [[Kess]] at the site of the appointment. The two captives stand next to Genthru while Sub and Bara, each wearing a Tax Collector's Gauntlet hide nearby and surreptitiously watch the trade progress. The trade goes off without a hitch, but Genthru attracts the attention of Tsezguerra's team saying the trade was unfair. He then holds up two cards stating one is worthless, the other "Angel's Breath", and tells them to pick one. Behind them, Sub and Bara roll their Risky Dice and [[Levy (G.I card)|steal]] a total of eight cards from Tsezguerra's team. The Bombers then [[Return (G.I card)|return]] to Masadora and celebrate the success of their plan. Genthru then lists the following three cards: the "[[Mad Scientist's Plastic Surgery (G.I card)|Mad Scientist's Plastic Surgery]]", the "[[X-Ray Goggles (G.I card)|X-Ray Goggles]]", and the "[[Tree of Plenty (G.I card)|Tree of Plenty]]" that they should retrieve before going after "[[Plot of Beach (G.I card)|Plot of Beach]]" and stealing "Wild Luck Alexandrite" from someone else. He confidently declares they may as well begin to decide which three cards they should take to the real world. Genthru's name is mentioned in Gon's binder.<ref name="chap153" />
 
The Bombers [[Mad Scientist's Plastic Surgery (G.I card)|alter the faces]] of their two captives to make them look like Sub and Bara. They precede Tsezguerra and his team of [[Barry]], [[Rodriot]], and [[Kess]] at the site of the appointment. The two captives stand next to Genthru while Sub and Bara, each wearing a Tax Collector's Gauntlet hide nearby and surreptitiously watch the trade progress. The trade goes off without a hitch, but Genthru attracts the attention of Tsezguerra's team saying the trade was unfair. He then holds up two cards stating one is worthless, the other "Angel's Breath", and tells them to pick one. Behind them, Sub and Bara roll their Risky Dice and [[Levy (G.I card)|steal]] a total of eight cards from Tsezguerra's team. The Bombers then [[Return (G.I card)|return]] to Masadora and celebrate the success of their plan. Genthru then lists the following three cards: the "[[Mad Scientist's Plastic Surgery (G.I card)|Mad Scientist's Plastic Surgery]]", the "[[X-Ray Goggles (G.I card)|X-Ray Goggles]]", and the "[[Tree of Plenty (G.I card)|Tree of Plenty]]" that they should retrieve before going after "[[Plot of Beach (G.I card)|Plot of Beach]]" and stealing "Wild Luck Alexandrite" from someone else. He confidently declares they may as well begin to decide which three cards they should take to the real world. Genthru's name is mentioned in Gon's binder.<ref name="chap153" />

Revision as of 16:46, 19 December 2019

The Bomber (爆弾魔(ボマー), Bomā—base kanji lit. "Bomb Devil/Demon") is a trio, composed of Genthru, Bara, and Sub, whose goal is to complete Greed Island. They do not hesitate to kill or to blackmail other players to get their cards.[1]

Overview

The members of the trio appear to enjoy equal standing in it, with courses of action being decided through general consensus rather than unilateral decisions by any one member;[2] however, Genthru generally acts as the spokesman of group[1][3][4][5][6] and was described by Bara as "the main guy", whereas Sub and he are his "wingmen", although it is possible that he was referring to the mechanics of Countdown rather than the hierarchy of the trio.[7] Despite the motivation of the Bomber being mercenary and their methods ruthless, the relationship between its members is closer than that of a simple alliance, as each member has expressed concern for the others' well-being.[8][9] In fact, the firm belief that they ought to share all risks equally led Genthru to roll a Risky Dice for no reason other than Sub and Bara would be required to do so as part of a plan.[2]

Members

Active
Deceased
Former
Unknown
Bomber
Sub GI Portrait
Sub

Origins

Genthru[10] as well as Bara[11] and presumably Sub[7] were hired by Battera to finish the game Greed Island and claim the reward offered by the billionaire. While it is unknown when the three decided to join forces, Genthru was already planning to betray Nickes's alliance when he contributed to founding it five years prior to revealing his identity, although it was speculated that he might have been concocting the scheme for an even longer amount of time.[12][1] The ability to remotely detonate the bombs placed by Genthru when the trio performs a specific action might suggest that Genthru, Bara and Sub had already formed an alliance before being hired.[7]

History

Five years prior to the completion of the game, Genthru created an alliance with Nickes, Jispa and seven other players hired by Battera, passing himself off as another Nen user too weak to stand a chance at clearing the game.[12] It is unconfirmed whether he was already a member of the Bomber at the time, or what Sub's and Bara's tasks were. Over the course of five years, the trio waited for the players of Nickes' alliance to collect enough cards[1] while placing bombs on all the members,[1] as well as a number of other players.[13] In addition, Genthru began killing off other players and putting the blame on a violent murderer called "The Bomber" to be able to use the word casually in a conversation, so as to plant the bombs in his victims without their awareness.[1] Meanwhile, he cultivated an image of The Bomber as a solitary, radical player who kills others just to cull the competition.[14]

Plot

Greed Island arc

When the latest batch of players hired by Battera makes its way to Greed Island, Genthru approaches Jeet and activates Countdown on him, killing him in Antokiba a mere few hours after his ingress.[15] Genthru subsequently joins other founding members of a players' alliance in their attempt to enlist the newest players, sharing with them information about the ruthless killer known as "The Bomber".[14] Genthru keeps up the pretense[16] for a couple more months, during which he plants bombs on the newest members.[1]

When Nickes holds a conference in their secret base cave to announce that the alliance has managed to collect 90 different specified slot cards, Genthru makes his own declaration, revealing that he is, in fact, the Bomber and has attached bombs on all of the alliance members. After this shocking revelation Jispa tries to subdue the Genthru but has his face blown off by his Nen ability, Little Flower. The Bomber then resumes the explanation of his abilities,[12] as well as of how to deactivate Countdown. Disclosing this information starts the countdown on all the bombs attached to the alliance members. Genthru offers to disarm them in return for all of their specified slot cards. He announces that he will wait at Battera's castle and escapes the base with "Leave". He waits by the JoyStation Consoles with Sub and Bara until Puhat arrives. Genthru demands he hand over the cards, but Puhat reveals that he has come to propose himself as a mediator. Genthru kills him.[1] Bara enters the game and shows Puhat's severed head at the alliance members gathered before the Shiso Tree, before demanding a "Leave" card and explaining that for the bombs to be deactivated, all three members of the Bomber must perform a ritual together. One of the founding members complies and is punched by Bara for not having obeyed sooner. Bara orders the group to assemble three more "Leave" before exiting the game.[7]

A short while later Nickes meets with the trio in Battera's castle, handing them the ring in which all cards are stored. The announcement of Jispa's death leaves Genthru unaffected. Nickes insists that he remove the bombs, but Genthru replies that he must check if all the cards are in the binder and hands the ring over to Sub. The Bombers and Nickes reenter. After verifying that all of the cards are in the binder, the three Bombers press their thumbs together and uttering the command, detonating all of the bombs placed on the alliance members instead of dispelling them. Posthumorously Genthru declares that they never had any intention of letting them live. The incident nearly kills all of the members of the alliance[7] minus Abengane[17] and Cuzco.[18] As a result of the massacre, several cards previously hoarded by the alliance group are put back into the game's circulation.[17]

Genthru, Bara and Sub continue to amass restricted slot cards and successfully establish a monopoly of "Angel's Breath" and "Night Jade", the former through "Clone". They refuse Tsezguerra's offer to trade several times due to his progress in the game. One day, they are contacted by the Single-Star Hunter who offers them three cards—"Patch of Forest", "Spirited Away Hollow", and "Miniature Dragon"—in return for "Night Jade" alone. The trio talks it over. Genthru does believe the deal not to be a trap, but rather a byproduct of Tsezguerra's confidence in obtaining the cards he is missing before them. To collect the elusive "Wild Luck Alexandrite", they capture two players and force one of them to roll a Risky Dice and use "Lottery". However, their attempts fail and Genthru suggests going back to Masadora to restock. He is not concerned with the number of cards gathered by Gon's team and estimates that they will get stuck at around 65, claiming the groups they have to watch out for are Tsezguerra's, Tokharone's, Hagakushi's, the Bellam brothers, and the uncommonly belligerent Phinks and Feitan. At Bara's suggestion, the Bombers devise a plan to steal rare cards from Tsezguerra using a combination of Risky Dice and Tax Collector's Gauntlet despite the associated danger. Seeing their determination, Genthru rolls the dice himself, reasserting that they share all risks equally. This perturbs Sub and Bara, but Genthru comments that, at only 5%, the risk of backfire is negligible. The Bombers are in congruence on the plan and when Tsezguerra contacts them again they accept his offer.[2]

The Bombers alter the faces of their two captives to make them look like Sub and Bara. They precede Tsezguerra and his team of Barry, Rodriot, and Kess at the site of the appointment. The two captives stand next to Genthru while Sub and Bara, each wearing a Tax Collector's Gauntlet hide nearby and surreptitiously watch the trade progress. The trade goes off without a hitch, but Genthru attracts the attention of Tsezguerra's team saying the trade was unfair. He then holds up two cards stating one is worthless, the other "Angel's Breath", and tells them to pick one. Behind them, Sub and Bara roll their Risky Dice and steal a total of eight cards from Tsezguerra's team. The Bombers then return to Masadora and celebrate the success of their plan. Genthru then lists the following three cards: the "Mad Scientist's Plastic Surgery", the "X-Ray Goggles", and the "Tree of Plenty" that they should retrieve before going after "Plot of Beach" and stealing "Wild Luck Alexandrite" from someone else. He confidently declares they may as well begin to decide which three cards they should take to the real world. Genthru's name is mentioned in Gon's binder.[3]

Immediately after Gon's team defeat Razor and his pirates and win the "Plot of Beach" card, Genthru contacts Tsezguerra while spying on him and team, he's a part of from afar and demands they hand over the card they won in exchange for their lives. Genthru orders Tsezguerra to come alone to the gate of Masadora in one hour, lest they take it as a declaration of war. He also reveals that he killed the remaining people of Kazsule's Alliance, sparking Gon's wrath, who then challenges him.[4] Genthru replies he will steal "Wild Luck Alexandrite" from him after dealing with Tsezguerra. After the conversation, Genthru rejects Bara's suggestion to steal a copy of "Plot of Beach" from the kids, since checking it with a Paladin's Necklace would cause a cloned card to be reverted too. He claims that Gon's team will cave once Tsezguerra surrenders and insists on the importance of not letting the Single-Star Hunter recover.[19]

An hour passes and Tsezguerra with his team confront the Bombers[19] and in an act of a declaration of war, they steal cards from the Bombers and use an "Accompany" back to Masadora. The Bombers check their binders and notice no important cards were taken. Genthru comments it will be tough to beat Tsezguerra, noticing his unusual determination. By nightfall Kess of Tsezguerra's team, throws a steel bolt dart aimed at Sub, but Bara intervenes by catching it. Genthru tells his partner to not bother trying to go after this Kess uses an "Accompany" back to Masadora Genthru deduces they are tracking them through a Nen ability and decides to resort to more drastic measures.[5] The Bombers begin to hang around Masadora's Spell Card Shop and beat up any player who comes out of it while searching for the person supplying Tsezguerra's team with spell cards and forcing those who have never met Tsezguerra to buy cards for them, and killing the others that have been in contact with him. Once they have gathered enough spell cards to give chase to Tsezguerra's team, the Bombers go after them.[20] The chase begins and Team Tsezguerra leads the Bomber through a spell card fueled chase throughout Greed Island. Once Team Tsezguerra's spell cards start to diminish to nearly nothing, Genthru remains with impostors while Sub and Bara stake out of the Spell Card Shop. When Tsezguerra's team leaves the game, Genthru and Bara follow them and kill Sabazushi.[11]

Unable to track down Tsezguerra and fearing the loss of their data, the Bombers wait for Tsezguerra to return at the Shiso Tree. When they do not return, Genthru decides not to worry about Battera canceling the reward and plans to steal Gon's team's cards. After checking their spells, Genthru decides to fight Gon if it comes down to force. The Bombers use and "Accompany" to Gon's team and pretend to have made a deal with Tsezguerra, offering to make one with them as well. Killua rebutted the lack of evidence of a deal so Genthru cuts the act and threatens to kill them if they don't hand over their cards. The Bombers chase them until they seemingly run out of spells in Masadora. Unable to find them, the Bombers first check the spell shop and then track them down via "Accompany". Confronted, Gon's team separates. The teams then each engage in one-on-one battles: Killua versus Sub, Biscuit versus Bara, and Gon versus Genthru.[6]

Immediately Gon counters Genthru's first offensive, and he deduces that Gon knows is aware of his abilities. Gon then proposes wager where the one to admit defeat, surrenders his cards to the winner. Initially, Genthru refuses but accepts when Gon vows he'd rather die than open his binder otherwise. Upon seeing Gon's Ren, he thinks he shows promise, but is still far from maturation, and activates his own Ren. He easily dodges and blocks the boy's attacks by reading the flow of his aura. Then, he begins to beat him down one-sidedly without using his ability.[21][22] However, Gon does not give up and Genthru resolves to use Little Flower to break his spirit.[23] In the blink of an eye, he grabs Gon's left wrist and detonates it. Gon defends against the attack with Gyo, and Genthru realizes that he trained himself to able to counter that move. He goes to grab Gon's arm again, but feints an explosion and instead punches him in the abdomen, causing excruciating pain to Gon and making him cough up blood. Genthru then mocks the boy's training, however, Gon continues smirking, much to Genthru's irritation. He attempts another feint, which Gon manages to see through due to Genthru not using Gyo. Genthru then showcases Little Flower from both his hands and explains its effects on the victim's body. Faced with Gon's stubbornness, he announces he will blow off his limbs one by one.[24]

Horrified by Gon's aura while he charges Janken: Rock, but he is unable to control his body. As he tries to back away, he stumbles on a root and falls, unwittingly dodging the punch. He recovers his footing and hears Gon say it has been enough. Assuming he intends to surrender, he is shocked when he declares he will fight for real and thinks to himself the kid is insane. Deciding to outwit Gon, he pretends to surrender to get Gon near him while his binder is out. He proceeds to crush the boy's throat so that he could not utter "Book" and dispel it, or "Gain". Enraged, Gon soaks Genthru with a gasoline container he had stored in a card and pulled out of the binder one minute before to nullify his Little Flower.[25]

Genthru dispels his binder and now out of options, he decides to use Countdown. He explains the ability and prepares to touch Gon to activate it. Gon counters this attack using Janken: Rock on the ground, revealing a pitfall trap. Genthru falls in it and is trapped and is surprised that Gon fell into the trap as well. Seeing it's too high to climb out of the trap, Genthru spots Gon in a lateral tunnel before throwing another card into the air, which, due to having been out of the binder for one minute, reverts into a huge boulder that comes crashing down. He leaps into the lateral tunnel and the giant rock blocks the exit. In a brief moment of respite, Genthru finds himself in danger as Gon charges his Janken: Rock. Despite Genthru surrendering, Gon strikes and knocks him out. Finished, Gon drags Genthru out of the tunnel and contacts Killua to inform him of his success.[8]

Following the battle, Genthru is tied up and brought to an open field with his defeated partners. He requests that "Angel's Breath" be used on Bara, who had been severely injured by Biscuit.[8] Despite Goreinu's protests, Gon's team spare the Bombers' lives and Gon uses "Angel's Breath" on Genthru as well. He is surprised when a stranger touches him and says "I caught the Bomber", releasing the bomb.[26]

Trivia

  • Though the name of their trio is the "Bomb Devil(s)" (爆弾魔, probably: Bakudan Ma), the group is actually pronounced "Bomber" (ボマー, Bomā) as indicated by the furigana in the Japanese text.
    • A less likely translation of the kanji than the more appropriate (by context) "Bomb Devil(s)" or "Bomb Demon(s)" is "Bomb Magic".
  • Genthru is the only member of the trio who doesn't have a tattoo on his forehead.
  • Kazsule's Alliance believed the Bomber to be either a Manipulator or an Emitter;[14] however, sources outside of the main series credit Genthru as Conjurer* (🖱️).[27][28]
    • All three Nen types are however included in Countdown.[1] It is possible that Sub and Bara fall under the Manipulation and Emission categories in order to help create the bombs.

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Hunter × Hunter - Volume 15, Chapter 143
  2. 2.0 2.1 2.2 Hunter × Hunter - Volume 16, Chapter 152
  3. 3.0 3.1 Hunter × Hunter - Volume 16, Chapter 153
  4. 4.0 4.1 Hunter × Hunter - Volume 17, Chapter 169
  5. 5.0 5.1 Hunter × Hunter - Volume 17, Chapter 171
  6. 6.0 6.1 Hunter × Hunter - Volume 17, Chapter 175
  7. 7.0 7.1 7.2 7.3 7.4 Hunter × Hunter - Volume 15, Chapter 144
  8. 8.0 8.1 8.2 Hunter × Hunter - Volume 18, Chapter 181
  9. Hunter × Hunter - Volume 18, Chapter 182
  10. Hunter × Hunter - Volume 14, Chapter 131
  11. 11.0 11.1 Hunter × Hunter - Volume 17, Chapter 173
  12. 12.0 12.1 12.2 Hunter × Hunter - Volume 15, Chapter 142
  13. Hunter × Hunter - Volume 16, Chapter 154
  14. 14.0 14.1 14.2 Hunter × Hunter - Volume 14, Chapter 130
  15. Hunter × Hunter - Volume 14, Chapter 129
  16. Hunter × Hunter - Volume 14, Chapter 131
  17. 17.0 17.1 Hunter × Hunter - Volume 15, Chapter 147
  18. Hunter × Hunter - Volume 16, Chapter 158
  19. 19.0 19.1 Hunter × Hunter - Volume 17, Chapter 170
  20. Hunter × Hunter - Volume 17, Chapter 172
  21. Hunter × Hunter - Volume 18, Chapter 176
  22. Hunter × Hunter - Volume 18, Chapter 177
  23. Hunter × Hunter - Volume 18, Chapter 178
  24. Hunter × Hunter - Volume 18, Chapter 179
  25. Hunter × Hunter - Volume 18, Chapter 180
  26. Hunter × Hunter - Volume 18, Chapter 183
  27. Hunter × Hunter Hunter Association Official Issue: Hunter's Guide; Character & World Official Databook (pg. 136)
  28. Yu ★ Yu ★ Hakusho Official Characters Book Reikaishinshiroku, Hunter × Hunter Manual (section)

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