Goreinu has spiky black hair, brown eyes, thick eyebrows, a flat nose, hairy forearms, and a muscular build. He wears a striped sleeveless top, plain colored pants, and shoes.
At first, he is wary of joining forces with children, and only grows more apprehensive with the introduction of a naked Hisoka to the mix, but he stays with the group. He later calls Killua a friend and says that he would give them the "Angel's Breath" card for free if it was used to heal Killua rather than Genthru. When Killua objects that his own crimes are debatably worse than Genthru's, Goreinu admits that his actions are based on feelings rather than logic.
At one point during his life, Goreinu completed the Hunter Exam and learned Nen. While working as a Hunter, he met the Bellam brothers (Gashta and Zetsk) and Sakisuke Njiji, and possibly also Jeet, Cuzco, and Zenju.
Greed Island arc
Among the new players hired by Battera, Goreinu is the second to enter the game, moments after Gon, from the Starting Point. He immediately notices someone spying on him, but pays no attention to them and walks away. He eventually collects at least 50 different specified slot cards, and Kazsule contacts him and fifteen other Greed Island players, inviting them to attend a meeting to form an alliance that would take on the Bombers, who have so far managed to nearly collect all of the specified slot cards in the game. During the meeting, Gon reveals Genthru's Nen ability, and the others in turn divulge tips and information about the game, with Goreinu being the last to do so. It's ultimately decided that they will establish a monopoly on the elusive "Plot of Beach" card, and so they travel to Soufrabi using an "Accompany".
Arriving at their destination, the alliance splits up, and the members try to gather information from the local NPCs about the rare card. Goreinu quickly finds someone that has information, though the information he gives isn't useful. Their efforts to find anyone that has viable information proves fruitless until Kazsule comes across a female NPC who divulges information about Razor and his 14 devils. Amana surmises that the event trigger is a group of fifteen players using an "Accompany" to reach Soufrabi. Hearing this, Goreinu comments on the cruelty behind it, but does not elaborate on the matter. The NPC directs them to a bar where they find several pirates waiting. The largest, Bopobo, offers to take the alliance to Razor if they can defeat him in a match of sumo. Zeho quickly loses and Gon is disqualified after he saves Zeho, but Killua manages to beat the pirate. Holding up their end of the bargain, the pirates lead the alliance to a lighthouse converted into a gymnasium, where Razor challenges the group to a series of sports trials. Goreinu asks what will happen if they lose, and Razor replies that they will simply have to vacate the premises. The alliance accepts the challenge.
After losing the boxing match, the other alliance members purposely lose the remaining matches, and the alliance is disbanded once the majority is confident that the Bombers will be unable to obtain the card. Goreinu, however, does not leave since he has the same goal as Gon, Killua, and Biscuit, who plan to recruit stronger players so they can challenge the pirates again. Goreinu also states that they must obtain the card as soon as possible, and Killua realizes the meaning behind Goreinu's prior comment about the event being cruel, saying that since the card's conversion limit is three, there would most likely be infighting within the group. Goreinu adds that they will need a single party of at least four more people to win, and preferably a single party of eleven.
Enjoying dinner in an unnamed town, the four take stock of their transport spells and discuss who they can recruit to challenge the pirates. Goreinu denies knowing anyone suitable since he works alone. As Gon checks his binder and notices a gray dot next to Binolt's name, he figures that the killer has left the game. However, Goreinu informs him that he may be dead since a player's light goes out when they leave the game or die (as Jeet did). Looking over the names he recognizes in Gon's binder, Goreinu thinks that none of them are trustworthy. Biscuit suggests enlisting the help of Tsezguerra, but Goreinu objects since his team has as many cards as Genthru's. On the other hand, the boys are uncertain whether they should contact "Chrollo", and Goreinu recommends casting "Clairvoyance" on him. The spell reveals that he doesn't have a single specified slot card in his possession, and Goreinu remarks that it works in their favor since they won't have to give him a copy of the card. As the boys start to bicker about Chrollo, Goreinu asks Biscuit if they are alright, but she assures him that they argue often.
Later that day, at an undisclosed field, Goreinu says to himself that although they are kids, the only reason why he's continued working with them is because of the cards they have collected and the "impact" Gon made at Tsezguerra's tryouts. The four use an "Accompany" to reach "Chrollo", but they land in front of a naked Hisoka bathing in a lake. His excitement towards Gon and Killua's progress unnerves Goreinu. The group listens to Hisoka's motive for being on the island, and when Biscuit asks him to help them, Goreinu shares his misgivings about him. However, Biscuit assures the group that he is worth the trouble, using her aura to write a message stating that he is lying, which makes Goreinu anxious.
On the way to Aiai, Hisoka denies knowing anyone uninterested in cards. Goreinu explains to him that they flew to him with a spell card. In the city, he bumps into an NPC and apologizes, but Hisoka tells him that to start a romance with her, he must start an argument. He is taken aback by the ease with which Gon and Biscuit fall for the city's clichés. Hisoka tells him that going out with the princess yields a rare card. When it turns out that the magician has Tsezguerra among his contacts, Goreinu agrees to make contact with him, provided that he agrees to pay them (should he clear the game first). After contacting him, the five reach him with "Accompany". Goreinu handles the negotiations, demanding 10% of the 50 billion reward should Tsezguerra win, adding that once he tells him about "Plot of Beach", he will realize that it will be very difficult for him to get it on his own. Goreinu claims that their group cannot get the card the way they are now, which is the reason behind their demands. Tsezguerra accepts, and Goreinu shares all the information they have gleaned. In addition to Barry, Kess, and Rodriot, Goreinu plans to complete the team with players unable to leave the game. He states that with the exception of Razor, all the pirates seemed weaker than them, and that should they lose, they could just replace a filler player. He apologizes to Tsezguerra when Gon and Killua begin ignoring him to have a jumping contest. He lists the eight sports they have verified, volunteering for wrestling. They practice for the rest of the week before heading to the lighthouse with six filler players. Tsezguerra's three teammates score the first three wins, after which Bopobo tries to stage a mutiny, but is killed by Razor.
With Bopobo dead, Razor declares his challenge to be dodgeball and that it will require eight players per team. At Barry and Goreinu's questioning, Razor responds that each winning player gets a win. He emits eight Nen beasts, seven to play on his team and one as the referee. After Gon confronts Razor about Bopobo's death, Goreinu is shocked by the revelation that Greed Island takes place in the real world. Gon then asks about Ging, causing the Game Master to release an intimidating aura that scares away the filler players. Rodriot tries to stop them, but Goreinu claims that he will count as three people, summoning White Goreinu and Black Goreinu and confirming with Razor that the procedure is legal. The referee then proceeds to explain the game, with Goreinu posing two questions about the "cushion" rule. He then sends White Goreinu to act as the retriever. When the game begins, Razor lets his opponent take the ball, which Killua passes to an eager Goreinu.
Wasting no time, he easily takes out two of the devils. When Razor states that the preparations to crush them are complete, Goreinu throws the ball at him, but Razor catches it with only one hand. Shocked, Goreinu wonders if he is going to pass, but Razor throws the ball back at him. Goreinu quickly realizes that he cannot dodge or catch it, so he switches places with White Goreinu, whose head bursts on impact, a reflection of the psychological damage suffered by Goreinu. Tsezguerra estimates that he will no longer be able to summon White Goreinu. Goreinu is then forced to remain outside of the court, feeling frustrated. When Gon is injured by Razor's throw, Goreinu and Killua pass the ball back and forth to allow him to get first aid. At one point, Goreinu stops and, wanting to redeem himself, throws the ball at Black Goreinu, which he has switch places with Razor, hitting him in the face.
However, Razor's largest devil launches the smallest, which manages to catch the ball before it touches the ground and to pass it backwards to the largest. Goreinu, shocked by the retrieval, is knocked unconscious by the devil hitting him in the face with the ball. Black Goreinu vanishes, with the two of them out of commission for the rest of the game. By the time he awakens, his teammates have defeated Razor. After they follow the female NPC to the top of the lighthouse, she gazes out through the window and causes Goreinu to wonder how they can get to Poseidon's Cave from there. She presses a hidden switch that reveals the location of the grotto, but claims that there is no treasure there. When the dawn comes, she changes into the "Plot of Beach" card. Goreinu and Tsezguerra agree to leave the original with Gon, content with copies. Goreinu decides to join forces with Tsezguerra's team to stop the Bombers, but as they invite Gon's group to cooperate as well, the Jackpot Hunter is contacted by Genthru, who orders him to hand over the card. Tsezguerra rightfully deduces that the Bombers think he has the original. When the conversation ends, Tsezguerra asks again about their united front, but, given the added risks, Tsezguerra proposes a trade instead: stalling the Bombers for three weeks in return for "Wild Luck Alexandrite". In Masadora, Goreinu and Tsezguerra's team rejoice that, after after obtaining that card, Gon's team will likely succeed in injuring one member of the Bomber group, forcing them to use one of their "Angel's Breath", which will cause their "Voucher" to turn into "Angel's Breath".
Goreinu buys an array of transport spells while Tsezguerra's team declares war on Genthru. In the next three days, he raises money to purchase more, which he again hands over to his allies. After nine days, the Bombers understand that someone is supplying Tsezguerra with cards and begin staking out the shop in Masadora. Goreinu is saved from running into the Bombers by Kess. He observes their actions from afar, understanding their plan and reporting back to Tsezguerra, who is thus forced to resort to trading cards with other players. One week later, Genthru's team begins the real chase, forcing Tsezguerra's to retreat outside of the game. Before doing so, they give Goreinu all their specified slot cards after creating fakes for themselves, and together they plan to return only if Goreinu sends a messenger to their hideout. The Bombers lie in wait in front of the Shiso Tree for ten days, while Goreinu keeps tabs on them from afar with a telescope. He contacts Killua and tells him that Tsezguerra is not coming back, informing him of his plan. Impressed by Tsezguerra's gamble, he decides to stay out of the fight to keep his cards safe. He tells Gon's team that he will pick up "Wild Luck Alexandrite" after they win. He warns them that the Bombers are heading to Masadora to buy more transport spells, after which they will target them.
Gon and his team manage to defeat the Bombers and use their "Angel's Breath" to heal Gon and Bara. Having checked their cards repeatedly, Goreinu discovers that they won and heads over to them, but refuses to hand over the two copies of "Angel's Breath" in his possession if they are going to be used on the Bombers. Killua asks him if he would use it on him, even though he has killed more people than the trio. Goreinu cannot bring himself to agree with their decision, but after Gon uses his only "Angel's Breath" on Genthru, he consents to give it to them together with all the cards that he and Tsezguerra's team collected, as they agreed to do after finding out that Battera rescinded the reward. He states that he managed to get only 4 billion, which he intends to split with Gon, Killua, and Biscuit. When Gon puts the last card in his binder, Eta announces that all players will take part in a quiz and that the prize is "Ruler's Blessing". Four groups of players teleport to them and claim that they mean no harm, and that they will sell the card to Gon should they win it. However, it is Gon who scores the most points, winning the last card and obtaining "Ruler's Invitation" soon after. The Bellam brothers arrive to steal the card, but Gon and Killua effortlessly defeat them. Goreinu journeys with Gon's team to Limeiro, attending first a parade and then a party in their honor.
13th Hunter Chairman Election arc
On August 8th, Goreinu heads to the Hunter Association's headquarters in Swardani City to vote in the first round of the election, during which he mourns Netero. He then checks up on Gon in the hospital, where he is in intensive care. Goreinu is one of Gon's friends who patrol the outside of the makeshift hospital when Killua and Alluka arrive. He is soon shocked by the tremendous power released by Nanika as it heals Gon. Gon's friends then accompany him to the Hunter Association's headquarters so he can see Leorio.
Abilities & Powers
Goreinu is capable enough to have passed the notoriously difficult Hunter Exam, and has access to all the privileges granted by his status as a Hunter. He proved to be a skilled Greed Island player, keeping tabs on multiple opponents and obtaining more than 50 cards while playing on his own. He repeatedly demonstrated to be capable negotiator. He seems to be able to mask his gaze, since he spied on the Bombers for over 20 days without being sensed.
Goreinu believes himself to be more powerful than some other Greed Island players hired along with him, and is confident enough in his grappling skills to choose wrestling as his game before facing Razor's pirates, who he estimated to be weaker than himself and the alliance he created with Gon and Tsezguerra's teams. Razor believed him to be worthy of taking part in his dodgeball match. His throws were powerful enough to knock Razor's devils off their feet, as well as to bruise an unsuspecting Razor, vouching for an impressive degree of brawn. Although a brush with death left him incapacitated for a few minutes, he was eventually able to get back into the game, contrary to Tsezguerra's predictions, showing a strong will. On that occasion, he also proved himself a fast thinker, going through his available options to survive Razor's throw and selecting the best one in a split second. This also implies his reflexes are fast enough to follow the ball. Despite being knocked out, he completed the deadly challenge without significant injuries.
Preternatural Perception: Goreinu was able to sense eyes on himself as soon as he entered the game, even though there were no visible enemies. He also managed to assess the power levels of Razor and his pirates and to compare them with those of his allies.
Keen Intellect: Goreinu was the first to realize the potential for conflict in the quest to obtain "Plot of Beach". He also gave Gon and Killua advice on how to go about gathering information on "Chrollo".
Goreinu can direct his Nen beasts with apparent ease and employ their special powers to gain a tactical advantage with the right timing, though the Nen beasts act by Goreinu's direct command rather than automatically. Goreinu can also pour his aura into an object with Shu and launch it at his opponent, although Razor was able to stop his throw with only one hand. His usage of Shu on the ball and possibly also his Nen ability show that he is proficient at Emission as well, although the latter might be an instance of Conjuration instead. He seems to be adept at Zetsu since he managed to spy on the Bombers for weeks without being discovered.
|Goreinu's Nen Abilities|
|Type: Manipulation||White Goreinu (白の賢者 Alabaster Sage)|
|With this ability, Goreinu emits a white gorilla-like creature made out of aura which he controls telepathically. Goreinu can switch places with it at any given time, which makes it an extremely useful ability for evading enemy attacks. If he loses his focus, however, the Nen beast disappears, and shock can prevent him from summoning it again. It is unknown if the Nen beast is conjured or emitted, although Emission is very likely involved in its teleportation ability.|
|Type: Manipulation||Black Goreinu (黒の賢者 Obsidian Sage)|
|With this ability, Goreinu emits a black gorilla-like creature made out of aura which he controls telepathically. It has the unique property of being capable of switching places with a target of Goreinu's choosing, allowing him to launch a surprise attack independently from the enemy's position and level of guard. This ability earned him Razor's praise. Like Goreinu's other Nen beast, the black gorilla is not on autopilot, meaning it will disappear if he loses consciousness. It is unknown if the Nen beast is conjured or emitted, although Emission is very likely involved in its teleportation ability.|
Appearances in Other Media
The Last Mission
Note: Events occurring in the Hunter × Hunter: The Last Mission movie do not constitute canon material.