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Notre (ノートル, Nōtoru) is a member of the Heil-Ly Family.[1]

Appearance[]

Notre is a shorter man with black hair and noticeable sideburns. He has a large nose and bushy eyebrows.

Personality[]

Notre is intelligent and observant, memorizing the intricate layout of the Heil-Ly's hideout. He also has a good rapport with Soufflé, worried about her safety and wondering what she would do without him.[2] Like his fellow Heil-Ly members, Notre seems to have sadistic tendencies and no qualms about killing many people.

Plot[]

Succession Contest arc[]

Notre is seen with the other Heil-Ly members as Morena uses her Contagion on them one at a time and explains how her Nen ability works.[1]

In Morena's office, the Heil-Ly boss tells Notre and Soufflé to return to Room 3131 and report back on the situation in Room 3101. A hacker and Transmuter, Soufflé (level 28) wonders how they return to Room 3131. A plumber and Conjurer, Notre (level 24) says that they just got back to the hideout using 3131 and then through the disposal area (the laundry room), explaining that they need to do the reverse and go through the laundry room to the processing area (the shower room) and then out through the living room. Soufflé is left confused and asks for the explanation again, but Notre replies that her confusion will get them killed and wonders what she would do without him.[2]

Abilities & Powers[]

Nen[]

Notre is a Conjurer. Having reached level 24 with Morena's Nen ability, Notre's aura amount and output have been increased. He also obtained a Nen ability, which remains unknown.[2]

Manga Appearances[]

Succession Contest arc
349. Worm Toxin Absent
350. Prince Absent
351. Battle to the Death Absent
352. Troublesome Absent
353. Cold-Blooded Absent
354. Heat Absent
355. Detonation Absent
356. Unfortunate: Part 1 Absent
357. Unfortunate: Part 2 Absent
358. Eve Absent
359. Departure Absent
360. Parasite Absent
361. Withdraw Absent
362. Resolve Absent
363. Nen Beast Absent
364. Speculation Absent
365. Choice Absent
366. To Each His Own Absent
367. Synchronization Absent
368. Foul Play Absent
369. Limits Absent
370. Observation Absent
371. Mission Absent
372. Disappearance Absent
373. Inheritance Absent
374. Ability Absent
375. Persuasion Absent
376. Determination Absent
377. Scheme Absent
378. Balance Debut
379. Collaboration Absent
380. Alarm Absent
381. Predation Absent
382. Awakening Absent
383. Escape Absent
384. War Absent
385. Warning Absent
386. Hypothesis Absent
387. Recreation Absent
388. Reflection Absent
389. Curse Absent
390. Clash: Part 1 Absent
391. Clash: Part 2 Absent
392. Information Absent
393. Plea Absent
394. Hypothesis Appears
395. Founding: Part 1 Absent
396. Founding: Part 2 Absent
397. Founding: Part 3 Absent
398. Search Absent
399. Expulsion Absent
400. Secrecy Absent

References[]

  1. 1.0 1.1 Hunter × Hunter - Volume 36, Chapter 378
  2. 2.0 2.1 2.2 Hunter × Hunter - Volume 38, Chapter 394

Navigation[]

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