Notre (ノートル, Nōtoru) is a member of the Heil-Ly Family.[1]
Appearance[]
Notre is a shorter man with black hair and noticeable sideburns. He has a large nose and bushy eyebrows.
Personality[]
Notre is intelligent and observant, memorizing the intricate layout of the Heil-Ly's hideout. He also has a good rapport with Soufflé, worried about her safety and wondering what she would do without him.[2] Like his fellow Heil-Ly members, Notre seems to have sadistic tendencies and no qualms about killing many people.
Plot[]
Succession Contest arc[]
Notre is seen with the other Heil-Ly members as Morena uses her Contagion on them one at a time and explains how her Nen ability works.[1]
In Morena's office, the Heil-Ly boss tells Notre and Soufflé to return to Room 3131 and report back on the situation in Room 3101. A hacker and Transmuter, Soufflé (level 28) wonders how they return to Room 3131. A plumber and Conjurer, Notre (level 24) says that they just got back to the hideout using 3131 and then through the disposal area (the laundry room), explaining that they need to do the reverse and go through the laundry room to the processing area (the shower room) and then out through the living room. Soufflé is left confused and asks for the explanation again, but Notre replies that her confusion will get them killed and wonders what she would do without him.[2]
Abilities & Powers[]
Nen[]
Notre is a Conjurer. Having reached level 24 with Morena's Nen ability, Notre's aura amount and output have been increased. He also obtained a Nen ability, which remains unknown.[2]
Manga Appearances[]
349. Worm Toxin | Absent |
350. Prince | Absent |
351. Battle to the Death | Absent |
352. Troublesome | Absent |
353. Cold-Blooded | Absent |
354. Heat | Absent |
355. Detonation | Absent |
356. Unfortunate: Part 1 | Absent |
357. Unfortunate: Part 2 | Absent |
358. Eve | Absent |
359. Departure | Absent |
360. Parasite | Absent |
361. Withdraw | Absent |
362. Resolve | Absent |
363. Nen Beast | Absent |
364. Speculation | Absent |
365. Choice | Absent |
366. To Each His Own | Absent |
367. Synchronization | Absent |
368. Foul Play | Absent |
369. Limits | Absent |
370. Observation | Absent |
371. Mission | Absent |
372. Disappearance | Absent |
373. Inheritance | Absent |
374. Ability | Absent |
375. Persuasion | Absent |
376. Determination | Absent |
377. Scheme | Absent |
378. Balance | Debut |
379. Collaboration | Absent |
380. Alarm | Absent |
381. Predation | Absent |
382. Awakening | Absent |
383. Escape | Absent |
384. War | Absent |
385. Warning | Absent |
386. Hypothesis | Absent |
387. Recreation | Absent |
388. Reflection | Absent |
389. Curse | Absent |
390. Clash: Part 1 | Absent |
391. Clash: Part 2 | Absent |
392. Information | Absent |
393. Plea | Absent |
394. Hypothesis | Appears |
395. Founding: Part 1 | Absent |
396. Founding: Part 2 | Absent |
397. Founding: Part 3 | Absent |
398. Search | Absent |
399. Expulsion | Absent |
400. Secrecy | Absent |
References[]
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