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  • Jesus, Mary and Joseph! We have over 1000 responses on both Hatsu Concept pages, and now it's time for a third! 

    Just like the previous two pages, please set any of your Hatsus in the following format (and remember to give feedback on other people's ideas):

    Name:

    Nen Type: 

    Description:

    Limitations:


    I did/do have an original concept for the newest board, but I still need to figure out a few aspects of it, so here's an old one from thread number two:

    Name: Steamroller (Power through Aggression)

    Nen Type: Enhancement

    Description: Once activated, the user's fists are forced into a state of Zetsu, and they are unable to channel any aura whatsoever into them, the only way to do so by punching their opponents. Once they do so, the amount of Nen in each punch will increase slightly, doing so more and more with each punch the user lands, increasing exponentially until there comes a point where each punch from the user's fist may exceed the power of a fully charged Ko strike. The name emerges from this fact, as if the user is able to stick to the opponent long enough and land enough punches, they may be able to completely steamroll past them without relying on defence in any way whatsoever. This will only happen while the user is striking their opponent, however, and the entire time that they are not punching their foe, the amount of aura in their fists will decrease. If the user is not able to land a hit on their opponent for a long enough span of time, they will once again be forced into a state of Zetsu on their fists, and will have to build up their power all over again.

    There is also a sub-hatsu for this ability, which is as follows:

    Name: KO(Oblivion Knock Out)

    Nen Type: Enhancement, Emission

    Description:  A finishing blow used after gaining enough power from Steamroller, the user is able to channel the aura from both their fists into one fist, double it, then strike the enemy with all their might. The user is also able to emit the aura from their fist in order to hit their opponent from afar, though in this case, the power of the attack would be halved, not doubled. The latter method would most likely be used in order to hit an enemy that had evaded the user for too long, so as to not waste the aura they have built up by not being able to hit them with their fists.

    Limitations:

    1) The amount of aura gained from each punch is proportional to the amount of strength that the user puts into the punch being thrown. For example, if the user were to throw a punch with their full power and weight behind it, their power would increase drastically, whereas a small jab would only net a small amount of aura. This is an important handicap, as it would mean that against a master enhancer such as Uvogin, it would be incredibly difficult to Steamroll him in a short amount of time, as throwing a full-body punch with no protective aura would almost definitely break the user's fist before they could do any damage to their opponent.

    2) As stated before, the entire time the user is not punching their opponent, the amount of aura in their fists will decrease until their fists are in a state of Zetsu. As such, if their opponent is able to evade the user for long enough, they may be able to completely nullify their attack power.

    3) Once KO is used, the power of the user's fists will immediately be set to zero and will be forced into a state of Zetsu.

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    • Name: Weight/ density manipulation. Nen type: Transmitter. Description: The user essentially controls the density or weight of their aura, much in the same way Hisoka controls the elasticity of his own. By doing so when the user is in a state of ‘Ten’ they could change the aura around their body to the density of helium and could float. By expelling aura of a different density in a certain direction the user could then harness Newton’s third law of motion to control themselves in the air basically learning to fly. Increasing the density to that of lead would have the opposite effect making the body heavier, this could be utilised in the form of a punch using ‘Gyo’ or ‘ko’ in combination could lead to a devastating blow. Additionally since this is a transmitter technique and enhancer abilities are more freely available, the strengthening of objects or ‘shu’ Would be incredibly effective when combined with aura that can change density. Especially ranged attacks. For example a bow and arrow could be flown to a great height and be used as a kinetic bombardment using ‘shu’ to change the weight of he arrows mid air, in turn increasing their speed (force = mass x acceleration) I haven’t thought of any attacks specifically as this can be used as this ability is so diverse. limitations: 1-flight being extremely tiering due to the large amount of nen expenditure needed to control yourself mid flight. 2-It would be impossible to mask your presence when flying as the suppression of your men would mean falling out of the sky.

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    • Name: Gift of Life


      Nen Type: Special


      Does: This nen technique has the ability to make either weapons or armor type things sapient. This gives them the status of being alive and allows them to ba able to grow. Like every so often it will become more powerful and either grant its user a defense value against certain things, like poison, fire, ice, lightning, etc. or a increased attack of that element. Maybe even having the possibility to add such things as 'Damage against Undead/Dragons/Gods/etc.' or even increasing the user's strength, agility, durability or tactics. It might even, if it is a hat, increase skills like Performance, cooking, gardening or other skills. I got the idea from the Elona Omake Overhaul freeware game where you occassionally find a living weapon. I've found three so far, but when I leveled up the weapon shop I managed to find a few interesting ones there that can be bought.


      Limitations - I'm making it have three or more limitatiosn

      1. Since the weapon has a mind of its own it might choose not to grant the user/owner their power should.

      2. Sometimes, if the character isn't as powerful as the weapon/armor, it may backfiire and cause problems, like ice  resistance being grannted by warming the body making you get nasty sunburns that scar you for life, the intelligence boon may accidentally drive a character insane until they learn to properly use the weapon or a nen user removes the 'curse' from them. Boosted stgrength from a weapon could break bones which might cripple a person who isn't used to using the weapon/armor.

      3. The sword may try to start fights by pretending to be the character and yelling at another nen user in hopes of gaining enough residue nen from the fight to 'level up' and gain a new power/boon. This can cause problems if the person is stronger and the user is incapable of properly combating the enemy.



      What do you think?

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    • Yuki, I think it's too OP if you can have more than 1 item at once. Imagine a fight versus a nen user, who's relying on physical power, and you create an item, that gives phys. def. and another one, that deals damage+ to your opponent, based on his type. Basically, you can counter any enemy you meet, and the only limitation you should get is "unability to make more than 1", so you will increase your nen power just by going either power with no def, or def with no power (protecting someone, for example). Although, it's not that OP, as other nen abilities from previous pages.

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    • Thank you for being honest. I am honestly thinking of making the user only be able to make 1 per person they wish to have a Living Weapon. 


      If the user has to force his control over the object's new mind it would make it limit to one, especially considering how most things think only in the mannerism that they were created for use. Like a weapon simply wanting to fight all the time and not heal, use barriers or anything else. Another thing is that maybe the Living Weapon/Armor just be able to only give slight boost to skils (1.125% increase) all battle skills and might give more for things like hunting/foraging for food, sewing/tailoring, and doing other things to gain the three basic necessities of human life (food/drink, shelter [which requires money] and clothes.) This would mean that the character would have to either negotiate on what to pick, that he would have to force the object using his Nen, which would be anywhere up to extremely difficult, or that the Living Weapon/Armor chooses before the character realizes that it is near/has grown stronger. 



      Though maybe the weapon chooses not to use its power at all, becoming less useful in fights, and sometimes some things can be useless in fights, like enhanced/freely-given abilities such as crafting skills, household skills, and some like the fortune telling Nen girl's hatsu.and others may be dangerous for the user to use, but I don't know how. 


      Not only that but maybe limiting the creations altogether to 5 with one per person. 

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    • Name: Natural In

      Nen Type: Transmuter

      Description: The user of this technique has mastered In to the extent in which it is always active. Their aura may appear to leak from their body and dissipate into the environment like that of a non-user, but it is actually turned into In when far away enough and brought back, circling them in an invisible, thick and dense Ten. Presence may be hidden effortlessly during a Ken, and they overall may fight all the time with the enemy needing to use Gyo to so much as see their aura. Transmuters are weaker than Enhancers in close quarters combat, you say? Not so true when so much of their aura has to stay in the eyes just to know what the transmuter is going to do. Combined with Ethereal Perversion for mid-range fighting and some low level Emitter skills, this makes for one hell of a gimmicky fighter. They may even pretend like they're a weaker nen user than they are by putting their aura 50% into In and 50% into normal Ken and tricking the enemy by distributing both layers of Ryu differently.

      Risk and Mindset: Once learned, can never be fully deactivated. It actually takes active effort to not use In, albeit the base "Ten that looks like you're not an user" is trivial enough it may be kept on constantly.

      This ability also reveals that the user has a deeply ingrained fear of revealing their nature within them, not because of some edgy "I may accidentally harm others" kind of fear, but fear that they may become victims of violence and other people may suffer because of their existence.

      The girl who uses these abilities is smart and skilled, but weak. She is far more versatile, tricky and gimmicky than powerful. She can only keep her Ren up for like 90~100 minutes at best and her En is just around five meters wide, but she can trick into death opponents who are far stronger than herself. Her strength in a Ryu fight would be comparable to that of Genthru, that is, not a match to Knuckle or to Gon&Killua after Bisky's second round of training, but considerably stronger than they were before that. She is, however, as competent as a one, maybe two-stars Hunter despite being only 21-yo and a Hunter since age 15. Zushi-level talent, basically.



      Gonna edit this comment to add a new technique I thought of.

      Name: Chameleon Cocoon

      Nen Type: Conjuration and Enhancement

      Description: At the expense of several times her Ken's AOP, Teresa creates a cocoon whose roughly spherical or oval shape externally mimics the textures and hues of the environment in order to create a really good camouflage. The rest of her aura is then sucked from her body and permeates the cocoon while she is impossibilitated from using nen for twenty hours during which she is put into a kind of hibernation. The thick and dense cocoon weighs multiple metric tons and has a gradient of flexibility vs hardness, being exteriorly made of microscopic hard scales, then elastic throughout most of it but continuously becoming harder until it is extremely hard right before the interior, then relatively soft again so that it is comfortable inside. This allows it to stop piercing and cutting attacks, disperse and absorb the strength of strong impacts as well as keep her comfortable the entire time. It can be made to fit a few more people inside, with a maximum internal space of four cubic meters. Even without Nen enhancing it, the material with this gradient of mechanical properties which it is made of makes it as tough as one meter of rolled homogenous steel armor (RHA) per centimeter of thickness (usually several decimeters thick) and will resist nearly all forms of damage (acid, electricity, heat, etc: the harder parts are conductive while the most flexible ones are insulators). With extra nen, it can become even stronger by many, even dozens of times over, as well as progressively gains the special property of allowing O2 gas in and CO2 out, meaning that other people may stay in there and not make them all suffocate as a consequence. The cocoon will last at least 21 hours and at most 28 hours before it disappears. The hibernation helps accelerate all of her forms of recovery, but renders her defenseless.

      Limitations: Should the cocoon be destroyed before the twenty hours of hibernation have elapsed, Teresa will be found defenseless inside, the aura within the cocoon dispersed and leaving her in Zetsu. If it is pierced or cut, then she can be found with a Ten that mixes with the aura within the cocoon. The cocoon cannot receive the effects of In, nor can the aura which enhances it.

      This is basically an extreme defensive measure. It can easily get to vsbattles's Tier 8 levels of resistance, potentially Tier 7 with nen, acts as a composite armor that's fine-tuned to stop basically whatever it can, but Teresa is defenseless for freaking twenty hours should she use it alone. If she recovers, however, you can bet she'll make a full recovery inside this, even if she had several broken bones before manifesting it. A last resort in every sense of the word.

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    • Now I'll make a small Emission technique and then bring back the techniques I used to use on a scarlet-eyed FC and now am using on a sort of shy-femdom-normal girl-succubus OC (my characters get more complicated by the year, I'm telling you).

      Name: Homing Puzzle

      Nen Type: Emission and Transmutation

      Description: The user shoots an arrow or otherwise piercing projectile made of aura and it follows its target in any pattern other than a straight curve/line. It must necessarily zig-zag or some other pattern that is defined at the moment of the shot. Cannot be controlled after being shot and will only disappear upon hitting something capable of stopping it. The most "control" the user has over it is being able to reabsorb it into their shroud, should it come back to them, so long as they can make the aura density and shape in the target part of their body sufficiently similar to that of the arrow itself.

      Limitations: No more than the ones listed. Just a simple Emission technique meant to be used alongside Natural In to catch the opponent off-guard. It's shaped into an arrow in order to pierce and thus not be a mere Emission technique which would be way too weak in the hands of a Transmuter.



      Now for my Ethereal Series, just to keep them nearby...



      Name: Ethereal Perversion

      Nen Type: Transmutation. Potentially, conjuration.


      Description: This hatsu skill shapes the user's aura into tentacles of aura, which may then be used to attack, defend, or even help the user move around. This has several uses:

      1. Block an attack with a tentacle.

      If the attack blocked is stronger than the tentacle's resistance, the tentacle may be cut off, resulting in the loss of the aura used for its creation and projection. An attack stronger than the blow but weaker than the tentacle's resistance will simply push the tentacle back.

      2. Grab and move a person or object with a tentacle.

      3. Attack by whipping a tentacle.

      4. Making the tentacle's tip piercing to pierce one's body.

      5. Using the tentacles as legs to move oneself around, either to climb stuff or when one has broken legs.

      This Hatsu's range is the range one can project its own aura through. Therefore, practicing En is good if one wants to increase this Hatsu's range.

      The Succubus may also use this in Conjuration form, but it's weaker and meant exclusively for sex, not even being actually like octopus tentacles but slippery and clean tentacles meant for having sex, which can ejaculate without impregnating anyone. The skin at the tip of the conjured tentacles may also retract itself like the foreskin of a penis, revealing a progressively rounder shape at the tip until it opens and allows the shape of a glans to reveal itself. The transmutation form is purple, while the conjured tentacles are red. Typically, she materializes up to eight tentacles, but less may be used to further protect her own body or conserve power.

      Restrictions: Attacks from the Ethereal series may not be used alongside Esoteric Disguise.



      Name: Ethereal Sword

      Nen Type: Transmutation

      Description: This Hatsu ability merely shapes the user's aura into a blade, giving it piercing and cutting properties, and all. May be used to block and attack. That's really all.

      Restrictions: Same from Ethereal Perversion.



      Name: Esoteric Disguise.

      Nen Type: Transmutation.

      Description: This Hatsu changes one's aura to look like another person or even animal or object's. This can be used to mimic their Nen type, gaining their Force entirely, but not all of their Accuracy. This does not, however, allow to steal their Hatsu abilities. Essentially, it's better than Zetsu for tailing someone that knows you.

      Restriction: To use any attack from the Ethereal series, this must be turned off. It does not matter if one's mimicking someone with Transmutation Nen Type, the Ethereal series attacks will be blocked from usage. This is to make them slightly stronger.



      Name: Esoteric Mimic

      Nen Type: Transmutation

      Description: This Hatsu allows one to change its own aura in order to make it show emotions one doesn't feel. This may be used, for example, to create a ridiculously, mind-blowingly strongbloodlust on its aura to get people around to cower in fear. It can also be used to mimic an aura that's just like every single of the evilest Chimera Ants' auras combined in order to cause great psychological trauma. It may also be used to make one's aura neutral and unagressive when one intends assassination.

      Limitations: This ability cannot be used alongside Scarlet Eyes. When those are in effect, aura will always show the user's own intense emotions. (In the Succubus's case, this technique requires as much neutrality in/control of one's own emotions as possible to maintain, or else there shall be a strong interference.)

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    • Created a new Hatsu for Teresa:

      Name: Gagged and Bound (may change the name)

      Nen Type: Enhancement

      Description: If the restraint and vow is fulfilled, then Teresa can activate this hatsu before or after taking any damage in a fight. From this point on, the more she is hit and especially the more pain she suffers — damage is important, but being beaten by multiple attacks is more effective than receiving one very damaging blow —, the stronger she gets. Her Ren will become stronger and her Enhancement abilities will become more effective despite not spending a significant amount of aura. Simply, her Nen becomes stronger the more she gets beaten in a fight. This ability manifests the masochist side of Teresa which she hides.

      Limitations:

      • Must consent with the fight or otherwise desire it. If she is ambushed, blackmailed or otherwise coerced into fighting, it cannot be activated.
      • This ability has a limit to how strong Teresa can become: it is based on how much damage and pain she has taken. Should Teresa suffer more pain or damage than she can endure or enjoy, then her power will start to diminish rather than increase, potentially forcefully nullifying this very hatsu through excessive damage. If, however,  she can keep herself at her peak at all times, her power is multiplied by several times over.
      • This ability is opposed to Natural In and In in general, because of how it manifests a side of herself she's embarrassed about. The stronger the buff becomes, the harder it becomes to use In. At the peak of her power, it is impossible to use In.
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    • Name: Ammunition

      Nen Type:  Emission (100% Mastery)

      Description: A simple emission concept, the Hatsu allows for nen bullets to be created, with a contract of 100 bullets per day. With the Hunter having 3 set weapons, hand crafted with inscribings of nen (much like Wing's promise rope, but with the empowered nen like Ging did with the tape player) into these weapons. Each weapon having its own special bullets and subsequent abilities. The nen bullets can act as In and so cannot be seen without using Gyo. There is no way to tell how many bullets remain, and will have to personally count, meaning in tough situations, the hunter will have to remain calm and keep track at all times. With such conditions on condition and nen inscribings, these nen bullets are undoubtfully powerful, (Rivalling the power of Uvogin’s Big Bang Impact or Gon’s Fully Powered Jajaken) With long ranged weapons being the main source of power, up close battles require strong skill with the gun and application of Shu, meaning the Hunter must be skilled with his weapons both up close and far away.

      The Musket: The Primary weapon, a basic musket with a bayonet attachment, allowing for Shu technique for close range, being able to fire strengthened nen bullets from the contract playing into the 80% mastery of Enhancement, with the nen inscribings also boosting the amount of aura in each bullet. The bullets shot from this gun are the only ones that inflict damage but are extremely fast and powerful

      The Sawed Off: A support weapon which shoots nen bullets and when the person hit with said bullet gets a boost of aura (much like Knuckle’s loan). The user can even shoot themselves since the nen inscribing help boost the amount of aura in the bullets. It also can rapidly heal wounds, more bullets required depending on the severity. (1 Bullet can heal around a stab wound) Each trait of bullet requires its own, you cannot shoot 1 bullet that both heals and boosts aura

      The USP-S: This bullet nullifies aura, i.e. it is a counter nen bullet, not to say one bullet will break a whole aura, it has a small area of effect, around 10mm radius and will barely weaken nen attacks without a mass number of bullets.

      Sub Hatsu:

      Name: Assistance

      Nen Type:  Emission (100%) Manipulation (80%)

      Description: Much like Razor’s dodgeball team, these are manipulated aura that has been separated from the Hunter, each weapon having its own unique assistance, essentially beings are created to use the weapons when the Hunter doesn’t wish to use it themselves, it is not a requirement that they are summoned when the Hunter isn’t using said weapon though. There accuracy skills are directly related to the Hunter’s mental state. The Assistance using the Musket is named Tango, it is slow but the most accurate, being able to shoot from over 5km away. The Assistance using the Sawed Off Is named Gamma, he is the fastest of the 3 and has the highest defence, he cannot perform any offensive moves, but his healing factor for the bullets is doubled. Lastly the Assistance equipping the USP-S in called Ingrid, it is average all around and is capable of using In on itself, concealing it.

      Name: Bullet Time

      Nen Type:  Emission (100%) Enhancement (80%) Conjuration (40%)

      Description: The trump card of this hatsu, a stopwatch is conjured, and the Hunter decides a time between 1 and 60 seconds. During this time the 100 bullet condition is lifted, without sacrificing the strengthen aura, in fact making it even more stronger of the Hunter and the nen bullets, but with the added condition that for every second spent in bullet time equates to an hours debt forced into zetsu afterwards, on top of the already 24 hour debt, meaning 1 minute for unlimited shots means 84 hours defenceless immediately afterwards. A major limitation being this ability can be activated when 50 bullets remain, having any other amount of bullet won’t allow for this ability to work. This means that the Hunter will have to have fully assessed the extent of their opponent’s strength and will have to make a snapshot decision whether they can win in the remaining 50 bullets, or if its sustainable to use said amount when later fights might occur

      Limitations: A condition with a condition which makes the nen bullets all the more powerful being only having 100 bullets every 24 hours, resetting back to 100 at 24 hours since the last bullet shot. If all 100 bullets are shot, the Hunter will be forced into a state of zetsu, rendering them unable to use nen for 24 hours from the last bullet. This does not apply if the user shoots 99 or less. Meaning drawn out fights or multiple fights within 24 are undesirable and force situations where every bullet is precious, meaning as little as possible to be shot per fight. These nen bullets can only be shot with the guns mentioned. This means the Hunter will have to choose their fights carefully and would struggle with multiple string opponents, but also would struggle with large numbers since each bullet is valuable.

      For Assistance: Each Assistance costs 10 bullets to summon, and every bullet they shoot is deducted from the Hunter’s 100 bullets. They can not use zetsu since they are separated aura, apart from the exception of Ingrid which is capable of In. Gamma can not attack who the Hunter deems hostile. Each Assistance has its own range from the Hunter, Tango can go up to 5km away, Gamma 50m and Ingrid 100m, otherwise they will disappear and the aura wont return to the hunter until they are within that range.

      Assistance can not be used during bullet time, and all Assistants will be returned to the Hunter upon activation, leaving the weapon behind.

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    • Name: Kazan

      Nen Type: Transmutation (100%) Conjuration (80%)

       

      Descriptions: Being able to change their aura into lava, by being able to conjure stone and having immense heat from their transmutation ability, instantly creating molten magma, which the user can freely manipulate with the application of heat as a barrier for his body. The heat transmutation also allows for a burst of wildfire by using En with the aura taking 100 degrees Celsius plus. Setting all flammable material alight in the area. With the distance and time of En relating to the Nen User’s Skill. This also allows for projectiles to lose power and accuracy since a near impenetrable barrier of heat shrouds the user and shields of magma flow can easily block most attacks. Further application of this would be to create floating streams of magma or balls of magma that can be launched by the user.

       

      Limitations:  It known that En is extremely hard to maintain and very draining, meaning the burst of wildfire and floating magma streams are difficult and tiring to use, meaning they can not be maintained for long. Plus if the user runs out of Ren whilst using this ability his body temperature will stay the same, and whilst they are better trained to withstand high temperatures, without strong protection of aura they will weaken greatly due to overheating and exhaustion.

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    • A few hatsu abilities made by a few friends of mine in a play-by-post roleplay of ours.

      Name: Hunting Dog

      Nen Type: Specialization

      Description: A hatsu akin to Emperor's Time, in which the user gains 100% mastery of two other nen types. Typically, Enhancement is kept as one of them.

      Limitations: The mastery over the other two types is completely sacrificed, meaning should enhancement not be among the types in use, one's Ken would be useless for defense and attack.



      Name: Mad Dog

      Nen Type: Enhancement

      Description: A technique wherein the user vows not to use Transmutation, Emission, Manipulation or Conjuration during it for anything whatsoever. In exchange, their enhancement abilities are multiplied in intensity by a few times, so much so that their Ken is as powerful as if Gyo was simultaneously being used in every part of their body.



      Name: Heisei

      Nen Type: Transmutation

      Description: The user's aura becomes an actual energy, like thermal or kinetic energy, which needs to exist by mixing itself with energies from other forms of matter or with electromagnetic waves. This energy degenerates whatever it flows through, making it rot or whatever. Even yelling with it is dangerous.

      Limitations: Nen users are very hard to affect since even Ten is a very powerful insulator of it.



      Name: Hero's Cape

      Nen Type: Enhancement

      Description: The user of this ability has swore on his life to never use Nen against an innocent and to only use this ability to help others. It shall transform them into a more muscular and heroic version of themselves, a symbol of peace which can sustain the hopes of society. Once transformed, their power will slowly but surely continue to grow for as long as this ability is kept activated and Ren is kept up, and they shall be resistant to forms of intimidation, as well as other nen users's hatsu abilities, being able to shoulder all evil not to let it harm others: they may even take a manipulator's needles straight to the face without being controlled.

      Limitations: For heroes are never ashamed of their actions being seen, this ability cannot be used alongside In. Should any of its restrictions be broken, the hero will die.



      Name: Living Pistol (this one was made by me)

      Nen Type: Emission

      Description: The user of this technique continually emits aura from their feet at a high pressure, gaining insane movement speed for a low cost on aura and being able to emit a Ko from there to move incredibly fast if necessary. Aura may also be expelled in the form of simple projects that come from one's feet.

      Limitations: Can only be used from one's feet.

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    • Soniczeath wrote:

      The Musket: The Primary weapon, a basic musket with a bayonet attachment, allowing for Shu technique for close range, being able to fire strengthened nen bullets from the contract playing into the 80% mastery of Enhancement, with the nen inscribings also boosting the amount of aura in each bullet. The bullets shot from this gun are the only ones that inflict damage but are extremely fast and powerful

      There's no such thing as "enhanced nen bullets", afaik. If they're emission rather than conjuration, then the aura that makes them is their strength. An enhancer would be significantly weaker when shooting these bullets than an emitter.

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    • Long time no see, guys! Figured I could post an idea or two here! Let me know what you think!

      Name: Worm Hunt (Parasite Hunter)

      Type: Conjuration, Manipulation

      Description: The user conjures a small worm in the palm of their left hand. This worm will seek out the last person the user has touched with their right hand, and attempt to burrow into them. Should this occur successfully, the user will gain control over the target for one week before the worm fades away and the target becomes immune to further control attemps by the user. The victim is capable of using aura and Hatsus while under the user's control, but will only obey simple, one-sentence commands. The victim will have no memory of being under the user's control.

      Limitations: The user must make contact with the target using their right hand within ten minutes of activating this ability. Additionally, the user cannot move from their position while the worm is on the move, but the worm is capable of traveling great distances, though at a slow pace (meaning for quick parasitization, the user must be in close proximity to the target when activating this ability). Should the user move from their location, the worm will disperse (once control has been established, this limitation is lifted). The user can only issue simple, one-sentence commands to a controlled entity; after one week of contro, the manipulated entity becomes completely immune to further manipulation by the user's parasites. 

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    • (Sorry about that, above post was me - didn't realize I wasn't logged in)

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    • Here's a simple one:

      Name: Bokken (Wooden Sword)

      Type: Enhancement, Transmutation

      Description: The user coats a blunt, wooden object with aura that allows them to use it like a sword, giving it extremely high cutting properties. A simple swing from the user can easily chop down a tree (though the exact force is dependent on how much aura the user is expending per swing). The aura also extends the 'blade' by another inch and a half, giving slightly longer reach than normal.

      Limitations: In exchange for an extremely high degree of sharpness and cutting power, this Hatsu can only be applied to blunt objects made of wood, such as walking sticks. (Tree branches and twigs will be 'rejected' by this hatsu, and won't work.) 

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    • Name: Gamblin' Man (Random Item Cards)

      Type: Conjuration (maybe Specialization as well?)

      Description: The user conjures a deck of playing cards; depending on what they draw, the card will turn into an object that may or may not help the user in whatever situation they are currently facing. Drawing an Ace during a fight, for instance, will turn the card into a weapon the user is proficient with, allowing them to fight more effectively, while drawing something like a two will give the user something random, like a plain wooden stick or a rubber chicken.

      Limitations: The user can only draw a card from this deck three times per day, and what card is drawn cannot be exchanged or influenced in any way. Higher numbers and face cards will give the user much better items to use, while lower numbers will give objects that are either not well-suited to the task at hand, or completely unrelated.

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    • Name: Artist's Rendition (Paper World)

      Type: Conjuration

      Description: The user, upon touching a target, can transport both themselves and the target to a flat expanse, roughly the size of a football field. The user stands at one end of this field, while the target stands at the other, with what appears to be dozens of random, life-sized origami animals scattered across the field; the target must make their way to the other side of the field and touch the user without being damaged by the origami entities (which are mentally controlled by the user) as doing so will cause the victim to start turning into what appears to be a paper cutout of themselves. Should they transform, the user is capable of turning them back to normal or simply leaving them as a piece of paper. Damaging the paper in any way will cause damage to the person trapped inside, though simply folding it up will not count as 'damage'.

      Limitations: The origami entities are very fragile, and generally are not very durable. However, something as simple as a papercut will cause the transformation to start. This transformation is gradual, starting from the wound site, and should the victim reach the user before completely transforming, they will return to normal. The user cannot move from their location while this Hatsu is active, though they can duck out of the way of a victim's grasp so long as their feet don't move from their spots on the ground. Should the user move, both the user and the target will be catapulted from this space and the user will be unable to use this Hatsu for the following week.

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    • Name: Lightweight Artillery

      Type: Emission, Transmutation

      Description: The user forms a finger gun, and fires small Nen 'bullets' from the tip. Each 'bullet' will stick to whatever it touches, and either make it lighter or heavier, based on the user's intentions. If something becomes light enough, it will start to float like it is being carried by a balloon. Each 'bullet' will carries roughly ten pounds, to either be added or subtracted from the weight of an object. The user can fire off as many shots as they need in the time this ability is active.

      Limitations: The user, in order to 'prime' their 'weapon' must bite their thumb hard enough to draw blood before forming the finger gun. The gun's effectiveness will only last as long as the wound remains, as once a scab forms the ability shuts itself off until the user draws blood again. (It should be noted, however, that drawing blood again before the original time limit is up does not increase the amount of time this Hatsu is active for.)

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    • Name: Cyber Cube

      Type: Manipulation(main), Transmutation, Emission

      Description: This ability the user has acess to a cube that is linked to the users nen. With this the user can activate the cube and use its preset powers. Since nen is used to activate the preset powers the users nen is transmutated into these preset powers which consists of lightning bolts, lasers, freezing wind, and barriers made of nen. Furthermore the user can continuously pour more nen into the cube increasing its size and functionality. If the cube were to become damaged repairs can be made by sending nen towards the cube.

      Limitations: Whilst using the cube only one power can be used at a time. 

      Conditions: In order to start the cube the user must trace a seal on the face of the cube or it will not function at maximum capacity

      (If anyone can give this ability a better name that would be great)

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    • Name: Moxie

      Type: Enhancement

      Description: The user gains confidence in batttle, continuously increasing their speed and power up to 10 times from when the battle started.

      Limitations/Conditions: 1. The user only gains the confidence from Moxie as a result in landing the same attack over and over again. For example, If you start a fight and land a haymaker with your right hand the next right handed haymaker will be faster and more powerful, you can repeat this action until you hit the maximum amount of moxie.

      2. If you start a fight with a right haymaker,and stack the moxie up to 5, then attack with a left straight, you will not gain moxie, and the counter will reset to zero.

      3. Moxie only activates whilst fighting you can stack this effect on multiple opponents at once so long as its the exact same attack as before.

      4. Moxie applys to physical attacks so shooting a gun wont enhance the bullet but you would have a really fast/strong trigger finger. However since swordplay relies on speed and power your sword swing would increase but only if its the same attack, like a thrust or a sweeping attack consecutively.

      5. Again moxie only applies to physical motion, so using the same transmuter attack or emitter attack does you no good.

      6. When a battle is over Moxie resets. A battle is over when the user isn't attacking or hasn't been attacked for at least 5 minutes.

      7. Thus the Moxie powered attack must land within 5 minutes, being blocked or missing the attack will not add moxie nor reset the counter however if you attempt a different attack, regardless of missing or being blocked the moxie counter will reset.

      -This is my first post ever, any criticisms or advice would be greatly appreciated.

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    • Here's a simple one, yet the possibilities are endless!

      Name: Pursuit (Chase It Down)

      Type: Enhancement

      Description: The user will move as quickly as the fastest object in their vicinity in straight lines.

      Limitations: The user can only move as fast as the object is moving, and cannot maintain that speed after the object has stopped moving. The user can only move in straight lines while using this ability.

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    • Name: Celluar Conductor 

      Type: Manipulation(main), Transmutation, Emission

      Description: The user has complete control over their own cells and the cells of other living organisms mainly plants and to some degree control over inanimate objects and can alter its size. With this ability the user can create clones with different celluar properties through the usage of transmutation. An example the user can make clones of themselves with explosive cells or clones that have strong cells as tough as iron all of which the user can provide their own cells with these same properties.

      Limitations: The user can only make 3 clones with different properties and double the amount when using the same properties for a clone. Also the user can only have control of two people's cells and can only manipulate nerve cells and clone them nothing else. When controlling the size of an object it can only go into the size of a full grown tree

      Conditions: The user must make eye contact with those they want to control and must wait 3 minutes for the effect to take place. When the user wants to manipulate an inanimate object they must cite a mantra that lasts for one minute

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    • YukiHanakoMori wrote:
      Name: Gift of Life


      Nen Type: Special


      Does: This nen technique has the ability to make either weapons or armor type things sapient. This gives them the status of being alive and allows them to ba able to grow. Like every so often it will become more powerful and either grant its user a defense value against certain things, like poison, fire, ice, lightning, etc. or a increased attack of that element. Maybe even having the possibility to add such things as 'Damage against Undead/Dragons/Gods/etc.' or even increasing the user's strength, agility, durability or tactics. It might even, if it is a hat, increase skills like Performance, cooking, gardening or other skills. I got the idea from the Elona Omake Overhaul freeware game where you occassionally find a living weapon. I've found three so far, but when I leveled up the weapon shop I managed to find a few interesting ones there that can be bought.


      Limitations - I'm making it have three or more limitatiosn

      1. Since the weapon has a mind of its own it might choose not to grant the user/owner their power should.

      2. Sometimes, if the character isn't as powerful as the weapon/armor, it may backfiire and cause problems, like ice  resistance being grannted by warming the body making you get nasty sunburns that scar you for life, the intelligence boon may accidentally drive a character insane until they learn to properly use the weapon or a nen user removes the 'curse' from them. Boosted stgrength from a weapon could break bones which might cripple a person who isn't used to using the weapon/armor.

      3. The sword may try to start fights by pretending to be the character and yelling at another nen user in hopes of gaining enough residue nen from the fight to 'level up' and gain a new power/boon. This can cause problems if the person is stronger and the user is incapable of properly combating the enemy.



      What do you think?

      I would make it Conjuration, since it is comparable to Kites clown. Then you can summon the Weapon or make it so that once created the Object is permanently there (via conditions). Then it could be an evolving weapon but I would say that it can loose abiliteis it doesn't uses since it could get omnipotent after a while. But then again it has it's own will.

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    • DevilFruitHunter wrote:
      Here's a simple one, yet the possibilities are endless!

      Name: Pursuit (Chase It Down)

      Type: Enhancement

      Description: The user will move as quickly as the fastest object in their vicinity in straight lines.

      Limitations: The user can only move as fast as the object is moving, and cannot maintain that speed after the object has stopped moving. The user can only move in straight lines while using this ability.

      Define object since photons and bioelectricity is a thing. Is a soundwave a thing is it relative to you since the earths crust(especially in the Hxh world) moves realy fast just not relative to you. So what counts as an object and is it relative to you?

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    • 81.141.15.153 wrote:
      Name: Celluar Conductor 

      Type: Manipulation(main), Transmutation, Emission

      Description: The user has complete control over their own cells and the cells of other living organisms mainly plants and to some degree control over inanimate objects and can alter its size. With this ability the user can create clones with different celluar properties through the usage of transmutation. An example the user can make clones of themselves with explosive cells or clones that have strong cells as tough as iron all of which the user can provide their own cells with these same properties.

      Limitations: The user can only make 3 clones with different properties and double the amount when using the same properties for a clone. Also the user can only have control of two people's cells and can only manipulate nerve cells and clone them nothing else. When controlling the size of an object it can only go into the size of a full grown tree

      Conditions: The user must make eye contact with those they want to control and must wait 3 minutes for the effect to take place. When the user wants to manipulate an inanimate object they must cite a mantra that lasts for one minute

      Just to the maximum seize what tree is on your mind since HxH trees can get huge af (world trees)

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    • LordVulvanon wrote:
      81.141.15.153 wrote:
      Name: Celluar Conductor 

      Type: Manipulation(main), Transmutation, Emission

      Description: The user has complete control over their own cells and the cells of other living organisms mainly plants and to some degree control over inanimate objects and can alter its size. With this ability the user can create clones with different celluar properties through the usage of transmutation. An example the user can make clones of themselves with explosive cells or clones that have strong cells as tough as iron all of which the user can provide their own cells with these same properties.

      Limitations: The user can only make 3 clones with different properties and double the amount when using the same properties for a clone. Also the user can only have control of two people's cells and can only manipulate nerve cells and clone them nothing else. When controlling the size of an object it can only go into the size of a full grown tree

      Conditions: The user must make eye contact with those they want to control and must wait 3 minutes for the effect to take place. When the user wants to manipulate an inanimate object they must cite a mantra that lasts for one minute

      Just to the maximum seize what tree is on your mind since HxH trees can get huge af (world trees)

      To be honest I'm not sure because since the user can alter the weight of objects by applying lighter cells the user can swing a moutain sized tree but for them its as like they are swinging a baseball bat might be a little overpowered considering also they can make that tree as hard as substance as it normally is which would be quite overpowered but for defensive capabilities its perfect. So maybe you can think of an maximum limit because I'm unsure

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    • A mountain sized tree wouldn't benifit either attack nor defence sinze it would disperse the force like an airballoon and its cumberson to manover around with. Sicnce control is established via touching I could imagine that the charakter loses control of things outside his En range.

      To human manipulation can he Mutate nervecells for example into cancer cells or what is control:

      1 Complete control

      2 Control over the nervoussystem to control them (bioelectricity)

      3 Only control over the movement of these cells themslf ( don't think thats what you ment but this could change the dendites in the brain and therefore the way of thinking)



      Another thing is inanimate plant life or somethink esle? And is it possible to manipulate one celled beings since they don't have nervouscells? (like bacteria and eukarots)

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    • LordVulvanon wrote:
      YukiHanakoMori wrote:
      Name: Gift of Life


      Nen Type: Special


      Does: This nen technique has the ability to make either weapons or armor type things sapient. This gives them the status of being alive and allows them to ba able to grow. Like every so often it will become more powerful and either grant its user a defense value against certain things, like poison, fire, ice, lightning, etc. or a increased attack of that element. Maybe even having the possibility to add such things as 'Damage against Undead/Dragons/Gods/etc.' or even increasing the user's strength, agility, durability or tactics. It might even, if it is a hat, increase skills like Performance, cooking, gardening or other skills. I got the idea from the Elona Omake Overhaul freeware game where you occassionally find a living weapon. I've found three so far, but when I leveled up the weapon shop I managed to find a few interesting ones there that can be bought.


      Limitations - I'm making it have three or more limitatiosn

      1. Since the weapon has a mind of its own it might choose not to grant the user/owner their power should.

      2. Sometimes, if the character isn't as powerful as the weapon/armor, it may backfiire and cause problems, like ice  resistance being grannted by warming the body making you get nasty sunburns that scar you for life, the intelligence boon may accidentally drive a character insane until they learn to properly use the weapon or a nen user removes the 'curse' from them. Boosted stgrength from a weapon could break bones which might cripple a person who isn't used to using the weapon/armor.

      3. The sword may try to start fights by pretending to be the character and yelling at another nen user in hopes of gaining enough residue nen from the fight to 'level up' and gain a new power/boon. This can cause problems if the person is stronger and the user is incapable of properly combating the enemy.



      What do you think?

      I would make it Conjuration, since it is comparable to Kites clown. Then you can summon the Weapon or make it so that once created the Object is permanently there (via conditions). Then it could be an evolving weapon but I would say that it can loose abiliteis it doesn't uses since it could get omnipotent after a while. But then again it has it's own will.

      I agree with the part about loosing abilities it doesn't use. And It does make sense to have it be a conjuration in that way. I'll make it be that now.

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    • The game I got Gift of Life from has the living weapons only able to take 15 types of benefits. at maximum. These can range from skills, feats, attack types, defense types, and even stat raising/decreasing abilities. It also can have the bane attribute, which will make it be even deadlier against certain creatures/people/races/etc.

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    • I feel like this ones needs a bit more work done on it, but what do you think of it so far?



      Name: Colors of the Wind (Pallete Runes)

      Type: Conjuration (maybe Manipulation?)

      Description: The user conjures an artist's pallate with a multitude of colors and a paintbrush; each color creates a different effect that manifests when viewed by another sentient being. Red will cause any attack made by someone who has seen the red symbol will veer towards it, Blue will cause intense sadness the closer the target is to the symbol, Yellow will cause feelings of euphoria the closer the target is to the symbol (sometimes to the point of seeming addiction), and Green will cause those who view it to become very relaxed (sometimes to the point of total muscle relaxation)

      Limitations: The user must create and place a certain amount of paint, and must create a certain symbol unique to that color of paint. Not using enough paint or using the wrong symbol will cause the paint to lose its power; furthermore, the paint dries at the same rate as real paint, but once it is completely dry it will fade away and cause anyone affected by it to snap out of it.

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    • Name: Comic Sound (Literal Onomatopoeia)

      Type: Conjuration (maybe specialization?)

      Description: The user is able to conjure a special pen and write down onomatopoeia, such as 'crash' and 'boom', on any objects in their vicinity; upon being touched, whatever onomatopoeia is written down will occur, such as 'sizzle' burning a person and 'crash' creating a physical impact on a random part of their body. Only the person holding the pen will be immune to the effects of these words.

      Limitations: The user is limited to one sound effect per object, and cannot place words on a living being. Should they attempt to, the effect will rebound onto the user. If someone takes the pen from the user, they are capable of using this ability as well, and the user will be affected by their words since they are not holding the pen anymore.

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    • Name: Flying Dutchman (Ghastly Ship)

      Type: Conjuration

      Description: The user is able to drag a target into a conjured space that takes the form of a large, rusting, derelict freighter filled with what appear to be ghosts who will attempt to scare the victim. Should the target scream, they 'fail' the challenge and get trapped inside what appears to be a ship-in-a-bottle. Smashing the bottle will release the prisoner.

      Limitations: The user must explain the rules to the victim once they are inside the ship; to escape the ship, the victim must track down the user in the maze-like hallways and physically touch them. The ghosts will also attempt to scare the user; should the user scream, they will be trapped in the bottle instead.

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    • LordVulvanon wrote:
      A mountain sized tree wouldn't benifit either attack nor defence sinze it would disperse the force like an airballoon and its cumberson to manover around with. Sicnce control is established via touching I could imagine that the charakter loses control of things outside his En range.

      To human manipulation can he Mutate nervecells for example into cancer cells or what is control:

      1 Complete control

      2 Control over the nervoussystem to control them (bioelectricity)

      3 Only control over the movement of these cells themslf ( don't think thats what you ment but this could change the dendites in the brain and therefore the way of thinking)



      Another thing is inanimate plant life or somethink esle? And is it possible to manipulate one celled beings since they don't have nervouscells? (like bacteria and eukarots)

      But that is where manipulation and emission comes into play as emission can propel aura/structures over a distance and manipulation you can still control something over a distance. Also essentially the cells are encassed in En so the user can control but can't control to a high degree when out sight. Inanimate is something else like rocks that contain minerals.

      They can't control one celled organisms

      The point about attack and defence by using a mountain sized tree could block out incoming projectiles and cells of the tree can be changed through transmutation to be an iron tree with light properties so while its light you are getting hit by an iron like tree

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    • But impact depends on Mass and this stays the same but airpressure increases

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    • LordVulvanon wrote:
      But impact depends on Mass and this stays the same but airpressure increases

      True point well atleast the targets are getting blown away by some powerful wind

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    • That's if the strength is enough. but since Gon could use a tree it is possible. But then the form should change to a fan like object. Paper is Wood so it would work.

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    • Name: Crystal Purifier

      Type: Specialization

      Description: The user has an crystal orb that they use to essentially absorb an opponents nen abilities. Once the essence of the opponents nen ability has be stored within the orb the orb begins to purify the technique of any vows, or restrictions on the ability can use the said ability to 100% efficiency as the orb changes the users nen type depending on the ability being used. For example if the user where to use kurapika's ability chain jail or even judgement chain they can use it on anybody as the orb has ridden of that technique of its vows and restrictions that only allow it chain jail to be used against the phantom troupe. Also the user is able to absorb mulitple nen abilities simultaneously.

      Conditons: The user must keep the opponent within their range of En for 3 minutes. Also the user must witness the nen ability in action. The user must around 2-3 minutes for the purification process to be finished and must enter a state zetsu within the 2-3 minutes time period

      Limitations: The user can only use one ability at one time and must wait 1 minute when transferring to another nen type to use another skill each time

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    • Does it return to the user after beeing used and is it permanently purified? Since vows can make an ability from weak to op it wouldn't be feasable to purify all of them. If it could be done the purification Process should take centuries exponentially incresing with the number of vows to bypass. Also the purified ability shouldn't be usable for the original user.

      As a diffrent idea I would suggest that it simply turns every condition in time between uses making it so that he has to puriy it for every use. Destroying te cristal in which it's keapt should return the ability and a cristal containing an ability should be summoned all the time and be inside a limited range of the user. This would lead me to think that the ability originates from the cristal and the user can manipulate them. A diffrent idea would be to treat them like a Lich's filaktrum so it is stationate and containes the Nen abilities. the user has to hide the cristal and it's destruction forces him into Zetsu until the cristal reforms while the user loses all the abilities contained inside while they return to the original user. If they were in a purified state the original user could use it once without limitations.

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    • LordVulvanon wrote:
      Does it return to the user after beeing used and is it permanently purified? Since vows can make an ability from weak to op it wouldn't be feasable to purify all of them. If it could be done the purification Process should take centuries exponentially incresing with the number of vows to bypass. Also the purified ability shouldn't be usable for the original user.

      As a diffrent idea I would suggest that it simply turns every condition in time between uses making it so that he has to puriy it for every use. Destroying te cristal in which it's keapt should return the ability and a cristal containing an ability should be summoned all the time and be inside a limited range of the user. This would lead me to think that the ability originates from the cristal and the user can manipulate them. A diffrent idea would be to treat them like a Lich's filaktrum so it is stationate and containes the Nen abilities. the user has to hide the cristal and it's destruction forces him into Zetsu until the cristal reforms while the user loses all the abilities contained inside while they return to the original user. If they were in a purified state the original user could use it once without limitations.

      I forgot to add that the crystal orb is seemingly sentient as it reacts to nen. Also due to the orbs sentiency it should know whether or not to rid of certain vows and conditions. Another thing is once the nen ability is stolen and stored within the crystal even if the said crystal is destroyed they don't lose the ability as similar to muscle memory the user retains that ability but cannot use it until the crystal orb has fully reformed

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    • These are a couple of really veratile abilities that I came up with

        • Turns aura into gas of their choice and vice versa

          • CONDITIONS:

            • Once detached it cannot be reabsorbed

            • Can only transmute gasses they’ve been in contact with (air filter doesn’t count)

            • Cannot go further than 30 feet from where it was transmuted

            • The temperature of the air can’t be changed

            • The temperature is the room temperature from wherever it was transmuted

            • Can only transmute one gas at a time

            • Can’t transmute a new gas until one minute has passed from the last transmutation

          • Is not used in conjunction with emission, air flows where it may

          • Can turn aura into air filter

        • Can turn aura into light and vice versa

          • CONDITIONS:

            • It can only emit/absorb light where their nen is touching

            • Emission of light can’t be hidden with In

            • Light can only be transmuted when wearing a conjured perfect blindfold

              • Blindfold can only be used in conjunction with this ability

          • Can be used to heat things up

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    • Tatoweba
      Tatoweba removed this reply because:
      the post has reached it's limit
      00:20, September 11, 2019
      This reply has been removed
    • Another one, but better formatted

      Manipulation

      they can manipulate people  and make them follow any command to the best of their ability, even ones that are physically impossible

      Limitations

      Requires skin contact

      Only one command per month per person

      Commands have a cooldown of 3 hours

      Physically impossible commands can only be done once per person,

      require one minute of continous contact, the targets name, and one of their hobbies, they have a cooldown of 24 hours
      

      All commands last until midnight of a randomized time-zone

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    • Best of their ability but physically impossible doesn't match. Do you mean accessing the hidden potential they have like adrenalin does but even more, or even something like Gons transformation? And what kind of comand are we talking about. Can you use a nen messages and written or does it have to be vocal? Or every way that the user understands? Does it only trigger if the victim understands it correctly or can they do the wrong thing? Is there a physical price the victim pays?

      Else it is quite interesting since it is more like geas and less like the more common control manipulation.

      PS: On the note of geas does the command trigger directly or can it be delayed or stopped by the user?

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    • Hatsu Name: Lose Yourself(series)[Note: When i say enhance, i mean use of ren / ko]

      Type: Enhancement(100%), Conjuration(60%)[ There are others, but they are specific to the states.]

      Description:

      The user Identifies the strongest emotion they are feeling at that point, and enhances it to a point where they 'lose themself', with the enhancement of the emotion: The users enhancement abilities  increase proportionally.[ If, on a scale from 1-100. Completely neutral is zero, and 100 being so emotional one can't muster concious thought is 100, they would have to enhance to a base line of 75-80]

       

      1.Crying Demon: the user enhances general feeling of sadness / depression[I always imagine a black aura]

      a) The users appearance changes to roughly what hendrickson looked like at the end of the first season of Seven Deadly sins(Through Conjuration)

      b) The main power of this state is capturing, so the user's ren enhance would only be used to enhance the properties of things that could slow down / restrain people. (Think chains, handcuffs. )

      c)They also have an emmsion ability called “Dark Snow”. Where they make a varying amount of small nen balls, and each nen ball that hits the target will slow them down(amount depends on aura used in the nen ball) 

      d)the user can also transmute their aura to be like only restraints( can transmute their aura to be like a chain or rope, but not something that would be used for offense or defense)

      2. Rampaging Pixie: The user enhances feelings of mischievousness / adrenaline[ I imagine a green aura w/ bits of yellowish orange]

      a)The user's clothes will change to something like pearl's from steven universe except more green, their ears will also become more pointy                          

      b)The main power of this state would be destruction, so the user can only enhance destructive / chaotic  things.

      c)they can also transmute their aura to have explosive properties(only with the aura around their legs)[, I don't have much of a reason for this except that I always imagine a pixie just jumping around and destroying things.]

      3. Raging Devil: The user enhances feeling of aggravation / anger [i imagine a red aura but with darker shades of red mixed in.]

      a) The user looks like the standard image of a devil(red, horns, batwings)                     

      b) The user cannot use ten or any form of aura based defence in this state(they can use dodges / counter attacks, as long as the intention of their use of aura isn't strictly to defend themself.)

      4.Healing Fairy: The user enhances feelings of altruism / happiness  [ I usually imagine a golden aura with hints of tan]         

      a) Looks like a light elf from God of War 4

      b) Can only enhance things that will help others(this includes healing, but can also apply to combat if the user is directly & intentionally protecting someone.)

      5. Watchful Hydra: The user enhances feeling of focus / vigilance[I imagine a very bright light blue, near clear, aura]

      a) Conjures more faces, Imagine the Living Tribunal from marvel comics

      b) The user can only enhance things that would asssist with looking for / guarding something(their en would be much better, they could enhance the effects of something like sonar etc.)

      c) The user must remain in a meditative pose while using their en in this state

      6 .Fearful Mouse: The user enhances feeling of anxiety / fear[ i imagine a sickly green aura]

      a)The user begins to look more like a mouse

      b)The user is only able to enhance things that would let them get away from whatever caused their initial feelings

      Conditions / Limitations:[The specific limitations to abilities are listed with the states they're used in.]

      - The user must correctly identify which emotion is strongest for them, otherwise they will be forced into a state of zetsu for a few hours.

      - The user must enhance whatever emotion they choose to a point where it take considerable mental strain to control. [ as mentioned at the top, about 80 on a scale of 1-100]

       - If any of the conditions are broken, the user will die[ unless another punishment is listed in the conditions].

      // I haven't really done this before, so any advice / criticism would be appreciated! Thank You :)

      Edits: I tried to make the general post look better and be more efficient with it's description, as well as get some points across better.

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    • Hydra should also raise suspicion. If every ability has pros and cons it could be more powerfull, since it has limitations.

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    • Name: Eyes of the City

      Types: Conjuration

      Description: The user creates a dozen mice, slightly larger than average, through which the user can see, hear, etc. things over long distance. Particularly good for spying. These mice are capable of climbing nearly anything, but cannot cling to objects either composed of or coated in Nen. The user can command them to attack a target, but they are no more durable than a normal mouse.

      Limitations: Since the user experiences everything the mice do, they also experience the pain one feels if the mouse is destroyed. Furthermore, if a mouse is destroyed, the user cannot recreate it until 12 hours have passed.

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    • Name: Particle Control

      Nen Type: Transmutation

      Description:

      The ability to control the attractiveness of particles in objects inside of the users aura. The user can take air, increase its attractive forces, making the air a solid. The limit to how tight together particles are bound are in limitations. This concept applies to liquids, solids, any sort of object can be changed.

      1) Barrier -The user increased attractiveness of particles in the air creating a barrier. The size and thickness can vary, but depends on the amount of gas in surrounded by the users aura.

      2) Grab -Using En, the user can expand their aura, and increase attractiveness in particles just enough between their own body and an object to bring it to them. Afterwards of course, they'll have to change the attractiveness again so that whatever has been grabbed isn't affected in a bad way.

      3) Air Smith - By increasing attractiveness of air particles, the user can shape the air into a specific shape, such as an incredibly sharp knife. The knife or any blade or any object will not be "unbreakable" or "cut through anything". But it's ability will be better than that of its average counterpart.

      4) Solid Rain A. In the event that it is raining, the user can increase attractiveness in rain, making it rain solid. The amount of rain can be collected together, making a sort of boulder, that can surprise crash on the enemy. B. In the event it is raining. The same idea can be applied to air, making the "boulder" practically invisible.

      5) Water Prison - By decreasing the attractiveness of the ground an enemy is on, the user can turn the ground to a liquid, then immediately turn in back into a solid, effectively trapping an enemy in the ground.

      6) Liquid Lungs - The user decreases or increases air in the enemies lungs to a liquid or a solid. Effectively making them suffocate or drown on their own breath.

      7) Deformation - The user takes any part, or every part, of their enemy, and changes the attractiveness of their particles into gas or liquid, this would kill instantly, but has limitations (see limitations)


      Limitations:

      Particles can only be attracted to each other to a certain amount, as even particles take up space. This level of attractiveness can be defined as giving an Intermediate Enhancer trouble to break a 4 inch thick barrier made of solid air.

      After 3 uses of changing an objects attractiveness, the change least recently done is reverted back to its original state, Ex. (1 2 3) -> (2 3 4)

      This ability heavily relies on the size of the users aura. So using En to expand it is necessary.

      (7 Deformation takes up a lot of energy and should only be used as a last resort. Using this would make the user pass out instantly

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    • Would be more of an Conjuration or Manipulation, since I can't see this as an Transmutation ability. The effekt is changing the state of chemicals between liquid solid and gas (maybe Plasma) since even the densest air under no energy conditions with k0 wouldn't be solid.

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    • Name: Luck of Spades

      Nen Type: Conjuration

      Description: The user conjures a line of 13 cards in front of them, All facing away from the users face ( Judgement of Spades and Healing of Spades are the only exception to this rule ). Immediately after picking a card, an object appears respective to the number of card picked.


      - 2 of Spades = Knight of Spade's Armor

      - A suit of armor is worn by the user. A spade design covers the helmet. The user is also given a broadsword, the broadsword has nothing special about it. The suit is able to absorb a great amount of damage before the user feels anything, the armor can absorb about 100 damage. On a scale, 50 would be the same as a jakanken. The armor is also able to return damage, the damage is reduced to about a quarter of damage however.


      - 3 of Spades = Movement of Spades

      - The user gets a 3 of Spades that can stick to about everything. After placing the card, the user can then teleport to the card, the card disappears immediately after this. After the card disappears, the user is given another chance to pick a card. This time 1-12 without the 3 of Spades


      - 4 of Spades = Darts of Spades

      - Dart of Spades are 4 Darts that resemble a Spade. These darts will automatically follow the enemy, and will only stop when they penetrate something, or are destroyed


      - 5 of Spades = Beasts of Spades

      - Beasts of Spades summons 1 Large Gargoyle. They will try to bite the enemy. If sliced In half, two gargoyles will form, both smaller than the first. If one of the two is sliced in half, two smaller gargoyles will form, making a total of 3 gargoyles. If the bigger Gargoyle is also cut, then there is a total of 4. Once 5 gargoyles have been created, if anymore are made, they all disappear.


      -6 of Spades = Gun of Spades

      - Gun of Spades is a gun resembling an automatic rifle, the only thing unnatural about the gun is it's ammo amount, which is seemingly endless and comes out of no where.


      -7 of Spades = Bow of Spades

      - Bow of Spades creates a long bow. When you draw the sting, a long, black arrow forms with a Spade as the arrow tip. Similar to the Darts of Spades, also goes after the enemy


      -8 of Spades = Whip of Spades

      - Whip of Spades creates a long chain whip, with a sharp spade tip. The chain is about 5 meters long. Once the tip comes into contact with an enemy, the user can pull them in, without the tip coming out of the enemy's body.


      - 9 of Spades = Staff of Spades

      - The Staff of Spades creates a 2 meter long staff that can collapse, and expand with great force, at the users will.

      - 10 of Spades = Sword and Shield of Spades

      - A Sword and Shield is given to the user. The shield has the shape of a Spade. The shield has the power to create a barrier that can surround the user and any allies behind them.


      - Jack of Spades = Intellect of Spades

      - The Intellect of Spades becomes a real life version of the Jack of Spades, which is about the size of a humans head. He will inform the user of the enemies abilities, age, power, etc.


      - Queen of Spades = Health of Spades

      - The Health of Spades creates a real life version of the Queen of Spades, smaller than the Jack of Spades. She will go to anyone the user would like to heal. She will inform the user of all damage done to the person in question. She will then attempt to heal the person. Cuts, bruises, fractures, broken bones, will heal. If any body part was removed, or damaged in permanent ways ( such as losing eyesight or hearing ) can't be healed.


      - King of Spades = Judgement of Spades

      - The Judgement of Spades is a real life version of the King of Spades, larger than the Jack of Spades. He will judge the authenticity of anyone's statements, seeing if they are telling the truth.


      - Ace of Spades = Control of Spades

      - This Card will allow the user to have one of the previously mentioned cards that the user needs the most.



      Limitations:

      1. The user has no control over what card they pick, except for the King and Queen of Spades, however... 2. After using the Queen or King of Spades, the user can't use them again for a day 3. Knight of Spades Armor, if broken, can't be worn until a day after. The only thing that appears is the sword. 4. If the user doesn't use the object they are given, they must wait 5 minutes before being able to pick another object

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    • I forgot to add that you cannot pick the same card , no matter what

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    • Jajanken isn't consistant enough but I think you refer to the one in the fight against Knuckle(btw I think he mentions auraamount in the fight so there could be something for Jajanken. Also why only Spade is there a certain connection or did you just haven't thought about them yet. Also you mention healing of heart in the beginning. Another thing would be to scale the abilites to the cards worth in a certain cardgame

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    • Name:Mathematical Enhancement

      Nen Type: Enhancement

      Description: 

      The User Conjures a Book, then flips to a random page. On the page are a random set of mathematical equations. The User must then pick one equation from the page. The solution to the equation is how much they can enhance their aura (Ex. 2+2 = 4, the user gets a four times aura boost.) and if they get a number below one, they must use that amount of aura for at least one hour.(Ex. 1/2 = 0.5, the user can only output half their base aura for one hour) if the solution is 1, the user may not use ren for an hour

      Limitations / Conditions:

      The user may not use any teqhnique for nen (With the exception of ten) while the book is conjured(Ex. They can't keep en up while solving the equation)

      The user may also conjure a pen and paper with this hatsu, that is the only outside help the user may use, so they can't use any calculators or ask any questions. If the paper is to be filled to the point where nothing else could be legibly written, the user may not use anything else to assist in solving the equation and has to do it all in their head.'

      There is a resting period which is a minimum of 4 hours between uses of this hatsu

      The user can only enhance their aura to a maximum of 10x, if the solution is over 10, the user must write another formula to get the number down, on the conjured  paper, to ten(Ex. if the solution was 20, the user could write 20/2) (if the paper is already filled, the user is forced into a state of zetsu for 1 hour)

      the more complex the formula the shorter the cooldown period between uses of this hatsu(if the solution was 20, the user could also write(20^2)/40 to decrease the cooldown period)

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    • Name: orbit

      Type: emission + transmutation 

      Description: emits an orb with the qualities of light. This can’t be seen by non nen users. Using in on the orb makes others unable to see (depending on if they can use gyo) but the user can’t see the difference. This has as much attacking capabilities as a normal ball of nen, maybe even less as it requires decent (greed island gon or killua) level of skill to emit and transmute.

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    • Name: cosmic messenger Type: emission Description: writes down a message in English, including the name of the receiver, the city and street they are in. The user can then summon a nen beast which takes the form of the person on the ‘cosmic messenger’ album cover and gives it the paper. The messenger will read it and go to the receiver. The nen beast will then read out the message. Any attack will pass through it. Limitations: if an attacker can see both the cosmic messenger and the user, all damage to the messenger will be transferred to the user tenfold. The user can’t call the cosmic messenger back until it has sent its message.

      Name: Cosmic Messenger 2. Type: emission + manipulation Description: The user emits cosmic messenger, but calls out ‘cosmic messenger 2’. The cosmic messenger can send messages that aren’t verbal, like ‘punch the guy in front of me’ or ‘grab the paper’. Limitations: Cosmic messenger 2 is visible to even non nen users two metres away from it. It’s power is the same as the original cosmic messenger, but it manipulates itself to transfer all unnecessary aura to the parts of the messenger’s body that is needed for the message. The level of manipulation (and other types of nen) is the same as the users level of manipulation, so it can’t have complete control of a person if the user can’t do that with nen. If it is interrupted while it is being used, a crack will appear. 3 cracks and the messenger will break and die along with the user.

      Is this balanced? It’s my first hatsu

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    • Name: The chosen Golem

      Nen Type: Specialization and maybe others?

      Description: you can make a humanoid creature made of clay,mud,iron,silver,gold or wood

      it will be loyal he will do everything you ask him, plus you can "keep" aura inside him and the more you put in the stronger and smarter he will be at a certain level he will have free will and will be able to create his own hatsus and set his own goals (he will continue loyal but he can just dont do the task)

      Limitations: i can have only one and if he die i cant make other

      sry for the bad english

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    • Name: Pressure Rope

      Nen Type: Emission

      Description: When the user squeezes their right hand into a fist, they'll start emitting a thin white nen rope with a slight gravitational pull. This rope can be maneuvered from any point by the user and can either be used as a flailing weapon or be wrapped around an enemy. The gravitational pull, while low, will not easily let go of stuck objects and tends to drive the nen rope through said objects given enough time.

      Limitations:

      1. Maximum length is 8 meters.

      2. The gravitational pull cannot be turned off, so the user must reset their ability to de-clutter the rope.

      Name: Gravity Fist

      Nen Type: Enhancement, Emission

      Description: The user brings out Pressure Rope but they wrap it around their fist instead. Their fist will start drawing kinetic power until the rope turns black. This allows the user to increase the weight of their opponent by punching them. The user can delay this effect to only activate once a certain amount of charges have been applied.

      Limitations:

      1. After charging, the user gets 10 charges, each charge allows to multiply the opponents original weight (for example, using 1 charge will double their weight, using 5 will multiply their weight by 5)

      2. Each punch applies 1 charge, the user has to punch their opponent a total of 10 times for maximum effectiveness.

      3. The user cannot activate their power if the number of charges is below the activation treshold.

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    • I wish i hadn't forgotten my login passcode

      Nosferashi (Aura Eater)

      'Nen Type: 'Conjuration, Specialization, and Manipulation

      'Description: 'The user summon a nen beast by the name of Nosferashi, with the power to consume a person’s aura. There is a condition for total activation, however. The user first summons the husk of the nen beast, using a hefty amount of aura to do so. Then, they must sacrifice a certain amount of blood (about 1/2 of a pint) which fully activates Nosferashi after 3 seconds. At this point, the beast will have been activated and it will eliminate at targets that the user desires to kill. The targets are an immediate priority unless someone else steps within 10 meters of the beast. In this case, they will become secondary targets and will be dealt with after the primary targets are defeats. However, if the user is within 5 meters of the Nosferashi for any reason, all of their aura will be absorbed by the beast, and the user will die. Once the targets have been eliminated and the user chooses to deactivate the ability, there will be a delay period from when the user wants to deactivate the ability and when the ability is actually deactivated. In the 10 second delay period, Nosferashi will try to move within 5 meters of the user. The user must then avoid stepping within range for 10 seconds. 

      Limitations:

      1. The user must sacrifice about half a pint of blood to activate Nosferashi

      2. Stepping within 5 meters of Nosferashi will automatically have the user’s aura consumed by the nen beast, killing them.

      3. There is a 10 second deactivation delay for this hatsu

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    • Nosferashi (Aura Eater)

      Nen Type: Conjuration, Specialization, and Manipulation

      Description: The user summon a nen beast by the name of Nosferashi, with the power to consume a person’s aura. There is a condition for total activation, however. The user first summons the husk of the nen beast, using a hefty amount of aura to do so. Then, they must sacrifice a certain amount of blood (about 1/2 of a pint) which fully activates Nosferashi after 3 seconds. At this point, the beast will have been activated and it will eliminate at targets that the user desires to kill. The targets are an immediate priority unless someone else steps within 10 meters of the beast. In this case, they will become secondary targets and will be dealt with after the primary targets are defeats. However, if the user is within 5 meters of the Nosferashi for any reason, all of their aura will be absorbed by the beast, and the user will die. Once the targets have been eliminated and the user chooses to deactivate the ability, there will be a delay period from when the user wants to deactivate the ability and when the ability is actually deactivated. In the 10 second delay period, Nosferashi will try to move within 5 meters of the user. The user must then avoid stepping within range for 10 seconds. 

      Limitations:

      1. The user must sacrifice about half a pint of blood to activate Nosferashi

      2. Stepping within 5 meters of Nosferashi will automatically have the user’s aura consumed by the nen beast, killing them.

      3. There is a 10 second deactivation delay for this hatsu

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    • Name:thermodynamics

      Nen Type:(primar) transmutation (secondary)enhancer and conjuration

      Description: Transmutation: Your nen takes on the qualities of temperature able to absorb,store and expelling heat from any point of the body. You can absorb the heat from the environment,any object touched or from yourself up to the limits of four times the amount of an unmodified humans tolerance to heat before death,10 minutes in extremely humid, 140-degree-Fahrenheit (60-degrees-Celsius),, holding up to the upper limits of 600-degree Fahrenheit or 316-degree-Celsius.the rate rate of the heat stores at can be from 1degrees Fahrenheit to 100 + degrees Fahrenheit per second, increasing the amount of nen used but does not require nen to release the heat the nen used to store it heat can be stored for an unlimited amount of time.With the heat stored you can release portions of the heat from any point of the body like opening the door to an oven to releasing it all at once like a heat bomb expanding heat used (ex. The tip of your finger to your whole arm to your whole body surface area). You can release heat at the same rate you can expand nen at.From the storage of said heat the environment becomes colder and colder to you because of such a high temperature difference,meaning even when on fire you are feeling like your blood is freezing solid.the range of the heat expelled is equal to the distance of your en. Within in the en you can manipulate the heat as if it were still connected to your body


      Name: First law, warmup

      Nen type:enhancer and transmutation 
      

      This ability correlates directly to thermodynamic. First part of this ability is it will increase the amount of available heat that you can naturally endure this will passively increase over time as you grow in your own personal strength and your limit will be known to you at all times in your mind ex.limit is 750f° you are now at 600f° Second part of this ability Is that the more heat you gather the more strength and speed you have. By expanding heat in a slow burn it directly converts to muscle strength turning your skin bright red and with heat vapors rising from your body. how ever much heat you proclaim to spend per minute you directly influences the strength of the ability. The strength of the multiplication is 1/10 of the heat spent. This ability does not increase your durability you can easily break a finger or two from punching someone beyond your limits. When activated you no longer feel cold. When enough heat is being spent the air around you ignites setting your aura a blaze burning anything touched by you at this point you designated as an enemy. To activate this ability you put your fists to,or the motion of putting your fist together,and say how much heat you will be spending per minute To deactivate this ability,you motion your hands together in a meditative pose saying"thank you" to anyone have met or ideal you believe in saying what you thank them and bowing.if you do not you will freeze yourself solid from sending your own personal body heat.


      Name:second law,Collecting Thermos Nen type:Conjuration and transmutation This ability correlates directly to thermodynamic.a indestructible metal thermos materializes in your hand. This metal thermos has two caps,one red and the other is blue on each end that has a red strip of glass running on the length of it The thermos can gather no less than 50 percent of all heat gathered expending nen remotely to gather heat but can be put to absorb 100 percent with a dial on its side ,can only absorb heat when summoned. The red strip will have a number to indicate in either Fahrenheit or Celsius of how much heat is stored.the thermos has to be within 10 ft of your person to be materialized.

      Blue cap-no pain, no gain:the blue cap pops off to become a bowl to pour the thermos's contents. The contents of the thermos is a metallic fluid that consumes nen to manifest transforming heat into this liquid. Depending on the amount of heat spent burns away minor to severe injuries, illnesses or disease but with a condition. Whatever injuries you have is felt ten fold in the location of the injury for 5 minutes until the injury is healed. You have to be fully conscious to endure the pain and have to be able to feel the pain or else the ability worsens the conditions making them ten times worse and possibly kill you or others who use this ability on. This ability also removes fatigue and lack of sleep but makes your body feel like you have went through an iron man competition for 1 hour. The ability only activates when the cap is put back on.

      Red cap-stoking the fires of war:you can only use this ability when you have expended all of your stored heat in your body.Turning It to the side with a red cap and unscrewing the top there is a dile ranging from 1/10 to 10/10. This Is the only time you can exceed your limit of heat you can have in your body as you withdraw heat equal to the percentage of the total amount of heat stored. At any stage of this ability it allows the user to use no pain no gain within seconds of being damaged and healed within seconds of the activation.you then press the dial and a red orb pops out of the dial that you have to ingest and screw back the red cap for the ability to activate. You have to spend all the heat over your limit within 1hr to not blow up


      Limitations: •you can no longer sweat, all other bodily functions still work but you can no longer sweat from any pore •you can no longer naturally radiate heat from your body to cool yourself unless it is by the use of any of the abilities or correlating abilities of thermodynamics. •your body feels cold to the touch like a frozen piece of meat •while storing large amounts of heat you feel colder and colder,shivering in your boots,if you do not like the cold at all(like myself) this is a huge hindrance in your life for this overwhelming powerful ability. Wearing winter clothing everywhere you go can make you feel a little better, but that's really it •if you store more than your limit you will immediately explode to death,no second to think just immediately explode if you even go one degree to high and all heat store by all of your abilities are released in a huge inferno bomb possibly kill everyone too close to the explosion. Good job you are now a walking talking bomb that can kill everyone you love if you drink soup to fast. =)

      This Is my first post ever=)

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    • Ha just reposting this should look better Name:thermodynamics

      Nen Type:(primar) transmutation (secondary)enhancer and conjuration

      Description: Transmutation: Your nen takes on the qualities of temperature able to absorb,store and expelling heat from any point of the body. You can absorb the heat from the environment,any object touched or from yourself up to the limits of four times the amount of an unmodified humans tolerance to heat before death,10 minutes in extremely humid, 140-degree-Fahrenheit (60-degrees-Celsius),, holding up to the upper limits of 600-degree Fahrenheit or 316-degree-Celsius.the rate rate of the heat stores at can be from 1degrees Fahrenheit to 100 + degrees Fahrenheit per second, increasing the amount of nen used but does not require nen to release the heat the nen used to store it heat can be stored for an unlimited amount of time.With the heat stored you can release portions of the heat from any point of the body like opening the door to an oven to releasing it all at once like a heat bomb expanding heat used (ex. The tip of your finger to your whole arm to your whole body surface area). You can release heat at the same rate you can expand nen at.From the storage of said heat the environment becomes colder and colder to you because of such a high temperature difference,meaning even when on fire you are feeling like your blood is freezing solid.the range of the heat expelled is equal to the distance of your en. Within in the en you can manipulate the heat as if it were still connected to your body


      Name: First law, warmup

      Nen type:enhancer and transmutation 
      

      This ability correlates directly to thermodynamic. First part of this ability is it will increase the amount of available heat that you can naturally endure this will passively increase over time as you grow in your own personal strength and your limit will be known to you at all times in your mind ex.limit is 750f° you are now at 600f° Second part of this ability Is that the more heat you gather the more strength and speed you have. By expanding heat in a slow burn it directly converts to muscle strength turning your skin bright red and with heat vapors rising from your body. how ever much heat you proclaim to spend per minute you directly influences the strength of the ability. The strength of the multiplication is 1/10 of the heat spent. This ability does not increase your durability you can easily break a finger or two from punching someone beyond your limits. When activated you no longer feel cold. When enough heat is being spent the air around you ignites setting your aura a blaze burning anything touched by you at this point you designated as an enemy. To activate this ability you put your fists to,or the motion of putting your fist together,and say how much heat you will be spending per minute To deactivate this ability,you motion your hands together in a meditative pose saying"thank you" to anyone have met or ideal you believe in saying what you thank them and bowing.if you do not you will freeze yourself solid from sending your own personal body heat.


      Name:second law,Collecting Thermos Nen type:Conjuration and transmutation This ability correlates directly to thermodynamic.a indestructible metal thermos materializes in your hand. This metal thermos has two caps,one red and the other is blue on each end that has a red strip of glass running on the length of it The thermos can gather no less than 50 percent of all heat gathered expending nen remotely to gather heat but can be put to absorb 100 percent with a dial on its side ,can only absorb heat when summoned. The red strip will have a number to indicate in either Fahrenheit or Celsius of how much heat is stored.the thermos has to be within 10 ft of your person to be materialized.

      Blue cap-no pain, no gain:the blue cap pops off to become a bowl to pour the thermos's contents. The contents of the thermos is a metallic fluid that consumes nen to manifest transforming heat into this liquid. Depending on the amount of heat spent burns away minor to severe injuries, illnesses or disease but with a condition. Whatever injuries you have is felt ten fold in the location of the injury for 5 minutes until the injury is healed. You have to be fully conscious to endure the pain and have to be able to feel the pain or else the ability worsens the conditions making them ten times worse and possibly kill you or others who use this ability on. This ability also removes fatigue and lack of sleep but makes your body feel like you have went through an iron man competition for 1 hour. The ability only activates when the cap is put back on.

      Red cap-stoking the fires of war:you can only use this ability when you have expended all of your stored heat in your body.Turning It to the side with a red cap and unscrewing the top there is a dile ranging from 1/10 to 10/10. This Is the only time you can exceed your limit of heat you can have in your body as you withdraw heat equal to the percentage of the total amount of heat stored. At any stage of this ability it allows the user to use no pain no gain within seconds of being damaged and healed within seconds of the activation.you then press the dial and a red orb pops out of the dial that you have to ingest and screw back the red cap for the ability to activate. You have to spend all the heat over your limit within 1hr to not blow up


      Limitations: •you can no longer sweat, all other bodily functions still work but you can no longer sweat from any pore •you can no longer naturally radiate heat from your body to cool yourself unless it is by the use of any of the abilities or correlating abilities of thermodynamics. •your body feels cold to the touch like a frozen piece of meat •while storing large amounts of heat you feel colder and colder,shivering in your boots,if you do not like the cold at all(like myself) this is a huge hindrance in your life for this overwhelming powerful ability. Wearing winter clothing everywhere you go can make you feel a little better, but that's really it •if you store more than your limit you will immediately explode to death,no second to think just immediately explode if you even go one degree to high and all heat store by all of your abilities are released in a huge inferno bomb possibly kill everyone too close to the explosion. Good job you are now a walking talking bomb that can kill everyone you love if you drink soup to fast. =)

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    • 'Name': Nocturnals Blessing

      Nen Type: manipulation, emission, specialization.



      Description: A set of abilities that are cycled every week, can only use the abilities/ability that is assigned to that week. There is a mark/tattoo on the user’s body that cycles b/t crescent, half, and full moon to indicate what week/ set of abilities they are on. Once a month the user can reset the order of the cycle to whatever they want, becoming the new cycle.



      Overall limitation: The set of abilities can only be used according to the week/phase of the moon it is assigned to.



      Crescent Moon - Agent of stealth: (Shadow man) Become completely invisible and sound-proof. 

      Limitations: Must be in a state of Zetsu.



      Half Moon - Agent of subterfuge: (Frenzy) An emitted projectile which upon impact creates an AoE effect that forces people to go into a frenzy attacking anyone in their sights. 

      Limitations: The user cannot attack anyone under the frenzy. 

      (Hallucination) The opponent will be put in a hallucination of themselves beating the crap out of the user. The user can either make their escape or attack while the opponent is under the hallucination. 

      Limitations: Only in a one on one fight, and if your opponent is confident they win and the user has already been in a disadvantaged state (I.e has been hit/punch anything that would indicate the opponent is at an advantage or has been at an advantage).



      Full Moon - Agent of strife: (Nightingale) 

      Creates a nen warrior This nen warrior can only do a single attack. it is limited in a single attack one that is not very complicated or one that does not require many steps (i.e, lunging forward with a sword swing), after the attack it will disappear. The attack must be preconceived by the user before it is summoned. The warrior must be placed within a certain radius from the user, but the user can leave the area once it has been summoned. The nen warrior can perform the single attack anytime after it is summoned. The attack becomes more powerful the longer it has been stationary. Multiple nen beasts can be summoned.

      Limitations: Can only perform the one attack, once performed it will disappear. The attack must be preconceived by the user before it is summoned. 



      *Inspired by the Nightingale powers in Skyrim, and Baki (Dorian hallucination)

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    • Name: Grimoire of Bonds

      Nen Type: Conjuration

      Description: The user is capable of summoning people they have made bonds with to their current location from anywhere around the world. 

      The user conjures a book which contains pages of people they have made some sort of bond with. To add someone to the book the user must form a bond with someone and that person must accept and want to be added to the book. A person is added to the book by placing their hand on an empty page and repeating the following after the user.. "from four corners a bond was formed, from four corners I shall be there for one". The person is then added to the grimoire and a mark is placed on their palm which only appears when being summoned. To summon someone, the user must turn to their page and say aloud whichever word appears atop their page (this word will choose itself and will best describe the nature of their bond). The person being summoned will see the mark appear glowing on their palm and a voice in their head will tell them one word describing why they are being summoned (e.g. help, question, danger, warning). This may also be used as a message instead of a summons if the person is expecting the user to inform then of anything such as an incoming danger or even that they are going to die. The person has 20 seconds to accept or else the summons is canceled (but aura is stilled used). To accept the summons the person must say "I shall be there", and are instantly teleported to the user.

      The aura cost of summoning someone depends on the strength of the bond which takes into account factors such as trust, understanding, aswell as reason for making the bond in the first place. This bond is not necessarily one of friendship and can be a relationship between the user and person of any sort. However, summoning someone that is a great friend costs much less aura than summoning someone who has paid you to use your ability to teleport them somewhere (in this case the bond is one that is formed in a deal and thus would end after the person is teleported and the deal was done). You cant summon the pizza delivery guy that is in boston, to china, without it costing hella aura ok lmao. A bond over pizza delivery anywhere in the world is a very weak one. Unless the user reeeeaaaalllly loves pizza I guess idk nen be weird like that.

      Bonds can also be categorized into major summons that summon more than one person at once. Note, multiple people can be summoned but summoning people individually costs alot of aura. An example of a major summons would be if you were to form bonds with each of the zodiacs. You can say the word aloud that you have chosen to call this group and each of them will become aware of the summons. However, if everyone in that group being summoned doesnt accept, the ones that do will be summoned individually, costing alot of aura (this is sort of a gamble in some cases). 

      If the bond is broken by the user no matter the reason, they die. If the person breaks the bond, they lose their hand which the mark is placed on.

      Limitations:

      1) The user must not break the bond between themself and the person or else the user will die.

      2) the grimoire can be closed but must remain on the user at all times or the summoned will be returned to their previous location.

      3) If the user doesnt have enough aura to complete a summoning, they risk the bond being broken. This is a 50/50 chance.

      4) A bond must be formed in order for someone to be added to the book.

      5) bonds formed in the makings of deals with the book MUST be completed or else the bond is considered broken. Granted this type of bond is only if the user makes a deal that if someone does them a favor, they must use the ability for them in return. This bond/deal must be completed within 30 days, afterwhich the bond is considered broken.

      6) if the summons isnt accepted in 20 seconds, it is canceled but aura is still used up.

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    • Name: Void Magnetism

      Nen Type: Transmutation(Primary), Conjuration, Emission

      The user utilizes the properties of gravity and magnetism through two methods.

      First Method- The user applies the effects of gravity and magnetism into his/her nen. By utilizing En, the user may emit and apply aforementioned effects on specific objects or locations. By using Ko, the user can negate the effects of their abilities on themself. 

      Second Method- The user can conjure miniscule ferrous materials that can have varying amounts of positive or negative charges. The ferrous material can be controlled to penetrate or forcibly remove magnetic substances(iron) within the opponent. In addition, the user also conjures an immensely dense material that can cause gravitational pulls. This material is conjured to compress its atoms, specifically its electrons, to allow for more space and, ultimately, greater density. 

      By simutaneously creating nen that shares gravitational/magnetic features and nen-created objects that share the same purpose, the user can protect themself from any ill effects and can also control and magnify the trajectory, velocity, or attractive force of either ability.

      Limitation/Restrictions: 

      1. The user randomizes the charges of the conjured ferrous materials, meaning that the user cannot control if the material is positive or negative. Furtermore, the user cannot control the strength of the magnetism. 

      2. Conjuring the highly dense material for a gravitational pull requires concentration and a great amount of nen. 

      3. The user must transmute their nen prior to conjuring nen. 

      4. The user can remove their transmuted nen, which renders them vulnerable to their own conjured nen. 

      a. This restriction can allow for greater applications of the user's Hatsu by placing them into a

          state of danger. 

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    • Name: Analyzer

      Nen Type: Conjuration or Specialization

      Description: I conjure a scanning device that can inform me on nen abilities, and their limitations. It can also copy nen abilities under certain conditions. (Before you say this is a specialist ability Kurapika made a chain with just conjuration a chain that can borrow nen abilities.)

      Restrictions/Limitations:

      1. Scanning happens within 5 meters in order to complete a scan.

      2. If a scan is interrupted then you must scan again at square one.

      3. In order to copy an ability you must scan the power, see it in use, and scan it again while in use, within 5-60 minutes dependent on user level.

      4. You can only use one ability at a time.

      5. The amount of abilities that you can store and the strength of the copied ability depends on user level.

      6. The amount of time it takes to scan depends on user level, so the higher the power/skill/intelligence of the user the faster the scan.

      7. You can only use one ability at a time, and you can only use copied abilities when your holding the scanner.

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    • Name: Innate Potential

      Nen Type: Enchancement, possibly Specialization

      Description: The user draws upon and momentarily awakens a specified target's potential and talent. This includes physical, mental, and spiritual prowess, meaning that the target's nen can be improved as well. This ability is derived from Gon's transformation in the series. 

      Limitations/Restrictions: 

      1. The target will sacrifice a portion of something that holds the greatest value to them. This sacrifice may include material goods, one's lifespan, and even the nen available for the target to use. 

      2. If the user applies this ability to themself, the quantity of the sacrifice is doubled(i.e. loss of 2 years instead of 1 year). 

      3. The awakened potential of the target solely depends on the target(A person like Gon has greater potential than an average human). 

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    • Name:Nen Venom Type:Emitter or transmutation

      Description:

      This ability produces a venom that is derivative of your nen.The venom is held in your saliva that stays active for 48hrs or more after leaving the body depending on your condition of self and how much personal strength you have can change the time that it isn't decomposed.The effects of the base form the venom is akin to carbon monoxide poisoning killing within 5 to 10 minutes of contact with the venom. You are not limited to only this venom ,if you ingest another poison or venom, natural or unnatural you can mix it into a toxin in your body that you can produce from your body by saliva for 24hrs after ingestion.If an individual proves to have a great tolerance to the venom you can always reapply the venom to the individual stacking the amount of venom in them. you are always immune to your own venom and can also produce antivenom by focusing on curing the venom,licking your finger and inserting your finger into the ear or other viable orifice. making the intended target immune to the poison/venom for 24 hours and removing any effects of the ability that has been done to the target immediately.

      Limitations: Can never turn of this ability,your saliva will always have this venom in it

      Name:Produce saliva Type:enhancer

      Description:

      Just like the water divination test,you increase the volume of saliva in your mouth to absurd levels.you have full control of the salivary glands in your mouth to produce saliva then with nen will have its volume increased you. With this ability you can fill a 5 gallon jug full of saliva in mere moments.

      Limitation: If you do not have the available fluids to produce saliva you can not use this ability with out risk of major dehydration

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    • Name Writer’s Power
      

      Nen Type Manipulation, Emitter, possibly Transmutation or Conjuration

      Description The user writes a word like Command and then a sentence to control things in his environment. The user can also command people, and use words like change to transmute things on the subatomic level. The user can also modify and command bodily systems including dna.

      Restrictions

      The user must have a writing tool to write with, but hands can count with a substance like ink or blood. If the user doesn’t have a writing tool if they try to use the ability it won’t work, and they can’t use it for a day.

      The word Command can be only used once on living entities, if used again on a living entity then you can’t use the word Command anymore.

      The word order can only be used 45 times per day, and if the user uses it more the 45 times then each extra use is one week you can’t use the word.

      In order for this power to activate the word must be on the person or thing for 1-20 seconds depending on how much nen you have. You can use this ability with something like a paper to control air or something, but the paper must touch the thing with the sentence face up. Each usage of the ability should be in sentences ending with something like a period, but an exclamation mark costs more nen however boosts the power of the sentence. A question mark can make an unknown effect this costs a lot of nen though. If you make an object you must if it has supernatural properties it must have a drawback to it.

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    • Name:Nen hive Type:emitter, manipulator and enhancer Description:

      By sacrificing one's self you can create permanent new beast that you have perfect control of ,being able to link your senses to them and increase in the capabilities of them through nen. When first manifest in this ability you need to make a sacrifice of flesh by puncturing holes across your body at least an inch wide and deep for locations for the nen beast to come and leave through. When the requirements are met you can then manifest the nen beast,it takes the form of any invertebrate that you have personally seen and observed in their natural habitat and have dissected and have eaten along with knowing its full scientific name, its order and family adding it to your collection.

      The nen beast manifested are permanent and reside in your body with the rest of the colony in your abdominal region which the space has been increased ten full by enhancing the volume of your body. Nen is used in the creation of the beast but after manifestation of it will not put a tax on the user to keep manifested and then asexualy reproduceing in your body within moments spending the appropriate nen used to make the first one until you designated it to stop or continue.the nen beasts created are under your full control mentally at any distance connected to you with all sense linked to you each one has its own individuality but fully submitting to your will no questions asked. The nen beast and their counterparts are very similar with shape and size but evolved to your liking and specification with time. With the technique shu you can impart new to your nen beast before leaving your body to strengthen their physical structure or enlarge them to the size of a small dog if wanted or both spending nen as you do so. Your nen beast can infect another organism stealing nen and reproducing in its structure until death and then the new swarm dissipates with the nen being transferred to you at any distance being pulled in through your puncture holes.

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    • Nen Type: Enhancement(main), Emission, transmutation

      Name: Hellblaze Pounder

      Description: The more the user fights and is active the hotter the nen around the user becomes and the denser it becomes making their skin hotter along with their attacks and defense and their already superhuman physicals get further enhanced. Also the user can then emit that heat into flames that not only burn physically but can burn away at a person's emotion dor example their will to fight. By employing the technique En they can increase their radius and cause bursts of heatwaves.

      Conditions: The user must land five consecutive attacks on the opponent whilst the opponent is their vicinity of En

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    • Nen Type: Specialist 

      Name: Shogi of Life

      Description: The user and the target are both transported into a small tatami mat room, which is located inside an artificial Nen-space. Inside the room are two cushions on opposite sides of a small table with a shogi board set up on it. Use of Nen and/or violence is prohibited while in this room; the target being forced into a state of Zetsu, and experiencing immense pain when attempting to do either of these. The only way to leave the room is for an outcome to be decided by playing a game of shogi. Each player’s lifeforce is represented by their pieces on the board. The amount of lifeforce each piece stands for is determined by the ranking of the piece. For example, the “King” would have the most by far and the “Pawn” would have the least. When a piece is captured and removed from the board, the owner of that piece loses the lifeforce that piece represented. The player will experience immense pain from this, and the amount of pain is scaled by how much lifeforce the piece had. Any use of Illegal moves or otherwise cheating will result in a warning of intense pain. A second offense results in the player being drained of all their lifeforce. Both players are prevented from dying because of this, merely losing consciousness if they reach their own limit. The player that goes first is decided at random. An outcome is decided when one player’s “King” is captured, or otherwise lose by Shogi rules, or when a player loses consciousness for more than five minutes. Another match must be started if the previous one ends in a draw, and the remaining lifeforce of each player is then distributed once again to their pieces. The winner regains all lost lifeforce and is allowed to leave the room. They may choose whether or not to allow the loser to regain theirs. If they choose not to, the other player can now die from low lifeforce.

      Conditions/Restrictions: To activate, the user must look the target in the eye and ask “Are you familiar with Shogi?”. Regardless of the target’s answer, the user must then say “Well, let’s play.” Once transported to the tatami room, the user must fully explain the rules of Shogi and answer any questions the target may have about the rules before starting. The target is allowed the choice of starting a single practice game before starting the main game. The practice game will merely be a regular game of Shogi. Failure to comply with these restrictions forces the immediate end of the Hatsu.

      Let me know if anything could be changed for the better, this idea just came to me randomly.

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    • Loving these so much keep it up 👍

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    • Midknight3693654
      Midknight3693654 removed this reply because:
      I updated it, and want people to notice it for sugtestions, so I'm gonna re-upload it.
      23:20, May 10, 2020
      This reply has been removed
    • two suggestions if I may?

      1: Nearly all of these seem like just shonen battle powers. nen abilities can be so much more than that. I can't imagine the type of person who'd create most of these. what kind of personality results in these powers.

      2: You guys should really be posting these on r/hatsuvault. some days are slow (like 1 post a day), but it's consistent.

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    • ItheBuddha wrote:
      Nen Type: Specialist 

      Name: Shogi of Life

      Description: The user and the target are both transported into a small tatami mat room, which is located inside an artificial Nen-space. Inside the room are two cushions on opposite sides of a small table with a shogi board set up on it. Use of Nen and/or violence is prohibited while in this room; the target being forced into a state of Zetsu, and experiencing immense pain when attempting to do either of these. The only way to leave the room is for an outcome to be decided by playing a game of shogi. Each player’s lifeforce is represented by their pieces on the board. The amount of lifeforce each piece stands for is determined by the ranking of the piece. For example, the “King” would have the most by far and the “Pawn” would have the least. When a piece is captured and removed from the board, the owner of that piece loses the lifeforce that piece represented. The player will experience immense pain from this, and the amount of pain is scaled by how much lifeforce the piece had. Any use of Illegal moves or otherwise cheating will result in a warning of intense pain. A second offense results in the player being drained of all their lifeforce. Both players are prevented from dying because of this, merely losing consciousness if they reach their own limit. The player that goes first is decided at random. An outcome is decided when one player’s “King” is captured, or otherwise lose by Shogi rules, or when a player loses consciousness for more than five minutes. Another match must be started if the previous one ends in a draw, and the remaining lifeforce of each player is then distributed once again to their pieces. The winner regains all lost lifeforce and is allowed to leave the room. They may choose whether or not to allow the loser to regain theirs. If they choose not to, the other player can now die from low lifeforce.

      Conditions/Restrictions: To activate, the user must look the target in the eye and ask “Are you familiar with Shogi?”. Regardless of the target’s answer, the user must then say “Well, let’s play.” Once transported to the tatami room, the user must fully explain the rules of Shogi and answer any questions the target may have about the rules before starting. The target is allowed the choice of starting a single practice game before starting the main game. The practice game will merely be a regular game of Shogi. Failure to comply with these restrictions forces the immediate end of the Hatsu.

      Let me know if anything could be changed for the better, this idea just came to me randomly.

      Seems like Cheetus ability and it is Conjuration. Another thing is can you escape the Game by not answering to the question at all?

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    • Name: FireBolt

      Nen Type:  Transmuter, a bit conjure

      Description:

      this is basically the mixture of fire and thunder. its orange lightning bolts which can either burn, shock or paralise you. this can burn you but, when you activate your zetsu you are firebolt proof. but in your zetsu only you are fire bolt proof but others with zetsu will still get damaged by the same. 

      The call of the coud: you make a cloud out of firebolts in which you can fly on and shock people. 

      the firebolt staff: you can make a staff which is shining orange and bacicly like an iron rod which can burn\shock\paralise people when it phisically touches them

      bouncy death: basically makes tennis balls which he hits with his staff and it sticks on people. when it does he can be shocked ones. its like an aimbot 

      rage of the firebolt: becomes super fast (a bit like Killuas ability) 

      fb gyo: basically he can activate gyo which becomes orange and can see really far

      fb ko: his hands become orange with orange aura around (firebolts covering) and does more damage

      Limitations:

      can not use up too much and if he does, he will need to recharge with his cloud. 

      (i hope you like it) 

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    • Oh I know its just broken like hell..... but just imagine the many funny scenarios you'd get to experience.


      If you'd like to make it more fair, please be my guest. I'd actually like to see what people would change. Also, other people tell me what you think of my ability and GIVE IT A NAME.

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    • Okay first one lets how this goes...

      NAME: Hackerman

      NEN TYPE: Manipulation

      DESCRIPTION: The user creates a large brown laptop that is physically and mentally connected to the user. The user can connect the laptop to any one target, inanimate (I.e. rocks, cars, houses, leaves, etc.) or not, through ports that he can conjuer. Animate objects are a bit trickier and are set in a few places that sometimes need to be found, though bipedal targets have ports that can usually be found at the base of their necks. Connected targets are rendered unconscious and immobile.

                When connected, Hackerman interprets their entire being, (Memories, skills, skeletal structure, likes, dislikes, history, physical makeup, new amount) into a coding language that can be interpreted and manipulated by the user. The more the user knows about the target, the more he can interpret, access and thus manipulate. For example, if the user knew a connected building blueprints, the user could theoreticaly move rooms around, create new rooms, make the building taller or even make the entire building made of iron. The more time the user is connected to the target, the more the user can interpret and manipulate. With enough time, the user can change intimate and drastic changes such the amount of Nen a person can produce to create new Nen abilities to even deciding the age in which someone will live to by lengthening it or cutting it drastically short. With enough time, who knows what can be changed? 



      LIMITATIONS:

      1. User is in a state of Zetsu while Hackerman is connected to target. User also needs to disconnect Hackerman from him/herself to connect with target.

      2. The ports are extremely hard to put in so you can't just "Bungee Gum" the cords into ports.

      3. Hackerman is extremely bulky as well as heavy. Inhibits the user and not great for throwing fisticuffs.

      4. Hackerman can be destroyed. it's bulkiness gives it some protection from dropping it accidentally or being thrown around, but a good hit with a hammer and its kablooey. Hackerman takes 6 months to recreate.

      5. User can be as far as 1 Kilometer away from Hackerman. any farther and Hackerman is destroyed.

      6.if somehow the user connected to dead Neferpitou, she/he would become immobile even due to her new condition. However, Nen objects created by the target beforehandstill can do stuff, but the target cannot do anything about. 

      7.Hackerman can be stolen or interrupted. The person who steals hackerman can use it and becomes the new user, however if it get destroyed, the original user has to recreate it.

      8.manipulated code that doesn't make any sense or doesn't "compile" within the targets coding language gets reverted to its original code. for example, int deathAge = %Apple; doesn't make any sense and reverts back to its original value.

      9.If the user connects to a random stranger off the street or a car that he/she has no previous knowledge about, Hackerman shows the equivalent of the number screen from the Matrix movies. that being said, previous knowledge is required and if that is not available, then Hackerman needs to be connected to the target for a vary long time, even longer if the target is something that the user is not remotely familiar with, like something from the dark continent.

      10.The base time frame for a (relatively) normal, unfamiliar human target is about:

      ~12 hours: able to manipulate size in small increments (gon size to hisoka size), hair color, teeth color, small stuff.

      ~1 Day: Skin color, voice changes, gender...

      ~1 week: Skeletal structure, bone density, species,

      ~1 month: memories, feelings, base likes and dislikes, (I classify this kind of stuff as like the core systems, the kind of stuff that change a person)

      ~1 Year+: Nen amount, Nen abilities, ???

      11. Previous knowledge about the target can speed up the process mentioned in limitation 10. This can range from small stuff like name, birthday, blood type to bigger stuff like elemental makeup, skeletal structure, nen ability, previous history. Basically, the more detailed and intimate, the better.

      12. Disconnecting and reconnecting with different users is possible, you still retain the knowledge of the code, but the user only learns the code while Hackerman is connected to target. you can't connect, download everything and manipulate somewhere else.

      13. While the stuff I'm describing sound somewhat automatic, the whole process is basically like learning a coding language. That means you still have to LEARN it, which is semi-automatic because of Hackermans passive learning curve, but studying the code and the targets attributes do make the process go faster.

      13. You cannot manipulate yourself.



      This is my first concept and I somewhat based it off the Kung Fury joke of "Hackerman". But still think its sound and I think it's the next step in the manipulation line of nen abilities. I wanted to give the ability where you can do LITERALLY ANYTHING with the target and this seemed like the best thing. The main strategy for this is to basically playing the waiting game, scoping out your target to learn as much as you can so you can go in and possibly steal memories "Inception" style. or if you were, say, stuck on a big whale ship going to the dark continent that lasted for months on end, then you could do some good work manipulating the ship for when you want to take over. 



      I think this is a very fun concept, but if you have any ideas in which to build on please help.

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    • Midknight: "Political correctness" would be a word to describe it. Although it would be macabre.

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    • Hackerman: there is a Jojo Charakter named Rohan Kishibe. His targets body fanas out like they are from papermache and he can read and rewrite them. He can also put restrictions on them like you forget everything the moment you leave his house but you will return every day and remember it the moment you come in the range of his ability

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    • Name: Mythical Disposition

      Nen Type: Conjuration, Specialization

      Description: This ability requires the user to conjure three rings. These three rings produce materialize three mythical beasts each with its own ability and certain composition. The 1st ring of the snake dragon gives the user the ability to see multiple timelines and merges them into one for the best possible outcome also as a snake slithers the user is able to do the same to skip foward in time upto 10 seconds to experience an action that will occur and when they return to the present they are granted immunity to the action that is going to occur by the snake dragon. The 2nd ring of shadow shark allows the user to essentially devour anything ranging from physical to abstract  Also the shadow shark is able to convert whatever it devours into status boost for the user also the shadow shark can assimilate an opponents hatsu technique enabling the user to learn that hatsu technique. 3rd ring of the raining swallow allows the user to control their surroundings the swallow drenches an area with the users aura enabling the user to then manipulate that area regardless of whether it is organic or inorganic matter meaning the user is able to control the earth around them and even create other effects with the aura that has been poured into the area.

      Limitations: The user cannot use all three rings simultaneously(would be a little too overpowered), 2nd ring once the user has assimilated a hatsu they cannot use it more than once and they can only assimilate three hatsu. If the user is using the 1st they can only skip time a number of five times and must wait 3 minutes inbetween each skip in order to use that ability again

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    • Name: Eight Spectrum Controllers (Evil Antennas)

      Nen Type: Conjuration

      Description: This hatsu allows me to conjures perfectly identical antennas that differs only in color (which are the rainbows color + black). It is the prequesite for using all my other hatsus. They look just like Shalnark antennas without the wings and bat head.

      Limitations: 1) I can only conjures a maximum of 8 antennas of the same color at a time with the black color being an exception as I can only creates 1. 2) I can only conjures a maximum of 2 different colors antennas at a time which amount to 16 antennas (8 of each color). If i conjures a 3rd kind, all of the 1st kind of antennas being conjured will automatically disappear and the corresponding hatsu will terminate. 3) The black antenna only works on myself. 4) The antennas are only effective if hitting the head and works on anything that has a head with the sole exception of others nen beasts. (Beast, puppet, etc..)

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    • Name: Death Troopers (Unliving Soldiers)

      Nen Type: Conjuration, Manipulation

      Description: I conjures violet shaft antennas and then pours a great amount of aura in them. The aura has commands imbued in it (Eg: Attack mercilessly any trepassers). Then I insert them in the head of a dead person and they follow the command eternally till the aura dissipates, the antennas vanishes or their head is seperated from their body.

      Limitations: 1) Only works on dead humans and those that bears human-like features like Chimera ants. 2) The corpse must be in relatively good conditions meaning that its decomposition must not has started. (Fresh Corpse) 3) Only activates via violet antennas 4) Cannot affect more than 8 corpse at a time..

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    • Name: Life Troopers (Evil Handsmen)

      Nen Type: Conjuration, Manipulation

      Description: I conjures indigo shaft antennas then imbues great aura into them. I can only put a single command into that aura that is "Become my eternal loyal vassals". I insert the antenna in the head of my future subordinates and they are immediately initiated to nen and naturally perform Ten. They remain in a semiconscious state and can thus perform complex task when asked by me. They generally work themselves to death to complete any task I have given to them.

      Limitations: 1) Only activates via indigo antennas. 2) Only affects 8 individuals but they must be alive and possess a head. 3) Any being that is already initiated to nen retains all their skills except their hatsu (nen ability). 4) The troopers acts in no way different from an ordinary person but fights in a robotic and generic fashion..

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    • Name: Assassin's Alibi (Body Metamorphosis)

      Nen Type: Conjuration, Manipulation

      Description: Conjuring a blue shaft antenna and inserting it in my head or somebodys else head, I can change my or anyones appearance and even gender. Each antenna can maintain the transformation for 8 hours for a maximum of 64 hours if all 8 antennas are used on only one person.

      Limitations: 1) Blue antenna only activates that ability 2) Extremely painful when under gender transformation (ordinary person would die out of pain). 3) Only activates if the antenna is in the head and can only change to appearance of your own species. (A dog can become a wolf but not a cat).

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    • Name: Miraculous Acupuncture (Green Healing Antennas)

      Nen Type: Conjuration, Manipulation, Enhancement

      Description: I conjures Green shaft antennas then places them at key points around and on an injury. Then I activates ability and it allows me through a mix of manipulation of the injured region & enhancement of natural healing factor to completely heal even the most critical injuries and even to reattach limbs.

      Limitations: 1) Only activates via green antennas. 2) At least one antenna must be in the patient head for ability to activate. 3) After healing is done Im forced in a state of zetsu for at variable amount of time ranging from 8 hours to 8 days depending on injuries seriousness..

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    • This is a concept I was thinking about. I derived it from Counter Traps from Yu-Gi-Oh! and Meliodas' and Estarossa's Full Counter. I have it pretty much done. It's the Nen type I am having trouble with

      Name: Counter Guard

      Nen Type: Enhancment(Main), Emission(or Transmutation idk)

      Description: The user guards and reacts against a short to long range attack returning the attack with x2.5 multiplier. Depending on the situation it can be overwhelemed.

      Limitations: 

      With great power come great risk.

      1) The user can be overwhelemed with attacks thus making their Counter Guard useless. (You can train in reaction speeds all you want, but if the attack number is too great, well... good bye counter XD)

      2) If the user blocks a giant/strong attack the user will have to "cooldown" for about 2 days depending

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    • 102.163.96.1 wrote:
      Name: Miraculous Acupuncture (Green Healing Antennas)

      life and death troopers are essentially the same skill with different targets so i'd say get rid of one, death troopers seems balanced enough but life troopers implies you can just initiate anyone anytime without any resistance which is obviously op as hell

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    • Name: Lovely Landline: Anonymous Caller Type: Conjuration, Specialization Desc: This Hatsu allows the user to "call" anyone as long as he knows the type of Nen category they under and the name of the person they want to "call". The user can put the person they where "calling" on hold which puts the person in paralysis and zetsu.


      Abilities:


      Anonymous Caller-Allows: the user call anyone


      On-hold: can put anyone in paralysis and zetsu


      Happy Tracker:Can track anyone as long as I have some of their blood

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    • 102.163.96.1 wrote: Name: Miraculous Acupuncture (Green Healing Antennas)

      This is a creative ability I like it
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    • Name: Catch the Rainbow Desc: this ability creates rain for many different purposes

      Abilities:

      Falling Rainbow- Creates the rain the user can phase through the rain and attacks that happen in the rain the user can sense anything in the rain

      Heart Of Glass- When the rain touches anyone besides the user it will cut through anything as if it were butter.

      Soft rain After the drought- heals the user and allies

      Limitations: The humidity affects my abilities a lot. low humidity bad. high humidity good

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    • Name: Clever Cat Burglar


      Nen type: Specialization, Conjuring, Manipulation


      Description: This Nen ability allows him to create a sentient being like cookie. that is meant to be used to steal


      Abilities:

      Pussycat Footing: this ability silences footing and noises that Clever makes


      No Evidence: fixes anything that the Clever breaks automatically. it also hides the body of the people in the nearest room

      Tight Squeeze- Clever Can fit through tight spaces except for windows for unknown reasons.

      Infinite Satchel- Infinite Space in the bag the Clever carries.


      Limitations:


      Cannot Eat while Clever is out.

      Clever will disappear if seen.

      Clever cannot be hidden by me or another.

      Clever I cannot see what Clever sees. But I can hear what Clever hears

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    • Addition to Clever Cat Burglar


      Kitty-kat Claws- conjures claws that Clever can shoot and control

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    • Name: Crappy Casino: Wonder Vendors


      Nen Type: Conjuration, Specialization


      Description: This ability allows it user to create a slot Machine that allows its user to take years away from a person based on the slot roll. it can also give life based on slot roll.


      Three 0s= -20 years .25%


      Three 🎰s= +7 years 1%


      Three 🍒= +6 Years 2%


      Three 🧼= +5 years 3%


      Three 6s= -1 years 20%


      Three 5s= -2 years 30%


      Three 4s= -3 years 40%


      Three 3s= -5 years 70%


      Three 2s= -6 years 80%


      Three 1s= -10 years 99%

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    • Name: YoYokai


      Nen Type: Specialization (100%), Conjuration(80%), Manipulation(60%), Enhancer(20%), Transmutation(10%)


      Description: The user conjures a YoYo that the user can transmute into different yokai that have different uses.


      Limitations:

      The User must know the name of the yokai what animals mixtures they are and their abilities.

      Yokai:


      Obake- A ghost like yoyo that 'eats' anything its touches even humans (Odachika)

      Kappa- A turtle like yoyo bashes in anything with its head (Mary)

      Yurei- A ghost like yoyo makes anyone it touches tell the truth (Yandere)

      Drako- Dragon-Headed like yoyo that has fire breath (Aegis)


      Pheonix- Bird-head yoyo that heals anything it touches (Choisei)(Jo-a-say)


      Fox- Fox wrapped in its tail yoyo that can permeate through objects(Nina)

      Tanuki- Raccoon-Dog yoyo that can wipe away aggression and post-partum nen (Powdierre)

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    • Taking a couple of abilities from elsewhere and altering to suit.

      Name: Freefall

      Nen Type: Manipulator

      Description: Gravity manipulation - Can alter the direction of gravity of himself, an object he is touching or an opponent he is touching. Can be used to move in unpredictable directions, disorient opponents and travel distances by flying.

      Limitations: Has to be touching an object or opponent, possible motion sickness from the shifts in gravity but frequent use has minimised this, can still be caused by frequent shifts. Duration of change is proportional to the nen used.

      Name: Compound Gravity

      Nen Type: Manipulator

      Description: Gravity manipulation - When striking an opponent their gravity is increased by 25%, this is compounded with each strike, starting off low but ramping up quickly.

      Limitations: Only works when striking an opponent, does not work when he blocks an opponents attack. Inteferes with Freefall as only the original gravity is altered and the additional stays pointing down.

      This manipulator is forced into physical range to trade blows using Freefall to attack unexpectedly and dodge attacks while Compound Gravity weakens and slows their opponent until they are unable to move.

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    • Name: Cute Oven: Easy Bake


      Nen Type: Specialization, Conjuration, Manipulation


      Description: This ability allows its user to create and oven that bake different treats such as nen, strength, sense, and weight enhancing treats. The oven can be used to bake people alive. Baking a human can make Hatsu Treats that can temporarily give someone else someone hatsu.


      Limitations: Hatsu treats cannot be created unless the person is dead or in a near death state.

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    • Name of Ability: “Black Feather, Black Well”

      Nen Type: is a specialist type ability that uses conjuring and manipulation.

      Description: The user can conjure a single black feather That is highly durable and sharp and an ink well that contains a special nen ink. The black feather itself can be used for various purposes but the ink can only be used in conjunction with the feather in order to write commandments. The user can only write up to 1 commandment on a person at a time, though that commandment will remain active until the user releases it or the nen is exorcised. The Black feather by itself is able to be thrown like a throwing knife or dart, however it is special in that it will return to the users hand after being thrown, causing it to zip through the air in wide circular motions. Because it returns to the users hand so quickly, the user can throw the feather consecutively at high speeds making it hard to avoid. The feather can also be applied with Zetsu making it very hard to keep track of its trajectory. the feather is also sharp and aerodynamic enough to go straight through an opponents body when piercing them at high speed. This makes the feather very great for offensive combat. The main ability of this power, involves using the Ink well in conjunction with the black feather as a quil. While using the feather to write, the user can utilize the nen ink from the well to write commandments onto people, animals, or objects that make them perform certain tasks or actions until the nen is removed or released. This can include actions like ( Don’t move, sleep, Don’t Speak, forget, collapse, break , or more complicated things like “move left in 10 seconds”) although, most simple actions work much more efficiently. However, a commandment that directly involves killing the person the commandment is used on is against the conditions and will not work. The commandment will also disappear once the action is fully accomplished. The reason why this ability is so powerful and yet difficult to use is because the user MUST write directly into the opponents body or an object itself meaning they have to either be fast enough to write out a phrase or strong enough to pin them down in order to write. after writing the commandment it will disappear and sink into the person or thing it has been written on. In addition, if the user is able to get a hold of the opponents blood, and use it mixed with the nen ink well, the user can use the commandments remotely by writing on anything with the blood/nen ink.

      Limitations: The biggest draw back of this ability is definitely the requirement that the user MUST write a commandment into the object or person they are commanding. Also retrieving blood from an opponent would be extremely difficult as well.

      this is my nen ability I came up with, I hope you like it!

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    • Name: Happy Fairytale


      Nen Type: Conjuration, Specialization


      Desc: This ability allows me to create things out of fairytales like the spindle from sleeping beauty or the slippers from Cinderella. The thing that the user creates aren't limited to objects it could also place effects like Pinocchio nose effects.


      Moveset:


      Spindle and Wheel: If the person the user they are targeting touches the spindle they will suffer a sleeping curse that only be broken through True love Tears. This ability also attract people to poke their finger on the needle and spin it on the wheel.


      Glass Slippers: This ability allows the user to track anyone they have ever seen but they have to know the nen type of the person. they can track anyone who cannot use nen though.


      Poison Apple: This ability allows the user to put a curse on an apple that is capable of killing people that the user truly hates. This ability can only be used on people the user hates or wants to get revenge on.


      Healing Anadre: This ability takes form of a spool of golden string this ability can be used to heal anyone it touches. to use this ability I have to think high of the person I do the 'procedure' on.


      Dark Curse: This is a different dimension nen ability. this ability allows me to take all the people that I hate and love to a different dimension in which all there memories are swapped. The ability also swaps nen abilities. I have to kill someone close to me to activate my ability


      Dr. Faciliaye Voodoo: This ability allows its user to create a voodoo that can hurt anyone he wants it to. You need DNA and the nen ability of the person has to hit the doll first.


      Pinocchio Lie Detector: This ability allows its user to make anyone a lie detector. Every time a target lies their nose grows. The limitation is that the user has to touch the nose of the person he wants to use the ability on.


      Fairytale Carriage: This ability allows its user to summon a carriage and nen horses to travel around faster and faster the longer they are riding in the carriage.


      Dr. Faciliaye Witch Doctor: This Nen Beast can heal people by unconventional ways. It could heal through potions and voodoo dolls. The limitations on this ability is the same for voodoo dolls and for the potions I need actual ingredients.


      Through The Rabbit Hole: This ability is similar to Knov's in which I can create rabbit holes to different dimensions with in my hatsu abilities. I could travel through the different curse dimensions I created with the dark curse. The limitation is I have to use the dark curse before I use this ability.


      Through The Looking Glass: This ability allows me to travel through all the Mirrors in a certain as well as create a base mirror there is no limitations of this ability.


      Cheshire Cat: This ability creates a Nen Beast cat that can blend with its surroundings this ability has no combat abilities and could only be used for recon missions.

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    • Lyomenos
      Lyomenos removed this reply because:
      Mistake.
      03:55, April 10, 2020
      This reply has been removed
    • Lyomenos
      Lyomenos removed this reply because:
      No Need.
      05:34, April 13, 2020
      This reply has been removed
    • Ethereal Ornament

      Nen Type: Conjuration/Manipulation

      Desc: User is able to conjure a golden bracelet made out of aura on their wrist. This bracelet carries immense power and is able to control light in extreme ways causing it to potentially be extremely damaging on a physical level. It can also enhance the user's arm that it is on, giving that arm incredible strength. Extended use of the bracelet will put strain on it and crack it, possibly shattering the bracelet if they go beyond overdoing it. The bracelet will always appear on their right arm.

      Life Light: User can use their aura to heal whoever or whatever touches the bracelet.

      Rapid fire: User holds out their right arm and shoots beams of light and aura in rapid succession, dealing considerable damage to whatever it touches.

      Gauntlet: User punches the target with their right arm, and blasts them away in a burst of aura and light coming from the bracelet.

      Divination: User holds out their right arm and braces their arm. They are surrounded by a Golden aura as they prepare to attack. Suddenly a massive beam of light and aura will be launched from the bracelet in front of them, this attack obliterates anyone not protected by Ten and does considerable damage to those protected by their aura.

      Ascended: It's very similar to Divination except it makes a massive light pillar going towards the sky, radiating energy around them and causing shockwaves that can harm others.

      Undying Light: User gets a Second wind and is shrouded in light, the bracelet is now constantly glowing a godly gold and enhances the user's entire body, giving them an incredible boost in power, defense, and speed. This form is limited and can only be used for a certain amount of time before it begins to strain the bracelet.

      Seraphic Gleam: User charges up their aura in their right arm, after a while of charging, user unleashes a massive beam of light much larger than Divination. This also causes a massive explosion where the beam lands. The beam can be fired for about 1 minute and can be controlled by the user. This almost shatters the bracelet.

      Divine Fury: User jumps into the air and makes a massive Portal of aura beneath them. The portal will shoot beams of light and aura down towards the ground that are slightly smaller than divination. This puts a lot of strain on the bracelet and will cause it to crack.

      Limitations:

      1. User can only use moves so many times before it puts too much strain on the bracelet.

      2. If too much strain is put on the bracelet, it will begin to crack making attacks weaker. It may even shatter.

      3. In the case the user does shatter the ornament, they will loose all of the aura they put into the bracelet. They will also have to wait 3 minutes to make another one.

      4. All Nen abilities like Ten, Ren, etc. will be significantly weaker without the bracelet.

      Ether Ligthning and This are linked in a way ;)

      Feedback always appreciated

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    • Lyomenos
      Lyomenos removed this reply because:
      Might use this for something else.
      16:50, April 13, 2020
      This reply has been removed
    • Holy Sword

      Nen types: Conjuration, Enhancement.

      The user can summon a sword that has incredible durability. The sword is very sharp and can cut through most things. It has enhancement properties so it can be charged with different elements to make it more volatile. The more resolve the user has, the more powerful the sword and its abilities are. The self imposed rule is that it can only be used on someone with a malicious aura or with extreme amounts of bloodlust.

      Flame Charge: User charges their sword with fire, causing the blade to be enveloped in flames. This increases the blade's cutting capabilities as it can also melt things whilst slicing them. It also gives the user a slight power boost.

      Ice charge: User givers their sword in ice that forms around the blade's shaped. Cutting someone with this sword will give them frostbite on the wound. It will also slow them down significantly as they would be getting colder with each slice.

      Lightning charge: User charges their sword with electricity causing it to electrocute and stun anyone it cuts. It also give the user a speed boost, making their movement and slashes faster.

      Energy charge: User charges their sword with raw energy. Upon using the charge, the blade and hilt will have a white glow to them. User is able to steal a little bit of aura everytime a slash connects with the opponent. Cutting things is now a lot easier and the user gets a strength boost.

      Resolve: With enough resolve, the user will be enhanced and completely covered in their aura which is now a rainbow color(think of when characters have their Final Smashes in SSBU). Charged blows will be enhanced whilst in this state and their overall strength, speed, and defense will be greatly increased.

      Charged blows: Charged blows are attacks that have different effects depending on the element.

      Fire CB: User slashes horizontally with their blade shooting a slash of fire aura out as a projectile. Causing an explosion wherever it lands. With resolve, user will shoot 3 larger slashes of fire.

      Ice CB: User plunges their sword into the ground infront of them, large spikes of ice will be summoned from the ground in front them, maxing out at 4 spikes. With resolve, user creates a large area around them where ice spikes will rise up out of the ground.

      Lightning CB: User disappears and in a strike of lightning, slashes the target and appears on the other side of them. With resolve, user will do the same thing but to all people within a 5 meter radius.

      Energy CB: User slashes multiple times with their sword leaving marks of energy in the air(think of Cloud's Cross Slash). With resolve, user slashes the opponent into the air, jumping after them, and starts slashing from all directions, leading to them slashing downwards as they both fall to the ground and ending with a massive explosion once they touch the ground(basically Cloud's Omnislash).

      Pole of Courage: User conjures a wooden pole in which they can swap places with once thrown.

      Limitations:

      1. The self-imposed limitation is that the user can only use this Hatsu on people with a malicious aura or bloodlust. User will be killed if they do not follow that rule.

      2. Every attack used with the sword uses aura, but they only loose that aura if the sword is broken. Sword can be broken by strain or by a stronger Hatsu.

      3. The sword has durability, which means the user will need to repair the sword with aura constantly after battle.

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    • Name: Sacred Library


      Nen Types: Specialization, Conjuration, Manipulation


      Desc: This ability allows its user to summon books on different topics that can be read at different times these books also can be used to figure out other peoples nen abilities but I have to know what type of nen they have and at least see one of their moves.

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    • Distortion

      Nen type: Manipulation

      User is able to distort and manipulate anything their aura touches on an atomic level. This includes healing and aura restoration. They can even distort and mutate DNA. The Hatsu is most effective if the user makes direct physical contact with the target, meaning they often have to touch the target or whatever it is they're trying to use their ability on.

      Restore: User focuses green aura in their hand and whoever they touch with said hand will be fully healed and have their aura restored. This can also be used to restore themselves.

      Spikes: User sends a pulse of red aura through the ground in front of them, distorting the ground in a way that causes massive stakes of stone and rock to emerge from the ground in front of them.

      Complete Restoration: User completely restores themselves.

      Destroy: User focuses red aura into their hand and whoever is touched by said hand will have their body distorted in such a way that it destroys their body.

      Distorted World: User sends a massive pulse of red aura through the ground around them, causing massive stakes to rise from the ground around them.

      Merciless: User grabs the target by the neck and constantly Distorts their body causing extreme pain. After doing this for a while, the user casually tosses the target away as if nothing happened.

      Air blade: User connects their aura with the air around them, manipulating the molecules of the air to create a sharp solid. The air blade is almost invisible to the naked eye but Gyo can easily see it because the user's aura surrounds it.

      Distortion charge: User focuses their aura into their legs and hands and charge towards the target at extreme speeds. If the user touches their target with the charged hands, it will essentially do the same thing as Destroy and, destroy the target.

      Mutation: The user distorts and manipulates their own DNA. Upon doing this, the user will get black wings on their back that make them look somewhat like a fallen angel and allows them to fly. They also gain horns that protrude from their head. This technique also enhances the user's body, giving them an incredible boost in power, defense, and speed. In this form they will also be able to create extra appendages out of aura.

      Distorting beam: User fires a large beam of aura from their newly created horns. Anything that this beam touches will be distorted or destroyed.

      Limitations:

      1. User's aura must make contact with whatever they are trying to use their abilities on. This usually means making physical contact unless they use a special attack that involves shooting their aura away from them.

      2. The more the user's ability is used, the more risky it becomes, possibly failing to do whatever the user was trying to do. Example being Restore failing to activate if the user uses it more than 6 times every 24 hours. The risk will slowly go down if the user doesn't uses their Hatsu or it will completely go down after 24 hours of not using their ability or very minimal use of it.

      3. Every minute spent in Mutation adds an hour to the amount of time that they can't use their Hatsu within a 24 hour time period. The maximum amount of time the user can spend in Mutation is 24 minutes in exchange for not being able to use their Hatsu for 24 hours.

      Now that I made this it's own thing, Feedback is welcome :P

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    • This ability is just overhaul from My hero academia season 4
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    • Lyomenos
      Lyomenos removed this reply because:
      No.
      04:31, April 16, 2020
      This reply has been removed
    • Name: Time Warp (The Fourth Dimension)

      Nen Type: Transmutation

      Description: The user's aura gains the properties of relative curvatures of spacetime, allowing the user to accelerate or slow the passage of time within the transmuted aura.


      Name: Stasis (Frozen in Time)

      Nen Type: Transmutation

      Description: An application of Time Warp, the user rapidly decelerates the passage of time in a given area until all temporal progress is halted. This nen can be separated from the user's aura and preserve its properties. The given area remains in the same position relative to Earth. 

      Limitations: Objects with a definitive boundary or end point cannot be partially frozen in time (e.g. the user cannot halt time for only a specific body part of the opponent. Frozen areas cannot be altered or harmed while in this state.


      Name: Personal Record (Too Slow)

      Nen Type: Transmutation

      Description: An application of Time Warp, the user accelerates time around themselves, allowing them to perceive the rest of the world in slow motion and react quicker to external stimuli. The rate at which the user's relative time is increased depends on their mastery over the ability.

      Limitations: The ability does not slow down the rest of the world - only speed up the user. The user will therefore age, bleed out, tire, etc. more quickly.


      Name: Fast Forward (Time the Devourer)

      Nen Type: Transmutation

      Description:  An application of Time Warp, the user envelops an area with nen from their hands, accelerating time within the area. The ability could be used to rapidly age sections of an opponent's body if, for example, the user is able to grab their wrist.

      Limitations: If used offensively, the nen can only be projected from the user's hands, which also must not be closed (i.e. not making a fist).


      Name: Panacea (Fifth-Dimensional Swap)

      Nen Type: Conjuration

      Description: A pill is conjured, which, if ingested, restores biological matter to its hypothetical prime condition.

      Limitations: 

      Cannot be used to achieve obtainable physical statuses that have not been achieved by the individual consuming the pill (e.g. one cannot take the pill to spontaneously grow massive muscles that the user could possibly gain in the future through hard work)

      - Cannot be used to force a transition into a definitive future state (e.g. a child cannot be transformed into an adult, if the adult form is considered their "prime")

      - User must enter in a temporary state of zetsu before conjuring Panacea


      Name: MySpace (On My Time Now)

      Nen Type: Transmutation

      Description: En is used in conjunction with Time Warp to create a temporal field in which the the passage of time is slowed or halted for everything excluding the user. 

      Limitations: 

      - User is rendered largely defenseless by having to maintain En

      - Can be held for a maximum of 10 seconds

      - The radius covered by this ability is half as wide as the user's normal En capability

      - The origin of the enveloped area does not change if the user changes relative position

      - External objects entering the temporal field are slowed (and possibly stopped) at a rate depending on their speed and acceleration


      Name: Aevum (Heavenly Existence)

      Nen Type: Transmutation, Conjuration

      Description: Using MySpace, an En field unnoticeable from inside is projected. The 10 seconds proceed at either a normal or decreased rate (the passage of time for the user is unaltered). At the end of the ten seconds, the user has the option to either dispel the ability without notice or reset the area to its initial state, before the 10 seconds had passed. The user is the only one with recollection of the transpired events.

      Limitations: Same limitations as dependent abilities except:

      - Objects entering the temporal field are immediately subject to its time constraint. If a section, but not the entirety, of a living creature enters Aevum, the rest of the being is enveloped by the ability

      - The temporal field is externally visible (i.e. nen users outside of Aevum can see the En boundaries and perceive the rate of time)

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    • I think this is past the Limits of Transmutation. I would argue that you can give your Aura can only get an attribute like slowing everything inside or speeding everything up. Therefor I would see an ability like this in Conjuration, Manipulation or Specialisation although Manipulation not so much. Compressing and expanding space is also an attribute I can see with Aura, but note that Transmutation is more mass over finesse. You can make your aura hot or cold with transmutation or you can manipulate the speed of single atoms with Manipulation. Conjuration would be applying the effect of slow time on an area or simmilar things

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    • Lyomenos wrote: Distortion

      Nen type: Manipulation

      User is able to distort and manipulate anything their aura touches on an atomic level. This includes healing and aura restoration. They can even distort and mutate DNA. The Hatsu is most effective if the user makes direct physical contact with the target, meaning they often have to touch the target or whatever it is they're trying to use their ability on.

      Restore: User focuses green aura in their hand and whoever they touch with said hand will be fully healed and have their aura restored. This can also be used to restore themselves.

      Spikes: User sends a pulse of red aura through the ground in front of them, distorting the ground in a way that causes massive stakes of stone and rock to emerge from the ground in front of them.

      Complete Restoration: User completely restores themselves.

      Destroy: User focuses red aura into their hand and whoever is touched by said hand will have their body distorted in such a way that it destroys their body.

      Distorted World: User sends a massive pulse of red aura through the ground around them, causing massive stakes to rise from the ground around them.

      Merciless: User grabs the target by the neck and constantly Distorts their body causing extreme pain. After doing this for a while, the user casually tosses the target away as if nothing happened.

      Air blade: User connects their aura with the air around them, manipulating the molecules of the air to create a sharp solid. The air blade is almost invisible to the naked eye but Gyo can easily see it because the user's aura surrounds it.

      Distortion charge: User focuses their aura into their legs and hands and charge towards the target at extreme speeds. If the user touches their target with the charged hands, it will essentially do the same thing as Destroy and, destroy the target.

      Mutation: The user distorts and manipulates their own DNA. Upon doing this, the user will get black wings on their back that make them look somewhat like a fallen angel and allows them to fly. They also gain horns that protrude from their head. This technique also enhances the user's body, giving them an incredible boost in power, defense, and speed. In this form they will also be able to create extra appendages out of aura.

      Distorting beam: User fires a large beam of aura from their newly created horns. Anything that this beam touches will be distorted or destroyed.

      Limitations:

      1. User's aura must make contact with whatever they are trying to use their abilities on. This usually means making physical contact unless they use a special attack that involves shooting their aura away from them.

      2. The more the user's ability is used, the more risky it becomes, possibly failing to do whatever the user was trying to do. Example being Restore failing to activate if the user uses it more than 6 times every 24 hours. The risk will slowly go down if the user doesn't uses their Hatsu or it will completely go down after 24 hours of not using their ability or very minimal use of it.

      3. Every minute spent in Mutation adds an hour to the amount of time that they can't use their Hatsu within a 24 hour time period. The maximum amount of time the user can spend in Mutation is 24 minutes in exchange for not being able to use their Hatsu for 24 hours.

      Now that I made this it's own thing, Feedback is welcome :P

      did you say something the reply was removed

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    • Name: Happy House of Unfriendly Friends


      Nen Type: Specialization, Conjuration, Manipulation


      Desc: This ability creates a small house that has sorta a cartoon looking design. This ability allows its user to summon 7 nen beast. that can be used for different purposes.


      King Papa- Best fighter, Can control all other nen beast except the queen


      Queen Mama- Most charisma, Can control one persons actions by using one word at a time but cannot kill people using the commands.


      Bishop Brotha- This nen beast creates bubbles. but when they heal the people they pop on.


      Knight Sista- This ability allows thme nen beast to see exactly two moves in the future then after they can see two moves that have equal chance of happening


      Pawnmee- When anyone of the other nen beast return to the house it could take its place and become Queen Pawn etc.


      The user cannot control any of the beasts but can only influence the king and if the user tries to control the nen beast the nen beast will stop what they are doing and laugh at the user

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    • Happy the fly cat wrote:

      Lyomenos wrote: Distortion

      Nen type: Manipulation

      User is able to distort and manipulate anything their aura touches on an atomic level. This includes healing and aura restoration. They can even distort and mutate DNA. The Hatsu is most effective if the user makes direct physical contact with the target, meaning they often have to touch the target or whatever it is they're trying to use their ability on.

      Restore: User focuses green aura in their hand and whoever they touch with said hand will be fully healed and have their aura restored. This can also be used to restore themselves.

      Spikes: User sends a pulse of red aura through the ground in front of them, distorting the ground in a way that causes massive stakes of stone and rock to emerge from the ground in front of them.

      Complete Restoration: User completely restores themselves.

      Destroy: User focuses red aura into their hand and whoever is touched by said hand will have their body distorted in such a way that it destroys their body.

      Distorted World: User sends a massive pulse of red aura through the ground around them, causing massive stakes to rise from the ground around them.

      Merciless: User grabs the target by the neck and constantly Distorts their body causing extreme pain. After doing this for a while, the user casually tosses the target away as if nothing happened.

      Air blade: User connects their aura with the air around them, manipulating the molecules of the air to create a sharp solid. The air blade is almost invisible to the naked eye but Gyo can easily see it because the user's aura surrounds it.

      Distortion charge: User focuses their aura into their legs and hands and charge towards the target at extreme speeds. If the user touches their target with the charged hands, it will essentially do the same thing as Destroy and, destroy the target.

      Mutation: The user distorts and manipulates their own DNA. Upon doing this, the user will get black wings on their back that make them look somewhat like a fallen angel and allows them to fly. They also gain horns that protrude from their head. This technique also enhances the user's body, giving them an incredible boost in power, defense, and speed. In this form they will also be able to create extra appendages out of aura.

      Distorting beam: User fires a large beam of aura from their newly created horns. Anything that this beam touches will be distorted or destroyed.

      Limitations:

      1. User's aura must make contact with whatever they are trying to use their abilities on. This usually means making physical contact unless they use a special attack that involves shooting their aura away from them.

      2. The more the user's ability is used, the more risky it becomes, possibly failing to do whatever the user was trying to do. Example being Restore failing to activate if the user uses it more than 6 times every 24 hours. The risk will slowly go down if the user doesn't uses their Hatsu or it will completely go down after 24 hours of not using their ability or very minimal use of it.

      3. Every minute spent in Mutation adds an hour to the amount of time that they can't use their Hatsu within a 24 hour time period. The maximum amount of time the user can spend in Mutation is 24 minutes in exchange for not being able to use their Hatsu for 24 hours.

      Now that I made this it's own thing, Feedback is welcome :P

      did you say something the reply was removed

      I just said that the Hatsu was inspired by Overhaul before I revamped it.

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    • Lyomenos wrote:

      Happy the fly cat wrote:

      Lyomenos wrote: Distortion

      Nen type: Manipulation

      User is able to distort and manipulate anything their aura touches on an atomic level. This includes healing and aura restoration. They can even distort and mutate DNA. The Hatsu is most effective if the user makes direct physical contact with the target, meaning they often have to touch the target or whatever it is they're trying to use their ability on.

      Restore: User focuses green aura in their hand and whoever they touch with said hand will be fully healed and have their aura restored. This can also be used to restore themselves.

      Spikes: User sends a pulse of red aura through the ground in front of them, distorting the ground in a way that causes massive stakes of stone and rock to emerge from the ground in front of them.

      Complete Restoration: User completely restores themselves.

      Destroy: User focuses red aura into their hand and whoever is touched by said hand will have their body distorted in such a way that it destroys their body.

      Distorted World: User sends a massive pulse of red aura through the ground around them, causing massive stakes to rise from the ground around them.

      Merciless: User grabs the target by the neck and constantly Distorts their body causing extreme pain. After doing this for a while, the user casually tosses the target away as if nothing happened.

      Air blade: User connects their aura with the air around them, manipulating the molecules of the air to create a sharp solid. The air blade is almost invisible to the naked eye but Gyo can easily see it because the user's aura surrounds it.

      Distortion charge: User focuses their aura into their legs and hands and charge towards the target at extreme speeds. If the user touches their target with the charged hands, it will essentially do the same thing as Destroy and, destroy the target.

      Mutation: The user distorts and manipulates their own DNA. Upon doing this, the user will get black wings on their back that make them look somewhat like a fallen angel and allows them to fly. They also gain horns that protrude from their head. This technique also enhances the user's body, giving them an incredible boost in power, defense, and speed. In this form they will also be able to create extra appendages out of aura.

      Distorting beam: User fires a large beam of aura from their newly created horns. Anything that this beam touches will be distorted or destroyed.

      Limitations:

      1. User's aura must make contact with whatever they are trying to use their abilities on. This usually means making physical contact unless they use a special attack that involves shooting their aura away from them.

      2. The more the user's ability is used, the more risky it becomes, possibly failing to do whatever the user was trying to do. Example being Restore failing to activate if the user uses it more than 6 times every 24 hours. The risk will slowly go down if the user doesn't uses their Hatsu or it will completely go down after 24 hours of not using their ability or very minimal use of it.

      3. Every minute spent in Mutation adds an hour to the amount of time that they can't use their Hatsu within a 24 hour time period. The maximum amount of time the user can spend in Mutation is 24 minutes in exchange for not being able to use their Hatsu for 24 hours.

      Now that I made this it's own thing, Feedback is welcome :P

      did you say something the reply was removed

      I just said that the Hatsu was inspired by Overhaul before I revamped it.

      Yeah I wasn't trying to be a jerk it just reminded me of overhaul

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    • Midknight3693654
      Midknight3693654 removed this reply because:
      Updating/Reposting it.
      17:00, June 7, 2020
      This reply has been removed
    • Name: Joker’s Laugh (He Who Laughs Last, Laughs Best)

      Nen Type: Emission/ Manipulation or Specialization

      Description: The ability has 3 stages. To use the ability I have to know the target’s name. To activate the ability I have to touch the target, then ask the target a question and after I have asked the question, I have 1 minute to make the target laugh. If I don’t make him laugh in this 1 minute, I have to repeat the process again. If I make the target laugh, he will start to laugh hysterically for 10 seconds and in these 10 seconds he will be defenseless and it will be hard for him to breath. After these 10 seconds end, the first stage of the ability activates. A Nen Beast is created on the target’s shoulder and only I can see it. The Nen Beast uses soliciting type manipulation and serves as the target’s inner voice. The Nen Beast will start manipulating the target into doing everything that is in my favor but it still leaves the target’s free will. If the target obeys every order of the Nen Beast for 24 hours after the ability is activated, the ability stops and I can never use it on this target again. If the target disobeys the Nen Beast’s orders or comes at me with a killing intent in these 24 hours, the target falls unconscious for 5 minutes in a state of Zetsu. In his sleep the target will see his worst nightmares and fears. After he wakes up starts the second stage of the ability. If the target disobeys the Nen Beast’s orders or comes with a killing intent at me again, then the third stage of the ability activates. Now I have full control over the target’s body and mind. If the target was a Nen user and is in stage 3 of the ability, I can steal his Hatsu after he dies. To steal the Hatsu I have to have seen it before the activation of this ability and someone else has to kill the target that is manipulated. If I kill the manipulated target, his Hatsu will not be transferred to me. If I die then I can transfer my soul into the body of the last person that I had full control of before I died but all of the other people that I controlled will be freed from my manipulation.

      Limitations: I have to know the target’s name. I have to touch him and ask him a question. Then I have to make him laugh. I have only 1 minute to make him laugh. If I can't make him laugh in that 1 minute, I have to repeat the conditions from the start again. If the target in first stage obeys every order of the Nen Beast for 24 hours after the ability is activated, the ability stops and I can never use it on this target again. The ability has 3 stages which make it slow. The ability is affected by the target’s decisions. The “stealing of the Hatsu” and the “transfer of the soul after death” abilities make use of Post-Mortem Nen which makes the ability stronger. For the “stealing of the Hatsu” ability, I have to have seen the Hatsu before and someone else has to kill the target. For the “transfer of the soul” ability I lose control of all people I have controlled before.

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    • Midkhnight: I recently came across a charakter with the ability to spy on anyone saying his name. You could make it so the Imp activates once someone says something negative about you an says your (full) name in a short timespan. Another thing could be tat you can't hear it or it won't activate.

      Ability name: Are you talking about me?

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    • LordVulvanon wrote:
      I think this is past the Limits of Transmutation. I would argue that you can give your Aura can only get an attribute like slowing everything inside or speeding everything up. Therefor I would see an ability like this in Conjuration, Manipulation or Specialisation although Manipulation not so much. Compressing and expanding space is also an attribute I can see with Aura, but note that Transmutation is more mass over finesse. You can make your aura hot or cold with transmutation or you can manipulate the speed of single atoms with Manipulation. Conjuration would be applying the effect of slow time on an area or simmilar things

      Which specific ability? Or do you mean the concept of time manipulation in general?

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    • Yes. Although there can be a lot of Ability overlapp I think time manipulation is beyond Transmutation range. It gives aura an atribute but it seems more like giving it an ability. Like it would slow down time, but you are also affected, since it only slows down time and not controls it. Feitan gets burned by his own Fire unless he has armor. Lastly: How does timemanipulation feel like. Transmutation is coppying attributes you are familiar into your aura. And I can't see that. But it is subjective since the Boundries of abilities aren't realy defined and many types overlapp. Like 100 Hands Bodishatva: Since it was a solid object I was certain it would be like castros Clone --> Conjuration and Manipulation: Wiki says Emission. Pakunoda can read your mind, if sche made a maschine able to read your mind it could be conjuration. I Feitan creating a sun (conjuration) or a hot floating Mass (transmutation)? Can you give your aura the atrribute of healing or is it enhancement? What if you create an Object that heals with conjuration? Can you manipulate someones body on such a small scale that you can heal them? Similar to that Teleportation can be every type except for enhancement: Conjuration, create the portal, Transmutation, have your aura be capable of absorbing and emissioning matter elswhere, Specialist, teleport, Emissioon, teleport, Manipulation, Bend Spacetime to create a portal. Also time manipulation: Manipulation is in the name, Specialist definetly works, Conjure a Time-e-nator, have your aura control it with transmutation or even enhance the flow of time for yourself... etc. because there are no real boundries since the limits where never clearly stated so think about what you think and go with it.

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    • Name: Cursed Clairvoyance (Artistry)

      Nen Type: Specialization, Manipulation, Conjuration

      Description: The user draws their environment on a nen created canvas after the image is finished their nen is then poured into the image they've drawn they then receive information in the form of tiny orbs that relay information about their environment such as the temperature, how hard the materials around the user is, atmospheric pressure and much more. Also they can draw images that changes the space and environment around themselves and their opponents.This also correlates to an opposing nen user the user would gain information on the nen ability their opponent uses. Information the user receives they can discard that information or modify/replace that information causing changes to their opponent and landscape. For example if the opponent had an ability to copy an ability and by copying that ability they seal another's the user would know that information and replace or discard causing the opponent that either lose that aspect of their ability or it would be sealed off. The landscape for example the user could remove the information of temperature then the temperature in environment would begin to decrease to absolute zero.

      Abilities: Information Overload the information the user gains from the orbs the user then shares with the opposition the massive bulk of information begins to overwhelm the opponent as they begin to experience everything they begin to breakdown physically, mentally and spiritually as they begin to fade away.

      Limitations: The information the user removes and manipulates is not permenant and will be restored within 15 minutes. Also the effects the user created within the environment only last for 30 minutes and is then restored.

      Conditions: The first image the user draws must be done in a state of zetsu and must be drawn in under 1 minute

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    • Hastu Name: 😈Spite The Imp👿

      NenType: Conjuration and Manipulation (Specialist also apperently???)

      A Imp that drains the Knowledge(positive aspects mainly), Power, and Nen from a opponent each time they make or think negative remarks towards the user.

      Spite is sentient and can read thoughts, which it will use to find ways to get a person to say negative remarks towards the targets and itself. It will also indirectly do stuff to give the target a hard time, such as blocking the target's sight with itself, putting itself under the target's feet in order to get them to step on it and trip, screech/sing horribly (especially when the target is resting), etc.

      Spite cannot be destroyed or seperated from its target once it appears, but it itself cannot damage its target at all directly, or attack the target it is bound to in its base form.

      If the target says or thinks anything negative towards the user, Spite will absorb 5% of the target's knowlege, power, and nen and store that power in itself.

      If any negative remarks, thoughts, or actions are made towards Spite the Imp, Spite will be offended/angry, and grow in size, increasing the 5% absorbing by 5% more, and decrease the target's mobility due to its size (so 5% is now 10%).

      If its absorbing effect gets to 50%, Spite will transorm into 👿Rancor👿, in which it will take on a more demonic form, and gain the ability to attack its target. This attacking does not cause actual damage, but causes false pain.It also will begin to argue with the target endlessly in a effort to get them to constantly make negative remarks towards it and its targets.

      Once the user is satisfied, the user can call back  Spite and have it either give all of its asorbed energy to the user or a target of the User's choice to give themselves a boost.

      If the target affected by this ability is killed, Spite will look for a enemy target it finds interesting and then the target will be under the imp effect or go back to the user/one of its allies.

      In order for this ability to be activated, 3 conditions must be met:

      1.The user must activate the ability, in which a small quick burst of ominous aura appears and disappears quickly.

      2.The target or user must physically make contact with who they wish to use it on in some way. Once this happens, the ominous aura will transfer to the target.

      3.The Target must make or think a negative remark towards the user.

      Once these conditions are met, the ability will activate.

      One thing that should also be mentioned is that while Spite the Imp is active,The user themselves cannot directly make or think any negative regards towards the target under the effects of Spite the Imp. Doing so will result in energy being returned to the target.How much depends on Spites absorbtion percentage is at the time (so if Spites absorbtion rate is at 45%, 45% of that energy will be returned if the user thinks or says anything negative towards their). This means the user will have to let Spite do the smart/tactical talking in order to get their Target to make or think a negative remark.

      I've also considered letting Spite use its stored negative energy to do things other than boost its user/target. Here are some ideas that I've come up with and others have suggested:

      -Copy itself to annoy the target even more.

      -Change the user's appearance and voice.

      -Temporarily Evolving Spite's wings into some sorta giant demon wings with jet engines that'll allow it to fly its user (like Natsu and Happy) at great speeds!

      -Some sorta energy blast.

      Nen Move Ideas: (I'd love suggestions too!)

      📃Discourteous Record:📃

      The user or Spite will put a endless scroll of paper on the the target, which will start off small and slowly increase it's length if there isn't enough space for remarks.

      This paper cannot be seen,felt, or touched by anyone besides the user and imp, and cannot be destroyed or separated from it's target.

      Spite or the user can then either have each negative remark/action(actions only with imp) made towards them work as usual, or have the scroll record that remark/action or each time the target makes a negative remark/action towards the user or the imp on the scroll like a logbook, even if said target isn't under the effect of the imp.

      However, if they choose to have said remark recorded in the scroll, the absorbing or imp size effect won't activate for that specific remark if the target is under the imp's effect.

      Once the user is satisfied, the user can call back the scroll, and will get a detailed record totaling how many negative remarks towards the user/imp have been recorded overall since the scroll's activation.

      The User can then for each negative remark recorded in the scroll that the user selects, absorb 5% of the Target's power, knowledge, and nen (more if the imp's absorbing effect is increased before absorbtion)/ increase the imps asorbing effect by 5%.

      The negative remarks that the user chose or were randomly chosen if the user just says to "charge the target X number of remarks" will disappear from the record.

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    • Darkcontinent King
      Darkcontinent King removed this reply because:
      wrong comment
      14:35, June 11, 2020
      This reply has been removed
    • Through Hisokas personality test I find my self to be an Enhancer, I will also be one of the Kakin Empire Princes.

      Name: Queen of the Ants

      Nen Type: (Specialisation, Post Mortem Nen)

      Description: Should anyone who is my ally die, a Chimera ant queen nen beast conjure from the seed urn ceremony will devour their body and lay an egg. Through that egg the person whose body was devoured will be ressurected as a human chimera ant hybrid. After all my allies are turned the queen will devour 1 corpes of a strong being(Meruem) in which 4 of my royal guards will be born. the guards will have the likeness of the person whose corpse was devoured and the aura divided by 4 of that person. Should i die too the queen will devour me and be pregnant for 10 months then i will be reborn as a human chimera ant king hybrid.

      Limitations:

      1) Only one egg can be layed per person devoured and the person need to be loyal only to me.

      2)The royal guard will be small in height about 10 cm/ 11.8 inches.

      3) After giving birth to the royal guards the Nen beast will lose the ability to lay eggs and only be able to be pregnant and revive only me, it will disappear appearing only if i die.

      4) I must be in a state of Zetsu upon death.



      Second hatsu

      Name: Apocalypse

      Nen Type:  Conjuration

      Description: Through a Device (that looks like blue beetles Scarab, which will be conjured by the queen chimera ant nen beast for the guard to stay inside it.) with a slot screen in the mindle. Using the slots that run from 0 to 4 the royal guards(Death, Femine,War and Plaque) will be rundomly selected during a fight.The number 0 summons all 4 of them at once.

      Limitations: 

      1) I cannot choose which royal guard is summoned during a fight.

      2) Summoning 1 royal guard uses 1/4 of my aura, meaning should i roll 0 i will be put to a state of zetsu.

      3) I can only roll once in a span of 24 hours

      Royal Guards Hatsu



      Name: (Inheritance) Piracy

      Nen Type: Specialisation and Conjuration(Post Mortem Nen)

      Description: The names and numbers of the guards will be 1)Death(Conjurer), 2)Femine(Emitter), 3)War(Manipulator) and 4)Plaque(Transmuter). Through symbaotic nen the Queen will conjure small ipod like phone for each of the guards, using the guards aura. The small ipod like phones have the ability to imherit the nen ability of those which they take the picture of.

      Limitations

      1) Amaximum of 5 abilities can be store within each phone, which means 1 guard can inherit 5 nen abilities.

      2) For the ability to be used the owner has to be dead and I or any of the guards cannot be involved directly or in directly to that person death.

      3) A picture of that person must be taken (before their death) using the camera of the phone. The picture will the be automatically filled with the details of that person including all of their hatsu with their restrictions.

      4) Abilities that include Specialisation cannot be inherited.

      5) Each guard can only inherit the ability that belong to their respective nen type or the ability have to uses the basis of the guards respective nen type. This means if an ability is highly based on Conjuration, the royal guard Death can inherit it even if it mixes other nen categories.

      6) I or One of the guards must have seen the person while they were alive.

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    • Name: Cumpus(True north)

      Nen Type: (Conjuration)

      Description: Through a conjured Cumpus the user can redirect anything projected to them selves, even physical attacks or emitted attack.

      Limitations: 1) The attack can be sent to any direction, making this a bad ability to use when you are with allies since the attack may go to their direction.

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    • Name: (Evil😈Intentions😈) Rebirth Ceremony

      Nen Type: Conjuration

      Description: Through a conjured urn whenever a participant offers their blood and a portion of their aura, they are given a nen beast which will protect them and guard them.

      Limitations:

      1) Only 10 participants can be given a nen beast per Ceremony.

      2) One ceremony after every 30 years.

      3) Only one surviver can be left after the ceremony.

      4) The ceremony last for about 6 months.

      5) To enter the person must have a hunter licence and be a Nen user.

      6) The participants can not kill one another.

      7) The participants cannot fight one another.

      8) One location must be chosen where the ceremony will take place and the participants cannot leave the chosen place untill the end where the surviver can leave. Should someone try to leave they will die by a heart attack.

      9) Should a participant kill another participant they will also die enforcing the rules of the ceremony.

      10) They must find other means to survive, and anyone not participating in the ceremony can enter and leave the chosen ceremonial place normally. If a city is chosen the daily function of the city will not be hindered.

      11) The participants cannot see their nen beast or the nen beast of other participants. Untill the end of the ceremony where the soul Survivor will be granted the ability to see their nen beast.

      12) The nen beast have different nen type than their owner and are influenced by the owners emotions and desires.

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    • Name: steal

      Nen type: all

      description: allows the user of steal to take the targets nen ability and use it against them 

      Limations: 

      1) the user can only use the targets ability once after one use 

      2) the cooldown of steal is 1 hour after the user has used the targets ability 

      3) the user of steal can only use the targets ability if they know how the targets ablity works (for examle he/she will have to know how knuckle's A.P.R works inorder to use it) or it will result it failure of the ability (some time results in death) 

      4) if the ability has a duration (like killuas god speed) the duration is 30mins 

      (this is my first one hope you like it :>)

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    • Mydude12235 wrote: Name: steal

      Nen type: all

      description: allows the user of steal to take the targets nen ability and use it against them 

      Limations: 

      1) the user can only use the targets ability once after one use 

      2) the cooldown of steal is 1 hour after the user has used the targets ability 

      3) the user of steal can only use the targets ability if they know how the targets ablity works (for examle he/she will have to know how knuckle's A.P.R works inorder to use it) or it will result it failure of the ability (some time results in death) 

      4) if the ability has a duration (like killuas god speed) the duration is 30mins 

      (this is my first one hope you like it :>)

      Aye, that's pretty good.

      Jesus, you'd think with the whole virus going on, this tread would be blooming with conversation.

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    • I hope I'm not breaking any rules here, but please do check this one(Guardian Spirit-Beast ) out. I did love to hear your opinions and ideas on Guardian spirit beats.

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    • Mydude12235 wrote: Name: steal

      Nen type: all

      description: allows the user of steal to take the targets nen ability and use it against them 

      Limations: 

      1) the user can only use the targets ability once after one use 

      2) the cooldown of steal is 1 hour after the user has used the targets ability 

      3) the user of steal can only use the targets ability if they know how the targets ablity works (for examle he/she will have to know how knuckle's A.P.R works inorder to use it) or it will result it failure of the ability (some time results in death) 

      4) if the ability has a duration (like killuas god speed) the duration is 30mins 

      (this is my first one hope you like it :>)

      This Is Krollo Lucifers ability its called Bandits Secret

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    • Name: The Ashura

      Nen Type: Transmutation (Main), Enhancer and Conjuration (Secondary)

      Description: The Ashura utilizes the his main and secondary nen type to solely improve his physical abilities including strength, speed, stamina and enhanced senses.

      Transmutation (Ashura Mode) - His aura mimics the effect of performance enhancing drugs which puts his physical abilities to absolute maximum. Activation of this skill can be incremental depending on the situation, like 1% up to 100%.

      Conjuration (Ashura Armor) - He conjurs an armor that multiplies the aura strengthening effect of Ashura Mode even greater.

      Enhancer- just a plain old physical strength maximizing it up to 80% capacity since its just a secondary nen type.

      Bonus skill (Ashura Strike) - He uses all his aura to a single strike with a condition that he won't be able to use nen at a set duration. The additional lethality of this skill depends on how long the set duration will be.

      Limitations:

      1. He is a straightforward character that solely depends on his physical prowess. With no other skills that affects the opponent (except ashura strike) then he will be forced to adapt with only his strength and combat ability in each battle

      2. He cannot exceed 100% in Ashura Mode since he won't be able to handle the stress it puts in his body. If he does exceed then he's body will crumble slowly.

      3. He can only access the Ashura Armor when he is in the Ashura Mode 100% state. Using it only on dire situations.

      Thanks! So what do you think guys is it a bit op or is it too weak?

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    • Performance enhancing drugs help with training not explosively

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    • LordVulvanon wrote: Performance enhancing drugs help with training not explosively

      Yes, that's what normal substance would do but the one im thinking of copying is the one that Bane from Batman is using or super soldier serum of Captain America.

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    • Name: Star Topology

      Nen Type: Manipulation & Conjuration

      Description: The nen user will have the ability to control maximum of four individuals and have access to their mind, body, nen reserve and abilities. The ability was based on the STAR TOPOLOGY DIAGRAM where the nen user can be considered as HOST while the individuals he manipulates are called CLIENTS. This ability has two main parts: TETHER & TRANSFER.



      TETHER

      -The host must conjure a leash that will be tangled up on the neck of the client. The leash can stop the clients from moving further than 50 meters away from the host. The leash can be use to transmit commands from the host to the clients. The host will gain full control to clients when the following conditions were met.

           CONDITION 1:  The leash must be properly attached to the neck of an alive client. If the client died the Tether will also be deactivated.

           CONDITION 2: There are CODES that must be installed to the mind of the clients while they are unconscious. The installation period is 5 mins, if the client gained consciousness during installation, the installation will be cancelled. After installation, the clients will still have free will & may decide to follow or not to follow the codes.

            These are the codes that wil be installed to clients' mind:

                   CODE 1: The client must not attempt to do anything that may harm the host.

                   CODE 2: The client must follow the orders of the host.

                   CODE 3: The client must not attempt to remove or destroy the leash.

         CONDITION 3: The host will instantly gain full control to clients' mind, body, nen reserve and abilities when they violated any of the codes.(The clients will not be aware of this 3rd condition)



      TRANSFER:

      - The tether does not only transmit commands, it can also transport nen and nen abilities. The host will have the ability to GIVE or GET nen amount  to & from the clients. This means, the host can also get nen amount from other clients then give it to another client. This may be use to amplify the abilities of the host and the client. There are various conditions to follow for this ability.

      - The host can also transfer or get nen amount even to individuals that are not ability users or not yet familiar to nen.

      - The host can also borrow abilities from the clients. This is only applicable to clients that are already FULLY MANIPULATED by the host. Only the host can use borrowed ability.

           CONDITION 1: The host must not get all the aura from the client. If the remaining aura of the client became less thatn 5%, the Tether will be deactivated.

           CONDITION 2: If the host get too much aura and depleted more than 95% of the aura from client, the Tether will be deacticated but the borrowed nen and nen abilities will remain in the host only for 5 mins.

           CONDITION 3: If the host will use a borrowed ability, The host will have to use more aura than the regular amount needed to the the ability. (1.5X than the regular amount)



      BONUS SKILL:

      Name: QIGONG FIST

      Nen Type: Emission.

      -This is the main offensive skill for the host. This skill can be amplified with the help of TRANSFER. This is the same with the skill of Badang from Mobile Legend where Badang gathers all his strength to perform an overwhelming fist wind. It deals damage to a designated area and slowing the enemy down. This skill will explode when hitting the wall and deals extra damage.



      Let me know your thoughts about my abiltity. Thanks

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    • I have two similar hatsus meant for the same character, they are a bit simple and with simple conditions.

      Name: Pulse.

      Type: Emission.

      Description: The user emits a powerfull beam from the palm of the hands without experincing any recoil.

      Condition: The user breaths out to activate the ability and it stays active until the user catches thier breath. The more force used to breath out the stronger the ability becomes. At its strongest it is similar both in strength and effect to a very powerfull water canon.


      Name: Jet.

      Type Emission.  

      Description: The user emits a powerfull beam from the sole of the feet, these beams does not affect the ground in anyway (lacking better words the user experincing only recoil).

      Condition: The user holds thier breath to activate the ability and it stays active as long as the user holds thier breath. To hold ones breath the user most swallow atleast a mouthfull of air and can ofcourse not breath trhu ones nose. The strength of the beams is about the same as a powerfull water canon.

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    • I have a couple more many from a role playing game i am doing with a friend. The next one though is one I want to use but am not sure if it would work yet.

      Name: Etherial Armor/Heroes plating.

      Type: Enhancer.

      Description: The user enters a state of Ten and for semingly no reason forms the aura into the shape of a knights armor around the body reciving extra strength and durability in return.

      Condition: The user most activly hold the form of the aura which requirs quite a large amount of concentration both to activate and to hold it. The strength of the armor is about the same as 2 to 3 centimeter steel, other basic and advanced nen abilities can be used while in this state but Ten has to be maintained.

      I would like to see if anybody can "fix" this, the idea of forming aura for no reaon and reciving a "boost" similar to Shoot binding his eye is valid i think but i don't know how to translate it to an actual ability.

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    • Name: Red Eye.

      Type: Specialization.

      Description: When the user takes damage can he slow time down for about two or five seconds.

      Condition: The user must take damage inflicted by somebody else he isnt mentaly ready for, the damage most be significant with the least amount would probably be about a bullet hole thru the arm, it slows time down or speeds the user up (the user actually don't know which himself), for two to five seconds for the user, in the real world about a tenth of a second elaps. For some reason does this result in broken veins in the eyes and coulor them red.

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    • Name: Bullseye.

      Type: Spezialitation and secondary Manipulation.

      Description: The user can write a persons name on a projectile (most often a bullet) and the projectile will chase the person whose name is on it.

      Condition: The user must write the name the person in question identifies themself as, the user must also know the apperence of the person in question (so death note rules) if two people identifies themself the same and look the same the bullet would go toward the one the user intended it to, any misspeling results in a void effect. The projectile will still be affected by gravity and other forces including the one it was thrown or shoot with, so it won't chase the target forever. It takes about half a second to turn so depending on its speed it can take tight corners. The projectile will always take the straight path towards its target. 

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    • Name: Rule Book.

      Type: Conjuring

      Description: Creates a normal size book in the hand of the user, if the user asks a target a question using thier name and gets an answer (including a "no I ain't gonna answer you") the book will flip open to a page about all the stats of the target, including official name (name given to you by atleast one of your parents and recognized by a government), blood type, nen type and even nen ability

      Condition: Must see the target and ask a question using the targets (selfidentifing) name if the user recives an answer the ability works. Can not reveal the targets limitations or conditions.

      After having this ability for many years the user eventualy became a specialist later in life and created a new ability.

      Name: Game Changer.

      Type Conjuring and secondary Specialization.

      Description: Creates a fatter then usuall ballpoint pen in the hand not holding the Rule Book, with this pen the user can cross over one single word in the targets nen ability description and replace it with another, aslong as the book is open to that page that new rule is aplied to the targets nen ability.

      Condition: The pen can only be summoned when Rule Book is activated on a certain page, the targtet also have to be alive. The effect starts first when the new word is writen and the previus word is crossed over and lasts untill the book is closed.The new word must create a coherent sentence. The pen can change words not numbers.

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    • My Wife recently started watching HxH and loved it, we determined that she would be an Enhancer (Thrugh Hisokas personality test) and a Photo Hunter so this nen ability is created with that in mind.

      Name: Serene Strength.

      Type: Enhancement.

      Description: The User enters a state of zetsu where all physical abilities are multiplied 3 to 5 times.

      Condition: The user have to be in a state of full zetsu which increases her strength, senses and other physicial attributes 3 to 5 times.

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    • This is a long one and is an important plot point in a role playing game.

      Name: Six colours of puppets.

      Type: Conjuring and secondary Manipulation.

      Description: Create 6 uncanny vally like human figures with silver eyes and diffrent coloured hair and clothes of matching colour., otherwise they look exactly the same. They each have a diffrent nen ability and listens to simple commands from the user.

      Brown Hair: Enhancer, Can heal a puppet or the user by touching them and wraping its aura around the wound. (Can heal any damage except severed body parts but it will take more time depending on the wound a gun shoot wound will take maybe 15 minutes).

      Black Hair: Transformation, Can change its Aura to have the attribute of any Element (air, fire, earth water) it touches.

      Red Hair: Conjuring, Can recreate any non living object it is touching and wraping its aura around the object will dissapear after 15 minutes.

      Green Hair: Specialization, Will get the ability of any of the other of its brethren it is touching or the users ability if it touches the user.

      Blue Hair: Manipulation, Can controll the actions of anyone it touches and wraps its aura around (all five fingers on one hand most touch the target).

      Blonde Hair: Emission, Can shoot aura from its hands.

      Conditions: The user must summon all six puppets and they will each recive a sixth of the users aura, forcing him into a state of zetsu. The puppets can be "killed" by reciving "leathal damage" (about the same that would kill a human of the same stature). When the user deactivates the ability, the remaining aura of the remaining puppets returns to the user. The commands most be extremly simple (Like, "Attack the closest target").

      Post Mortem Nen: Six colours of inviduality. 

      Uppon death the users nen got stronger giving all the puppets free will and inviduality and more human like features. 4 years later they all had discoverd nen and created thier own hatsus, for some reason those are similar to thier original abilities.

      Brown hair: Now with the name of Healer.

      Name: Life Giver.

      Type: Enhancer.

      Description: By using a strong Shu on a person that persons inate healing factor will be boosted about a 100 times over.

      Condition: She have to touch the user and create a strong Shu adding to the targets aura, the recovery can be further enhanced with the use of zetsu by the target.

      Black hair: Now with the name of Aann.

      Name: Nature's call.

      Type: Transformation.

      Description: Changing Ko on both fists into orbs with attributes of any element (Fire water eart air).

      Condition: The Ko have to be stronger around the fists then normal Ten, the transformed aura orbs can not be returned to "normal" aura nor changed again, the strength and size of the elemental orbs depends on the streangth and size of the Ko used to create them.

      Red hair: Now with the name of Ranger.

      Name: Hefaistos Workshop.

      Type: Conjuration.

      Description: Can copy anything within his En vicinity (about 1.5m radius) except living things, appart from himself which will be copied as a corpse, all copies dissapear after 15 minutes of creation.

      Condition: Must be in a state of En to activate, the copies can be summoned anywhere inside the En field but they will cost more aura the bigger they are.

      Green Hair: Now with the same name as the user.

      Name: Six colours of puppets. 

      Type: Conjuration and secondary Manipulation.

      Description: The Green hair puppet was touching the user when they died and still have the same ability as the user had, also seems to remember things from when they were puppets in opposit to the other colours.

      Blue Hair: Now with the name of Puppeteer.

      Name: Puppet theather.

      Type: Manipulator and secondary Transformation.

      Description: Changes the shape of his aura into strings, one from each finger, if all five strings of one hand lands on a person, take controll of that persons movement.

      Condition: The strings can be no longer then 20 meters and are quite simple to sever, all five of the strings must touch the target at the same time to take controll of that person, and it costs aura depending on the physical strength of the target.

      Blonde Hair: Now with the name of Emmets.

      Name: Pulse.

      Type: Emission.

      Description: The user emits a powerfull beam from the palm of the hands without experincing any recoil.

      Condition: The user breaths out to activate the ability and it stays active until the user catches thier breath. The more force used to breath out the stronger the ability becomes. At its strongest it is similar both in strength and effect to a very powerfull water canon.

      Name: Jet.

      Type Emission.  

      Description: The user emits a powerfull beam from the sole of the feet, these beams does not affect the ground in anyway (lacking better words the user experincing only recoil).

      Condition: The user holds thier breath to activate the ability and it stays active as long as the user holds thier breath. To hold ones breath the user most swallow atleast a mouthfull of air and can ofcourse not breath trhu ones nose. The strength of the beams is about the same as a powerfull water canon and can be partially controlled by aura flow.

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    • Name: punishment game

      Type: conjuration

      Description: the user creates a contract detailing the rules and punishment of a game that an opponent must sign then the two are transported to a nen space seperate from reality which neither may leaves until one of them receives the punishment while in this game space the 2 users may have whatever they need for the game conjured for them such as dice coins weapons or cards and will also in the case of certain board games and tcg conjure real versions of the cards or peices as they are played there are 2 ways to receive punishment 1. Lose the game and 2. Break the contract rules aka cheat

      Limitations

      1. The opponent must concent forthe game to activate by signing the contract if they don't concent they must rip the contract neither of us may move until the contract is either signed or ripped

      2. The user can only conjure up to 3 contracts a day and can only participate in 1 punishment game a day

      3. Neither of us may use nen in the game space with the exception of using the game space to coniure requested items

      4. If the opponent cheats the severity of the penalty set is doubled if the user cheats the severity of the punishment is multiplied by 10

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    • Name: Imitation

      Type: Specialization

      Description: The user's aura has a base form of a black, ink like substance that can be shaped into different tools and appendages (such as tentacles) Once the main ability is in use, the user's aura is able to copy the abilities of any Hatsu within a 10 meter radius, taking on a black version of the victim's ability. Once copied, the user can use that Hatsu at the same level that the original user could. It does not steal other peoples abilities, but simply imitates them. Example: Immitating Killua's Godspeed with Black lighting instead of blue. The user's aura will also reflexively imitate another persons hatsu if they are attacked by said Hatsu , no matter the range. Their aura will also reflexively block any physical attack that doesn't use a hatsu ability, unless the attack is out right stronger than the user, acting as a buffed version of Ten. They can still practice and use normal Ten. The user is able to sense the whereabouts of the person who's ability they copied.

      Limitations:

      1) User can only imitate one ability at a time.

      2) Every time the user imitates another abolity within a short amount of time, it uses up stamina, meaning if a group were to constantly attack the user, causing them to constantly force-switch between abilities, they will eventually tore out and loose their aura's defense. This usually will take quite a lot of switching to do, though.

      3) Even though they will imitate the ability of someone who attacked them out of heir cooyrange, the ability will prove much weaker and is not optimal to usin combat. So they will tend to default back to the black aura when this happens.

      4) Once someone who's ability has been imitated leaves that 10 meter radius, the user will have 10 more seconds of using that ability before they are forced back into default.

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    • A FANDOM user
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